pptxy Posted November 20, 2023 Posted November 20, 2023 6 hours ago, iixiroii said: @eresseaΒ Hey there, are you still working on it? we would like to do some business with you if you can There is nothing to work on it, this extender is complete Quote
iixiroii Posted November 20, 2023 Posted November 20, 2023 5 minutes ago, pptxy said: There is nothing to work on it, this extender is complete Looking for H5 Quote
pptxy Posted November 21, 2023 Posted November 21, 2023 19 hours ago, iixiroii said: Looking for H5 This is his h5 extender (not completed) Β Quote
Hitcher Posted September 20, 2024 Posted September 20, 2024 Hello. When you disable autoloot and select items from the ground, sometimes an error with the server message βPush item failβ may occur. The item is not displayed in the inventory, but when performing a relog, the items appear in the inventory. Has anyone encountered this? Quote
MoikaCL Posted November 21, 2024 Posted November 21, 2024 (edited) Hello @Hitcher. Could you please clarify the scenario in which this happened? Was it on GF server? The drops that were on the ground were from the same character? These fell with autoloot off, then you activated autoloot and tried to pick? Please provide more details so we can replicate it. Edited November 21, 2024 by MoikaCL Quote
Hitcher Posted November 24, 2024 Posted November 24, 2024 (edited) On 11/21/2024 at 3:19 PM, MoikaCL said: Hello @Hitcher. Could you please clarify the scenario in which this happened? Was it on GF server? The drops that were on the ground were from the same character? These fell with autoloot off, then you activated autoloot and tried to pick? Please provide more details so we can replicate it. Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob. or You can throw something out of your inventory and pick it up again, several times. Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick) In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function. https://youtu.be/6mcfmdImofE ----------- In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable. Edited November 24, 2024 by Hitcher Quote
Hitcher Posted December 13, 2024 Posted December 13, 2024 I would like to highlight one more observation:Β Myext.ini: [autoloot] ; Whether autoloot drop from mobs AutoLootMobDrop = False - It is impossible to call the trade function with another player. Quote
JamesW Posted December 22, 2024 Posted December 22, 2024 Hey all, Those of you which are actively using/working on the extender, do you encounter server crashes when using any GM chat command? For example if i use //say or //announce or //critannounce the server crashes with no obvious error being shown on the logs. Using the God's Voice command from the L2Server itself works just fine, the server crashes only when i do i with a builder level 1 account in game. For context, i've built de extender from source, and i'm using the patched .exe(s)Β CachedMyExt64.exe /Β L2ServerMyExt64.exe shared on this thread. Using ProtocolVersion = 152 in theΒ MyExt64.ini (all settings to default as per repository). I've been scratching my head to understand where the error comes from for the last 2-3 days. If anyone has had this issue and knows where to look at please share. I'm not asking for the solution itself, just pointing in the right direction. Thanks a lot! I know it might not make any sense but here's how i solved this: I've had the L2Server folder named Server. As soon as i've renamed Server back to L2Server, the server does not crash anymore when using GM chat commands. Just for testing, i renamed it couple of times more. It seems that if the L2Server folder (where theΒ L2ServerMyExt64.exe resides in) is named anything else but L2Server, it will cause a crash. Has anyone else encountered this issue? I'm happy the issues is solved but i'm intrigued about what caused it. Regards.