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This is great i am actually doing some custom skills for my server so this is really useful. thank you.

You could have found these params within the skilldata.

It is anyway raw data.

  • 5 months later...
  • 6 years later...
Posted
On 6/13/2016 at 3:13 AM, MaxCoder said:

Hello guys, I'm working in a project named LineageED, which would wizard-like script editor. I've started with the skilldata.txt parsing, so I'm leaving some cool data like OperandTypes, AbnormalType, etc.
 
 
OperandTypes

A1,
A2,
A3,
CA1,
CA5,
DA1,
DA2,
P,
T

AbnormalTypes

ab_hawk_eye,
abnormal_invincibility,
abnormal_item,
all_attack_down,
all_regen_up,
all_speed_down,
anesthesia,
antaras_debuff,
apella,
archer_special,
archer_special_i,
armor_earth,
armor_fire,
armor_holy,
armor_unholy,
armor_water,
armor_wind,
attack_speed_up_bow,
attack_time_down,
attack_time_down_special,
attack_time_up,
attribute_potion,
avoid_down,
avoid_skill,
avoid_up,
avoid_up_special,
berserker,
betrayal_mark,
big_body,
big_head,
bleeding,
bless_the_blood,
block_resurrection,
block_shield_up,
block_speed_up,
blood_constract,
bot_penalty,
br_event_buf1,
br_event_buf2,
br_event_buf3,
buff_queen_of_cat,
buff_unicorn_seraphim,
cancel_prob_down,
casting_time_down,
casting_time_up,
cheap_magic,
combination,
counter_critical,
counter_critical_trigger,
counter_skill,
cp_up,
critical_dmg_down,
critical_dmg_up,
critical_poison,
critical_prob_down,
critical_prob_up,
curse_life_flow,
dance_of_alignment,
dance_of_aqua_guard,
dance_of_berserker,
dance_of_bladestorm,
dance_of_concentration,
dance_of_earth_guard,
dance_of_fire,
dance_of_fury,
dance_of_inspiration,
dance_of_light,
dance_of_mystic,
dance_of_protection,
dance_of_shadow,
dance_of_siren,
dance_of_vampire,
dance_of_warrior,
dark_seed,
dd_resist,
death_clack,
death_mark,
death_penalty,
deathworm,
debuff_nightshade,
debuff_shield,
decrease_weight_penalty,
derangement,
detect_weakness,
disarm,
dmg_shield,
dot_attr,
dot_mp,
dragon_breath,
duelist_spirit,
dwarf_attack_buff,
dwarf_defence_buff,
elemental_armor,
enervation,
entry_for_game,
evasion_buff,
event_gawi,
event_santa_reward,
event_territory,
event_win,
evil_blood,
expose_weak_point,
fatal_poison,
final_secret,
fire_dot,
fishing_mastery_down,
fly_away,
focus_dagger,
force_meditation,
force_of_destruction,
freezing,
heal_effect_down,
heal_effect_up,
heal_power_up,
hero_buff,
hero_debuff,
hide,
hit_down,
hit_up,
holy_attack,
hot_ground,
hp_recover,
hp_regen_down,
hp_regen_up,
improve_crt_rate_dmg_up,
improve_hit_defence_crt_rate_up,
improve_hp_mp_up,
improve_ma_md_up,
improve_pa_pd_up,
improve_shield_rate_defence_up,
improve_speed_avoid_up,
improve_vampiric_haste,
instinct,
invincibility,
iron_shield,
iron_shield_i,
kamael_special,
life_force_kamael,
life_force_orc,
life_force_others,
limit,
ma_down,
ma_md_up,
ma_up,
ma_up_herb,
ma_up_special,
magic_critical_up,
magical_stance,
majesty,
max_breath_up,
max_hp_down,
max_hp_up,
max_mp_up,
maximum_ability,
md_down,
md_up,
md_up_attr,
mental_impoverish,
might_mortal,
mirage,
mirage_trap,
mp_cost_down,
mp_cost_up,
mp_regen_up,
multi_buff,
multi_buff_a,
multi_debuff,
multi_debuff_a,
multi_debuff_b,
multi_debuff_c,
multi_debuff_d,
multi_debuff_e,
multi_debuff_f,
multi_debuff_fire,
multi_debuff_g,
multi_debuff_holy,
multi_debuff_soul,
multi_debuff_unholy,
multi_debuff_water,
multi_debuff_wind,
normal_attack_block,
oblivion,
pa_down,
pa_pd_up,
pa_up,
pa_up_herb,
pa_up_special,
paralyze,
pd_down,
pd_up,
pd_up_bow,
pd_up_special,
physical_stance,
pinch,
pk_protect,
poison,
polearm_attack,
possession,
potion_of_genesis,
preserve_abnormal,
protection,
public_slot,
pvp_dmg_down,
pvp_weapon_buff,
pvp_weapon_debuff,
rage_might,
real_target,
recharge_up,
reduce_drop_penalty,
reflect_abnormal,
reflect_magic_dd,
resist_bleeding,
resist_debuff_dispel,
resist_derangement,
resist_holy_unholy,
resist_poison,
resist_shock,
resist_spiritless,
resurrection_special,
reuse_delay_down,
reuse_delay_up,
root_magically,
root_physically,
seed_of_critical,
seed_of_knight,
seizure_a,
seizure_b,
seizure_c,
seizure_penalty,
shield_defence_up,
shield_prob_up,
silence,
silence_all,
silence_physical,
sleep,
snipe,
song_of_champion,
song_of_earth,
song_of_elemental,
song_of_flame_guard,
song_of_hunter,
song_of_invocation,
song_of_life,
song_of_meditation,
song_of_purification,
song_of_renewal,
song_of_storm_guard,
song_of_vengeance,
song_of_vitality,
song_of_warding,
song_of_water,
song_of_wind,
song_of_windstorm,
spa_disease_a,
spa_disease_b,
spa_disease_c,
spa_disease_d,
speed_down,
speed_up,
speed_up_special,
spite,
spoil_bomb,
ssq_town_blessing,
ssq_town_curse,
stealth,
stigma_a,
stigma_of_silen,
stun,
sub_trigger_crt_rate_up,
sub_trigger_defence,
sub_trigger_haste,
sub_trigger_spirit,
summon_condition,
t_crt_dmg_down,
t_crt_dmg_up,
t_crt_rate_up,
talisman,
target_lock,
thin_skin,
thrill_fight,
time_check,
touch_of_death,
touch_of_life,
transfer_damage,
transform,
transform_hangover,
transform_scrifice,
transform_scrifice_p,
turn_flee,
turn_passive,
turn_stone,
ultimate_buff,
ultimate_debuff,
valakas_item,
vampiric_attack,
vampiric_attack_special,
vp_up,
watcher_gaze,
water_dot,
weak_constitution,
weapon_mastery,
will,
wind_dot

