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Clan Manager Not Working


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Posted

I have just installed clan manager on l2jfrozen new server evryting went well but the thing is when im logging in and click it  

says Make my clan level 8 and then is taking me to 

You are either not on a quest that involves this NPC,or you don t meet this NPC`s minimum quest requirements.    

Can someone help me please!!!! 

 

7 answers to this question

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Posted
import sys

from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance

from com.l2jfrozen.gameserver.model.actor.instance import L2NpcInstance

from java.util import Iterator

from com.l2jfrozen.util.database import L2DatabaseFactory

from com.l2jfrozen.gameserver.model.quest import State

from com.l2jfrozen.gameserver.model.quest import QuestState

from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "2004_ClanManager"

 

NPC=[16]

PriceIDClanLevel7= 6393

PriceCountClanLevel7= 15

 

PriceIDClanLevel8= 6393

PriceCountClanLevel8= 25

 

ReputationScoreCount1= 25000

PriceIDReputationScore1= 6393

PriceCountReputationScore1= 10

 

ReputationScoreCount2= 50000

PriceIDReputationScore2= 6393

PriceCountReputationScore2= 15

 

QuestId     = 2004

QuestName   = "ClanManager"

QuestDesc   = "custom"

InitialHtml = "Start.htm"

 

print "                                                                               "

print "                            * Clan Manager                               [ Ok ]"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

def onEvent(self,event,st):

               htmltext = "<html><head><body>I have nothing to say you</body></html>"

               count=st.getQuestItemsCount(PriceIDClanLevel7)

               if event == "ClanLevel7.htm" :

                   if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel()<7:

                       if st.getPlayer().isNoble() and count >= PriceCountClanLevel7:

                            htmltext=event

                            st.getPlayer().getClan().changeLevel(7)

                            st.playSound("ItemSound.quest_finish")

                            st.takeItems(PriceIDClanLevel7,PriceCountClanLevel7)

                       else :

                            htmltext="NoPoints.htm"

                            st.exitQuest(1)

                   else :

                       htmltext="NoPoints.htm"

                       st.exitQuest(1)

               if event == "ClanLevel8.htm" :

                   if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel()<8:

                       if st.getPlayer().isNoble() and count >= PriceCountClanLevel8:

                            htmltext=event

                            st.getPlayer().getClan().changeLevel(8)

                            st.playSound("ItemSound.quest_finish")

                            st.takeItems(PriceIDClanLevel8,PriceCountClanLevel8)

                       else :

                            htmltext="NoPoints.htm"

                            st.exitQuest(1)

                   else :

                       htmltext="NoPoints.htm"

                       st.exitQuest(1)   

               elif event == "Reputation1.htm" :

                   if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel() >= 5 and st.getPlayer().getClan().getReputationScore() < ReputationScoreCount1 :

                       if st.getPlayer().isNoble() and count > PriceCountReputationScore1:

                            htmltext=event

                            st.getPlayer().getClan().setReputationScore(ReputationScoreCount1, 1);

                            st.playSound("ItemSound.quest_finish")

                            st.takeItems(PriceIDReputationScore1,PriceCountReputationScore1)

                       else :

                            htmltext="NoPoints.htm"

                            st.exitQuest(1)

                   else :

                       htmltext="NoPoints.htm"

                       st.exitQuest(1)

               elif event == "Reputation2.htm" :

                   if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel() >= 5 and st.getPlayer().getClan().getReputationScore() < ReputationScoreCount2 :

                       if st.getPlayer().isNoble() and count > PriceCountReputationScore2:

                            htmltext=event

                            st.getPlayer().getClan().setReputationScore(ReputationScoreCount2, 1);

                            st.playSound("ItemSound.quest_finish")

                            st.takeItems(PriceIDReputationScore2,PriceCountReputationScore2)

                       else :

                            htmltext="NoPoints.htm"

                            st.exitQuest(1)

                   else :

                       htmltext="NoPoints.htm"

                       st.exitQuest(1)   

               return htmltext

 

def onTalk (self,npc,player):

  htmltext = "<html><head><body>I have nothing to say you</body></html>"

           st = player.getQuestState(qn)

           if not st : return htmltext

           npcId = npc.getNpcId()

           id = st.getState()

           if id == CREATED :

               htmltext="Start.htm"

           elif id == COMPLETED :

               htmltext = "<html><head><body>This quest have already been completed.</body></html>"

           else :

               st.exitQuest(1)

           return htmltext

 

 

QUEST = Quest(2004,qn,"custom")

CREATED     = State('Start', QUEST)

STARTING    = State('Starting', QUEST)

STARTED     = State('Started', QUEST)

COMPLETED   = State('Completed', QUEST)

QUEST.setInitialState(CREATED)

 

for npcId in NPC:

 QUEST.addStartNpc(npcId)

 QUEST.addTalkId(npcId)

 

  • 0
Posted

Did you have to your char 6393 id item 25 items on your test char?

Doesnt matter as the quest 'doesnt work'.

 

I bet there is a config in power pack or so, where you have to enable this npc.

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