Rio Posted June 28, 2016 Share Posted June 28, 2016 Hi guys im using elfo's flagzone ### Eclipse Workspace Patch 1.0 #P trunk3 Index: gameserver/head-src/com/l2jfrozen/gameserver/model/zone/type/L2FlagZone.java =================================================================== --- gameserver/head-src/com/l2jfrozen/gameserver/model/zone/type/L2FlagZone.java (revision 0) +++ gameserver/head-src/com/l2jfrozen/gameserver/model/zone/type/L2FlagZone.java (revision 0) @@ -0,0 +1,185 @@ +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <[url="http://www.gnu.org/licenses/>."]http://www.gnu.org/licenses/>.[/url] + */ +package com.l2jfrozen.gameserver.model.zone.type; + +import java.util.concurrent.Future; + +import com.l2jfrozen.gameserver.datatables.SkillTable; +import com.l2jfrozen.gameserver.model.L2Character; +import com.l2jfrozen.gameserver.model.L2Skill; +import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance; +import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; +import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance; +import com.l2jfrozen.gameserver.model.zone.L2ZoneType; +import com.l2jfrozen.gameserver.thread.ThreadPoolManager; +import com.l2jfrozen.util.random.Rnd; + +/** + * @author Strato + * @author Elfocrash (for the correction) + */ +public class L2FlagZone extends L2ZoneType +{ + private int _skillId; + private int _chance; + private int _initialDelay; + private int _skillLvl; + private int _reuse; + private boolean _enabled; + private String _target; + private Future<?> _task; + public L2FlagZone(int id) + { + super(id); + _skillId = 1323; + _skillLvl = 1; + _chance = 100; + _initialDelay = 0; + _reuse = 30000; + _enabled = true; + _target = "pc"; + } + + @Override + public void setParameter(String name, String value) + { + if(name.equals("skillId")) + { + _skillId = Integer.parseInt(value); + } + else if(name.equals("skillLvl")) + { + _skillLvl = Integer.parseInt(value); + } + else if(name.equals("chance")) + { + _chance = Integer.parseInt(value); + } + else if(name.equals("initialDelay")) + { + _initialDelay = Integer.parseInt(value); + } + else if(name.equals("default_enabled")) + { + _enabled = Boolean.parseBoolean(value); + } + else if(name.equals("target")) + { + _target = String.valueOf(value); + } + else if(name.equals("reuse")) + { + _reuse = Integer.parseInt(value); + } + else + { + super.setParameter(name, value); + } + } + + @Override + protected void onEnter(L2Character character) + { + if (character instanceof L2PcInstance) + { + // Set pvp flag + ((L2PcInstance) character).setPvpFlag(1); + ((L2PcInstance) character).sendMessage("You entered a Pvp Flag zone.Have fun!!!"); + ((L2PcInstance) character).broadcastUserInfo(); + if((character instanceof L2PlayableInstance && _target.equalsIgnoreCase("pc") || character instanceof L2PcInstance && _target.equalsIgnoreCase("pc_only") || character instanceof L2MonsterInstance && _target.equalsIgnoreCase("npc")) && _task == null) + { + _task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ApplySkill(/*this*/), _initialDelay, _reuse); + } + } + } + + @Override + protected void onExit(L2Character character) + { + if (character instanceof L2PcInstance) + { + ((L2PcInstance) character).setPvpFlag(0); + ((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!"); + ((L2PcInstance) character).broadcastUserInfo(); + } + if(_characterList.isEmpty() && _task != null) + { + _task.cancel(true); + _task = null; + } + } + + public L2Skill getSkill() + { + return SkillTable.getInstance().getInfo(_skillId, _skillLvl); + } + + public String getTargetType() + { + return _target; + } + + public boolean isEnabled() + { + return _enabled; + } + + public int getChance() + { + return _chance; + } + + public void setZoneEnabled(boolean val) + { + _enabled = val; + } + class ApplySkill implements Runnable + { + @Override + public void run() + { + if(isEnabled()) + { + for(L2Character temp : _characterList.values()) + { + if(temp != null && !temp.isDead()) + { + if((temp instanceof L2PlayableInstance && getTargetType().equalsIgnoreCase("pc") || temp instanceof L2PcInstance && getTargetType().equalsIgnoreCase("pc_only") || temp instanceof L2MonsterInstance && getTargetType().equalsIgnoreCase("npc")) && Rnd.get(100) < getChance()) + { + L2Skill skill = null; + if((skill=getSkill())==null){ + System.out.println("ATTENTION: error on zone with id "+getId()); + System.out.println("Skill "+_skillId+","+_skillLvl+" not present between skills"); + }else + skill.getEffects(temp, temp); + } + } + } + } + } + } + + @Override + public void onDieInside(L2Character character) + { + + } + + @Override + public void onReviveInside(L2Character character) + { + onEnter(character); + } +} \ No newline at end of file Index: gameserver/head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java =================================================================== --- gameserver/head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java (revision 909) +++ gameserver/head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java (working copy) @@ -63,6 +63,7 @@ import com.l2jfrozen.gameserver.model.zone.type.L2OlympiadStadiumZone; import com.l2jfrozen.gameserver.model.zone.type.L2PeaceZone; import com.l2jfrozen.gameserver.model.zone.type.L2PoisonZone; +import com.l2jfrozen.gameserver.model.zone.type.L2FlagZone; import com.l2jfrozen.gameserver.model.zone.type.L2SwampZone; import com.l2jfrozen.gameserver.model.zone.type.L2TownZone; import com.l2jfrozen.gameserver.model.zone.type.L2WaterZone; @@ -278,6 +279,10 @@ { temp = new L2SwampZone(zoneId); } + else if(zoneType.equals("FlagZone")) + { + temp = new L2FlagZone(zoneId); + } // Check for unknown type if(temp == null) and i wonder how can i change the onexit option to keep pvpflag for some seconds because everytime i exit the zone pvpflag goes off immediately. @Override + protected void onExit(L2Character character) + { + if (character instanceof L2PcInstance) + { + ((L2PcInstance) character).setPvpFlag(0); + ((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!"); + ((L2PcInstance) character).broadcastUserInfo(); + } Link to comment Share on other sites More sharing options...