Β 7 hours ago, JamesW said: Hey all, Those of you which are actively using/working on the extender, do you encounter server crashes when using any GM chat command? For example if i use //say or //announce or //critannounce the server crashes with no obvious error being shown on the logs. Using the God's Voice command from the L2Server itself works just fine, the server crashes only when i do i with a builder level 1 account in game. For context, i've built de extender from source, and i'm using the patched .exe(s)Β CachedMyExt64.exe /Β L2ServerMyExt64.exe shared on this thread. Using ProtocolVersion = 152 in theΒ MyExt64.ini (all settings to default as per repository). I've been scratching my head to understand where the error comes from for the last 2-3 days. If anyone has had this issue and knows where to look at please share. I'm not asking for the solution itself, just pointing in the right direction. Thanks a lot! EDIT: I know it might not make any sense but here's how i solved this: I've had the L2Server folder named Server. As soon as i've renamed Server back to L2Server, the server does not crash anymore when using GM chat commands. Just for testing, i renamed it couple of times more. It seems that if the L2Server folder (where theΒ L2ServerMyExt64.exe resides in) is named anything else but L2Server, it will cause a crash. Has anyone else encountered this issue? I'm happy the issues is solved but i'm intrigued about what caused it. Regards.Β Β For some reason i cannot edit my own post... Quote
Hitcher Posted December 22, 2024 Posted December 22, 2024 I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.) Quote
JamesW Posted December 25, 2024 Posted December 25, 2024 @HitcherΒ any major bugs you came across while working on this extender? Something i should be aware off? thanks! Quote
Hitcher Posted December 26, 2024 Posted December 26, 2024 (edited) If you pay attention to only one decompiler-compiler AiNasc, which was shared by Emca Eressea. A compiler that other developers want thousands of dollars for. This can already be fully considered a huge contribution to the development of the development community of our beloved great game Lineage 2. Edited December 26, 2024 by Hitcher Quote
JamesW Posted December 26, 2024 Posted December 26, 2024 @HitcherΒ I agree 100%! Are you running a live server using MyExt64 or just experimenting? I'm currently creating my IDA db's so i can start adding more stuff into the extender. Quote
Hitcher Posted December 27, 2024 Posted December 27, 2024 20 hours ago, JamesW said: @HitcherΒ I agree 100%! Are you running a live server using MyExt64 or just experimenting? I'm currently creating my IDA db's so i can start adding more stuff into the extender. I'm just testing the extender) I couldn't find any critical issues. Β I found my own error due to which the autoloot function was not active: just a syntax error, case-sensitive. You can't use a capital letter in the Myext.ini settings. AutoLootMobDrop = true. (parameter true must necessarily be with a lowercase letter) Quote
JamesW Posted January 2 Posted January 2 @HitcherΒ what i found is that rates from MyExt64.ini are somehow ignored. For example, if i set: in L2Server.ini Β [event] adenaamount=0 itemrate=0 spoilrate=0 exprate=0 aiadenarate=0 aiexprate=0 and inΒ MyExt64.ini Β [rate] ; Adena rate AdenaRate = 1.0 ; Drop rate DropRate = 1.0 ; Spoil rate SpoilRate = 1.0 ; RB drop rate BossDropRate = 1.0 ; Herb drop rate HerbRate = 1.0 ; For highrate servers turn this on, lowers drop for mobs lvl 19- so you don't get 40 small shields FixupLowLevel = false ; Items that are not affected by rate change IgnoredItems = 6656,6657,6658,6659,6660,6661,6662,8191 ; Whether dump drop/spoil to a file in DUMP folder Dump = false ; Seal stone amount rate (multiplier) SealStoneAmountRate = 1.0 The rates fromΒ MyExt64.ini are ignored. Does anyone know what is the issue here? I've also tried with the below setting as i read somewhere that 100 would be 1x [event] adenaamount=100 itemrate=100 spoilrate=100 exprate=100 aiadenarate=100 aiexprate=100 However, when i set this, the exp/sp/adena is somehow 3x in-game. I've tested with killing 1 gremlin with lvl 1 char and the exp and sp is x3 the amount inΒ acquire_exp_rate=382.07Β Β Β acquire_sp=26. Quote
Hitcher Posted February 27 Posted February 27 There is one bug. When the character is running and you try to use frenzy, the server does not send the character's stop packet to the client. You'll get a knockback loop. (same thing when using summon pet without a crystal) or calling a friend outside the zone. We need a specialist who understands packages. Quote
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