 
AbnormalVisualEffect

ave_stun,
ave_dot_poison,
ave_sleep,
ave_root,
ave_dot_bleeding,
ave_turn_flee,
ave_ultimate_defence,
ave_stealth,
ave_paralyze,
ave_silence,
ave_flesh_stone,
ave_invincibility,
ave_death_mark,
ave_real_target,
ave_air_battle_slow,
ave_air_battle_root,
ave_big_head,
ave_vp_up,
ave_magic_square,
ave_big_body,
ave_change_texture,
ave_dance_root,
ave_ghost_stun,
ave_floating_root,
ave_seizure1,
ave_seizure2,
ave_shake,
br_ave_afro_normal,
br_ave_afro_gold,
br_ave_afro_pink

AffectObject

friend,
not_friend,
undead_real_enemy,
object_dead_npc_body,
invisible,
hidden_place,
all,
wyvern_object,
clan

AffectScope

single,
party,
range,
fan,
party_pledge,
point_blank,
dead_pledge,
pledge,
square,
square_pb,
static_object_scope,
none,
wyvern_scope,
balakas_scope

Attributes

attr_earth,
attr_fire,
attr_holy,
attr_none,
attr_unholy,
attr_water,
attr_wind

NextAction

attack,
none,
sit,
fake_death

TargetType

enemy,
self,
enemy_only,
none,
holything,
target,
summon,
door_treasure,
pc_body,
npc_body,
others,
ground,
advance_base,
item,
fortress_flagpole,
wyvern_target,
artillery

TargetOperateCond

op_siege_hammer,
target_race;<race[race_human|race_elf|race_dark_elf|race_orc|race_dwarf|race_kamael]>,
op_check_abnormal;<abnormal_type>;<status[0|1]>,
op_target_npc;{<npc_name>},
target_race;race_construct,
target_my_party;include_me,
op_check_flag,
op_check_cast_range;<range>,
target_my_party 