0 SweeTs Posted June 28, 2016 Share Posted June 28, 2016 Add character to the pvp flag task. Link to comment Share on other sites More sharing options...
0 Rio Posted June 28, 2016 Author Share Posted June 28, 2016 Add character to the pvp flag task. can you be more specific please? Link to comment Share on other sites More sharing options...
0 SweeTs Posted June 28, 2016 Share Posted June 28, 2016 I guess I can not :p See updatePvpStatus method, L2PcInstance. Link to comment Share on other sites More sharing options...
0 Rio Posted June 28, 2016 Author Share Posted June 28, 2016 I guess I can not :P See updatePvpStatus method, L2PcInstance. Tried every possible way i could think still cant make it work! Link to comment Share on other sites More sharing options...
0 'Baggos' Posted June 28, 2016 Share Posted June 28, 2016 Tried every possible way i could think still cant make it work! Do you tried to remove the < + ((L2PcInstance) character).setPvpFlag(0); > onExit? Probably with this way, player will keep pvp flag for some time.. Link to comment Share on other sites More sharing options...
0 SweeTs Posted June 28, 2016 Share Posted June 28, 2016 Would not, since most likely there is a return check onUpdate. There is a line PvpTaskManager.blabla().add( Link to comment Share on other sites More sharing options...
0 Rio Posted June 28, 2016 Author Share Posted June 28, 2016 (edited) Would not, since most likely there is a return check onUpdate. There is a line PvpTaskManager.blabla().add( There is no such line in L2PcInstance, Also i tried the following codes: @Override protected void onExit(L2Character character) { if (character instanceof L2PcInstance) { ((L2PcInstance) character).setPvpFlag(0); ((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_PVP_TIME); ((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!"); also tried to remove setPvpFlag(0); both options wont work. Edited June 28, 2016 by Rio Link to comment Share on other sites More sharing options...
0 tazerman2 Posted June 28, 2016 Share Posted June 28, 2016 @Override protected void onExit(L2Character character) { if (character instanceof L2PcInstance) { ((L2PcInstance) character).setPvpFlag(0); ((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME); ((L2PcInstance) character).startPvPFlag(); ((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!"); ((L2PcInstance) character).broadcastUserInfo(); } } is from my zone and is work good Link to comment Share on other sites More sharing options...
0 Rio Posted June 28, 2016 Author Share Posted June 28, 2016 @Override protected void onExit(L2Character character) { if (character instanceof L2PcInstance) { ((L2PcInstance) character).setPvpFlag(0); ((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME); ((L2PcInstance) character).startPvPFlag(); ((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!"); ((L2PcInstance) character).broadcastUserInfo(); } } is from my zone and is work good thank you tazerman it worked! :D Link to comment Share on other sites More sharing options...
0 tazerman2 Posted June 28, 2016 Share Posted June 28, 2016 np :D Link to comment Share on other sites More sharing options...
0 xPeNaChO Posted June 28, 2016 Share Posted June 28, 2016 (edited) There is no such line in L2PcInstance, Also i tried the following codes: @Override protected void onExit(L2Character character) { if (character instanceof L2PcInstance) { ((L2PcInstance) character).setPvpFlag(0); ((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_PVP_TIME); ((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!"); also tried to remove setPvpFlag(0); both options wont work. + @Override + protected void onEnter(L2Character character) + { + if (character instanceof L2PcInstance) + { + // Set pvp flag + ((L2PcInstance) character).stopPvPFlag(); + ((L2PcInstance) character).setPvpFlag(1); + ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.ENTERED_COMBAT_ZONE)); + ((L2PcInstance) character).broadcastUserInfo(); + if((character instanceof L2PlayableInstance && _target.equalsIgnoreCase("pc") || character instanceof L2PcInstance && _target.equalsIgnoreCase("pc_only") || character instanceof L2MonsterInstance && _target.equalsIgnoreCase("npc")) && _task == null) + { + _task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ApplySkill(/*this*/), _initialDelay, _reuse); + } + } + } + + @Override + protected void onExit(L2Character character) + { + if (character instanceof L2PcInstance) + { + ((L2PcInstance) character).setPvpFlag(0); + ((L2PcInstance) character).updatePvPStatus(); + ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE)); + ((L2PcInstance) character).broadcastUserInfo(); + } + + if(_characterList.isEmpty() && _task != null) + { + _task.cancel(true); + _task = null; + } + } Edited June 28, 2016 by xPeNaChO Link to comment Share on other sites More sharing options...
0 SweeTs Posted June 28, 2016 Share Posted June 28, 2016 Locked. Link to comment Share on other sites More sharing options...
Question
Rio
Hi guys im using elfo's flagzone
and i wonder how can i change the onexit option to keep pvpflag for some seconds because everytime i exit the zone pvpflag goes off immediately.
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