mikegwgw22 Posted June 16, 2016 Posted June 16, 2016 I want to edit my login screen(I want to change the logo)on my hi5 client but i dont know what programs i must to use..Guys if someone know please help me! Quote
Ikeryn Posted June 16, 2016 Posted June 16, 2016 You will need: Unreal Engine 2 Runtime (v22261903) UTPT, UMODEL or other package extractor. (Optional in this case) l2encdec l2fileedit Photoshop, GIMP or Paint.net And also a bit of knowledge about how things works in L2 clientside. Quote
UgliBiBagli Posted June 16, 2016 Posted June 16, 2016 emmmm... he just wants to change the logo though, nothing more than l2tool and photoshop/gimp is required :x Quote
xxxxOWNERPROxxxx Posted June 17, 2016 Posted June 17, 2016 emmmm... he just wants to change the logo though, nothing more than l2tool and photoshop/gimp is required :x but he has to import it D: Quote
UgliBiBagli Posted June 17, 2016 Posted June 17, 2016 overwriting existing start_logo-e with tool would do just fine, no? xd Quote
snifi Posted June 17, 2016 Posted June 17, 2016 overwriting existing start_logo-e with tool would do just fine, no? xd in case of interlude yes...but on h5? dont you have to recreate the whole font-e.utx? Quote
Strain Posted June 17, 2016 Posted June 17, 2016 in case of interlude yes...but on h5? dont you have to recreate the whole font-e.utx? No as Interlude, you can edit the default L2Font-e.utx Quote
Damon™ Posted June 17, 2016 Posted June 17, 2016 You will need: Unreal Engine 2 Runtime (v22261903) UTPT, UMODEL or other package extractor. (Optional in this case) l2encdec l2fileedit Photoshop, GIMP or Paint.net And also a bit of knowledge about how things works in L2 clientside. Do you have any link for those tools? Quote
xxxxOWNERPROxxxx Posted June 17, 2016 Posted June 17, 2016 overwriting existing start_logo-e with tool would do just fine, no? xd even with that hows he going to edit the utx without unreal also thats a REALLY bad way of doing stuff (overwriting retail files) and its much easier (and lighter on patch too!) if he just creates a new one with his texture and edits localization ini to load the new texture instead of from l2uich3/ct1 Quote
UgliBiBagli Posted June 17, 2016 Posted June 17, 2016 even with that hows he going to edit the utx without unreal also thats a REALLY bad way of doing stuff (overwriting retail files) and its much easier (and lighter on patch too!) if he just creates a new one with his texture and edits localization ini to load the new texture instead of from l2uich3/ct1 He is not going to "edit" utx, just replace its content with l2tool (im just assuming it works on h5 as it does on interlude oops) Thats true its bad, but we dont know if he wants to create patch for other people or just wants to do a little client modding for his own pleasure. The way he wrote the post makes me think its the latter and in that case i prefer the simplest solutions. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.