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Posted

i try to add at my Event dualbox check, i put at "addParticipant " this:

	      String ip = playerInstance.getClient().getConnection().getInetAddress().getHostAddress();
	      {
	          if (playerInstance.getClient().getConnection().getInetAddress().getHostAddress().equalsIgnoreCase(ip))
	          {
	             playerInstance.sendMessage("You have already joined the event with another character.");
	              return false;
	          }
	      }

and now i cant join at my event with one window, not even with dual box :P

maybe some one know whats wrong with this code?

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  • 0
Posted (edited)

i try to add at my Event dualbox check, i put at "addParticipant " this:

	      String ip = playerInstance.getClient().getConnection().getInetAddress().getHostAddress();
	      {
	          if (playerInstance.getClient().getConnection().getInetAddress().getHostAddress().equalsIgnoreCase(ip))
	          {
	             playerInstance.sendMessage("You have already joined the event with another character.");
	              return false;
	          }
	      }

and now i cant join at my event with one window, not even with dual box :P

maybe some one know whats wrong with this code?

The whole code lol.. you get your IP and then you check if your IP matches with IP to decline enter in event..

You need make a Map and store the player's IP and if someone try enter, get his IP do a loop at the array and if IP exists then reject his enter, else allow him and store his IP on the map. And in case he unregister remember to remove his IP from the map.

Edited by AccessDenied
  • 0
Posted

If player's IP equals to player's IP, don't let the player to join... that's what happens here.

  • 0
Posted (edited)

Ultimately you need to store all the joined players' ips in a list and then check if the list contains the joining players ip. If it does then reject him.

However if he is playing on net cafes, the whole net cafe if fucked.

 

 

The whole code lol.. you get your IP and then you check if your IP matches with IP to decline enter in event..

You need make a Map and store the player's IP and if someone try enter, get his IP do a loop at the array and if IP exists then reject his enter, else allow him and store his IP on the map. And in case he unregister remember to remove his IP from the map.

 

Why the hell would you need a Map?? You don't need a key,value. Every ip is meant to be unique in itself lol.

 

 

"You need to make a map and loop at the array" - Access 2016

Edited by .Elfocrash
  • 0
Posted (edited)

Ultimately you need to store all the joined players' ips in a list and then check if the list contains the joining players ip. If it does then reject him.

However if he is playing on net cafes, the whole net cafe if fucked.

 

 

Why the hell would you need a Map?? You don't need a key,value. Every ip is meant to be unique in itself lol.

 

Lel i meant List , i started map i ended up list lol, anyway he got the point fuck the map i meant list. i was doing a party re-join in case of DC system that using map and stayed in my mind.

 

List<InetAddress> _ips = new ArrayList<InetAddress>(); //this anyway..

 

Stop being bad at me all the time :'( i hate youuuuuu >.> 

Edited by AccessDenied
  • 0
Posted

You have a method that checks if a list contains the data you looking for... no loop needed.

  • 0
Posted

Lel i meant List , i started map i ended up list lol, anyway he got the point fuck the map i meant list. i was doing a party re-join in case of DC system that using map and stayed in my mind.

 

List<InetAddress> _ips = new ArrayList<InetAddress>(); //this anyway..

 

Stop being bad at me all the time :'( i hate youuuuuu >.> 

no ofc not this way. .getHostAddress() is a string.

You don't wanna check on a higher level because the InetAddress class holds more stuff that what you need to do the comparison so you would still need to do a string comparison.

  • 0
Posted (edited)

no ofc not this way. .getHostAddress() is a string.

You don't wanna check on a higher level because the InetAddress class holds more stuff that what you need to do the comparison so you would still need to do a string comparison.

ye ye ok >.> i didn't check the String ip

 

So again to the owner of topic since Tessa and Elfo both united against me cause they hate me do this:

List<String> _ips = new ArrayList<String>(); //legs ftw

String ip = playerInstance.getClient().getConnection().getInetAddress().getHostAddress();
{
   if (_ips.contain(ip))
   {
     playerInstance.sendMessage("You have already joined the event with another character.");
	 return false;
   }
  else
   {
     _ips.add(ip);
	 /Code in case of success
   }
}

Or use a HashSet like this

 

HashSet<String> hset = new HashSet<String>();

Edited by AccessDenied
  • 0
Posted (edited)

wow Access, finally :D but, you can (should) use HashSet instead  :P

Edited by SweeTs
  • 0
Posted

OH fuck you all -.- whats this a crew vs accessdenied? Elfo, justice, sweets,tessa  who else? >.< i hate you all ! Imma go to my bed and watch Everything wrong with xmen last stand :'( assholes!

  • 0
Posted (edited)

Ohh come on sweety, don't be mad.. Come to me, Imma give you a big hug and kiss.

>.> nooooo <.<    >.<  <_<

 

Edited by AccessDenied
  • 0
Posted

ye ye ok >.> i didn't check the String ip

 

So again to the owner of topic since Tessa and Elfo both united against me cause they hate me do this:

List<String> _ips = new ArrayList<String>(); //legs ftw

String ip = playerInstance.getClient().getConnection().getInetAddress().getHostAddress();
{
   if (_ips.contain(ip))
   {
     playerInstance.sendMessage("You have already joined the event with another character.");
	 return false;
   }
  else
   {
     _ips.add(ip);
	 /Code in case of success
   }
}

Or use a HashSet like this

 

HashSet<String> hset = new HashSet<String>();

 

After i add this lines:

http://prnt.sc/c0gk1o

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