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Guide Icon Used Skills Over The Head Of The Character


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A Small Guide maybe it will help some people to edit ;)

 

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this kind of patch is not laid me in sharing only for the reason that it is created individually for each player. And create a patch for all impossible. Therefore, I will explain a method of its creation.

To make a patch, you need a number of programs:

 


Before you begin, determine what skills you need to display.

For example, I'll show you the process of creating such a patch for skill Noblesse Blessing (id 1323).

 The patch is that we replace the original animation skills to the animation on the similarity of "1 win", "two win", "3 win" and so on, but with a modified texture. (Id 6470-6489). There are other skills that use similar mechanics, but I will show the creation of the patch on the example animations win.

 

d0559e478d144f05a1beda27827ea181.jpeg

 

Run the program L2Tool. And click on the "Browse" button next to utx line. Now we have to choose the file that contains the textures for the effects, which we will use.

 

1c7ab800751a4fc7b6b75ead8e7a15c7.jpeg

 

In this case, we need LineageEffectsTextures.utx file that is located in SysTextures folder. Select the file and click "Open."

 

98539cf75ffe48e2a42c1981e43651a2.jpeg

 

In the drop-down menu, find the texture called branch.v_01 and click on "export" button.

 

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Save the file in a place convenient for you and run Photoshop already installed plug-in NVIDIA. The plugin needs to work with the file format * .dds.
View our exported file you should see something like the following picture:
 
942acf42bebd4b94b8fe33317ed4d807.jpeg
 
he file name and extension of I is different, so I exported the texture in any other way, but the process is not affected.
Now back to the very beginning, when you had to decide what kind of skills you need to display. As I show an example for Noblesse Blessing, I will take this skill icon. You can use any other, though personally drawn. Find the desired icon can be, for example, based  L2kc.ru .
We place our icon to a new layer in the document and change its size to your liking. After that, we need to select our layer for further action. This can be done either by using Photoshop tools or by clicking on the icon layer of the left mouse button while holding the Ctrl key. In my case, I pulled the original image on the whole area:

 

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Next, we go to the Channels tab, and remove the alpha channel, which remained from the original image.

 

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After that, we need to create a new alpha channel, which will be used in our new texture. To create an alpha channel, you must press a special button in the lower right corner on the Channels tab. In this case you must be assigned the object for which the channel is created. This is why we allocated the entire layer with our icon above.

 

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After the alpha channel is created, we need to save the new texture. Save the file must be in the format * .dds

 

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IMPORTANT! When you save a need to set the following parameters:

 

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Back in L2Tool program and click on the "Browse" button next to the line img

 

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Choose a texture, we just saved. If done correctly, the button set in L2Tool becomes the active program. Push it, thus replacing the old texture in a file on our new.

 

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Texture can also be immediately viewed by clicking on the view button

 

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Next we need to change the call using animation skills. To do this, run the program and open FileEdit it Skillgrp.dat file that is located in system_AVERIA_GUARD folder. Open and save the file must be in the 413th encoding, which is selected in the top panel of the program next to the chronicles.
As an example, I'll use the animation skills "1 win's", then I need to find how the same option she had caused. ID skills "1 win" 6470, so the list on the file I find a string that describes this skill. I am interested in the column desc, which is the 11th in a row and is in front of the indication of the ability icon. Remember the highlighted option or write.
 
40bbf2d588f049de8a037be5d4ee2d0e.jpeg
 
s mentioned earlier I write an example to display Noblesse Blessing skills, so I need to replace a parameter with its animation on the one we memorized in the preceding paragraph. ID skills Noblesse Blessing 1323. Check the ID of the skills you can all be on the same basis  L2kc.ru , or any other. On L2kc ID is written in the address bar:
 
e62c3ffcdd044b5b970b3e645ec7b7d3.jpeg
 
Find the line of the desired skills, we are also using the file search. And replace it with option desc (at Noblesse Blessing is 1048) on br_event_015_01.
 
b998121e650a4a10b754c9d9baffb99c.jpeg
 
As a result, in 1323 the line should look like the following:
1323 1 4 1 69 400 1 4.00000000 1 D br_event_015_01 icon.skill1323 0 0 0 a, none \ 0 0 8 10 0 a, none \ 0
IMPORTANT! Many skills have several levels, so for each level will have its own line in the file. The level specified in the second column. If you want to change the animation for all skill levels, it is necessary to change the desc parameter for each row of your ability.
Save the file in the 413th encoding. Run the client through l2.exe in system_AVERIA_GUARD folder and check the result.

 Tip

SP win only 20. There are others with such animation, but I think 20 is enough for all abilities. Therefore, I will write only their ID, and texture settings desc.
Skill: 1 win, ID: 6470 Texture: branch.v_01, desc: br_event_015_01 Skill: 2 win, ID: 6471, Texture: branch.v_02, desc: br_event_015_02 Ability: 3 win, ID: 6472, Texture: branch.v_03 , desc: br_event_015_03 Ability: 4 win, ID: 6473, texture: branch.v_04, desc: br_event_015_04 Skill: 5 win, ID: 6474, texture: branch.v_05, desc: br_event_015_05 Skill: 6 win, ID: 6475, texture : branch.v_06, desc: br_event_015_06 Skill: 7 win, ID: 6476, texture: branch.v_07, desc: br_event_015_07 Skill: 8 win, ID: 6477, texture: branch.v_08, desc: br_event_015_08 Skill: 9 win, ID : 6478, texture: branch.v_09, desc: br_event_015_09 Skill: 10 win, ID: 6479, texture: branch.v_10, desc: br_event_015_10 Skill: 11 win, ID: 6480, texture: branch.v_11, desc: br_event_015_11 Skill: 12 win, ID: 6481, texture: branch.v_12, desc: br_event_015_12 Skill: 13 win, ID: 6482, texture: branch.v_13, desc: br_event_015_13 Skill: 14 win, ID: 6483, texture: branch.v_14, desc : br_event_015_14 Skill: 15 win, ID: 6484, texture: branch.v_15, desc: br_event_015_15 Skill: 16 win, ID: 6485, texture: branch.v_16, desc: br_event_015_16 Skill: 17 win, ID: 6486, texture: branch .v_17, desc: br_event_015_17 Skill: 18 win, ID: 6487, texture: branch.v_18, desc: br_event_015_18 Skill: 19 win, ID: 6488, texture: branch.v_19, desc: br_event_015_19 Skill: 20 win, ID: 6489 , texture: branch.v_20, desc: br_event_015_20

 

Big Thanks to Alec

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EVERYTHING RIGHT WITH CELESTINE 

cause Celestine IS AWESOME! +1 2cf31ht.jpg

 

Cute words 2cf31ht.jpg2cf31ht.jpg

 

 

Love you.

 

>:D

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Cause what happen when we mix Sad Storka with Celestine.. We get Celestinka.

 

new name confirmed? Celestinka?  :dat:

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Confirmed and approved! :lol:

 

:-*  :-*

 

 

What can i say! Since Tessa approves Celestinka, Access has no right to talk  :-[

 

Give me a Signature like yours  :dat:  and you will have the full rights  >:D

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  • 1 month later...

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