Jump to content
  • 0

Earthquake Olympiad


Gam3Master

Question

Hello. I am using aCis last source and I can't figure out how to allow Earthquake skill to be used before the olympiad match starts.

 

Titans can't use this skill and I want to allow it.

Link to comment
Share on other sites

5 answers to this question

Recommended Posts

  • 0

you mean datapack?

 

here it is:

	<skill id="347" levels="1" name="Earthquake">
		<set name="baseCritRate" val="20"/>
		<set name="hpConsume" val="340"/>
		<set name="mpConsume" val="87"/>
		<set name="weaponsAllowed" val="POLE" /> <!-- Pole -->
		<set name="magicLvl" val="78"/>
		<set name="power" val="4040"/>
		<set name="element" val="4" /> <!-- Earth -->
		<set name="ignoreShld" val="true"/>
		<set name="overHit" val="true"/>
		<set name="SSBoost" val="2.0"/>
		<set name="target" val="TARGET_AURA"/>
		<set name="skillRadius" val="150"/>
		<set name="skillType" val="PDAM"/>
		<set name="isDebuff" val="true" />
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="reuseDelay" val="30000"/>
		<set name="hitTime" val="1800"/>
		<for>
			<effect name="RemoveTarget" noicon="1" val="0"/>
		</for>
	</skill>

But I can't find something bad here...

Link to comment
Share on other sites

  • 0

So... I went to L2PcInstance.java and under checkUseMagicConditions and if skill is offensive

 

I changed to

			if (isInOlympiadMode() && !isOlympiadStart() && skill.getId() != 347)
			{
				// if L2PcInstance is in Olympia and the match isn't already start, send ActionFailed
				sendPacket(ActionFailed.STATIC_PACKET);
				return false;
			}

Now titans can use Earthquake but if they go near their opponent, and use skill, they can damage them before match starts.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now


×
×
  • Create New...