SkillEffects

c_chameleon_rest
c_fake_death
c_hp
c_mp
c_mp_by_level
c_rest
cub_attack_speed
cub_block_act
cub_heal
cub_hp
cub_hp_drain
cub_m_attack
cub_physical_attack
cub_physical_defence
i_abnormal_time_change
i_add_hate
i_add_max_entrance_inzone
i_align_direction
i_backstab
i_betray
i_blink
i_bookmark_add_slot
i_bookmark_teleport
i_call_party
i_call_pc
i_capture_flag
i_capture_ownthing
i_change_face
i_change_hair_color
i_change_hair_style
i_change_skill_level
i_collecting
i_confuse
i_consume_body
i_convert_item
i_cp
i_death
i_death_link
i_defuse_trap
i_delete_hate
i_delete_hate_of_me
i_despawn
i_detect_object
i_detect_trap
i_dismount_for_event
i_dispel_all
i_dispel_by_category
i_dispel_by_slot
i_dispel_by_slot_myself
i_dispel_by_slot_probability
i_distrust
i_enchant_armor
i_enchant_armor_rate
i_enchant_attribute
i_enchant_weapon
i_enchant_weapon_rate
i_energy_attack
i_escape
i_event_agathion_reuse_delay
i_fatal_blow
i_fishing_cast
i_fishing_pumping
i_fishing_reeling
i_fishing_shot
i_fly_away
i_focus_energy
i_focus_max_energy
i_focus_soul
i_food_for_pet
i_get_agro
i_give_contribution
i_harvesting
i_heal
i_holything_possess
i_hp
i_hp_by_level_self
i_hp_drain
i_hp_per_max
i_hp_self
i_install_advance_base
i_install_camp
i_install_camp_ex
i_m_attack
i_m_attack_by_abnormal
i_m_attack_by_dist
i_m_attack_by_range
i_m_attack_mp
i_m_attack_over_hit
i_m_attack_range
i_m_soul_attack
i_mount_for_event
i_mp
i_mp_by_level
i_mp_by_level_self
i_mp_per_max
i_npc_kill
i_open_common_recipebook
i_open_dwarf_recipebook
i_p_attack
i_p_attack_by_dist
i_p_soul_attack
i_pcbang_point_up
i_physical_attack_hp_link
i_pledge_send_system_message
i_randomize_hate
i_real_damage
i_rebalance_hp
i_refuel_airship
i_restoration
i_restoration_random
i_resurrection
i_run_away
i_set_skill
i_skill_turning
i_soul_blow
i_soul_shot
i_sowing
i_sp
i_spirit_shot
i_spoil
i_steal_abnormal
i_summon
i_summon_agathion
i_summon_cubic
i_summon_npc
i_summon_pet
i_summon_soul_shot
i_summon_spirit_shot
i_summon_trap
i_sweeper
i_target_cancel
i_target_me
i_teleport
i_teleport_to_target
i_transfer_hate
i_uninstall_advance_base
i_unlock
i_unsummon_agathion
i_vp_up
p_2h_sword_bonus
p_area_damage
p_attack_attribute
p_attack_range
p_attack_speed
p_attack_speed_by_hp2
p_attack_speed_by_weapon
p_attack_trait
p_avoid
p_avoid_agro
p_avoid_by_move_mode
p_avoid_rate_by_hp1
p_avoid_rate_by_hp2
p_avoid_skill
p_betray
p_block_act
p_block_attack
p_block_buff
p_block_buff_slot
p_block_chat
p_block_controll
p_block_debuff
p_block_getdamage
p_block_move
p_block_party
p_block_resurrection
p_block_skill_physical
p_block_skill_special
p_block_spell
p_breath
p_change_fishing_mastery
p_channel_clan
p_cheapshot
p_counter_skill
p_cp_regen
p_create_common_item
p_create_item
p_critical_damage
p_critical_damage_position
p_critical_rate
p_critical_rate_by_hp2
p_critical_rate_position_bonus
p_crystal_grade_modify
p_crystallize
p_cubic_mastery
p_damage_shield
p_defence_attribute
p_defence_critical_damage
p_defence_critical_rate
p_defence_trait
p_disarm
p_enlarge_abnormal_slot
p_enlarge_storage
p_exp_modify
p_expand_deco_slot
p_fatal_blow_rate
p_fear
p_fishing_mastery
p_heal_effect
p_hide
p_hit
p_hit_at_night
p_hit_number
p_hp_regen
p_hp_regen_by_move_mode
p_limit_hp
p_luck
p_magic_critical_rate
p_magic_mp_cost
p_magic_speed
p_magical_attack
p_magical_attack_add
p_magical_defence
p_mana_charge
p_max_cp
p_max_hp
p_max_mp
p_max_mp_add
p_mp_regen
p_mp_regen_add
p_mp_regen_by_move_mode
p_passive
p_physical_attack
p_physical_attack_by_hp1
p_physical_defence
p_physical_defence_by_hp1
p_physical_polarm_target_single
p_physical_shield_defence
p_physical_shield_defence_angle_all
p_pk_protect
p_preserve_abnormal
p_pvp_magical_skill_defence_bonus
p_pvp_magical_skill_dmg_bonus
p_pvp_physical_attack_dmg_bonus
p_recovery_vp
p_reduce_cancel
p_reduce_drop_penalty
p_reflect_dd
p_reflect_skill
p_remove_equip_penalty
p_resist_abnormal_by_category
p_resist_dd_magic
p_resist_dispel_by_category
p_resurrection_special
p_reuse_delay
p_safe_fall_height
p_set_cloak_slot
p_set_collected
p_shield_defence_rate
p_skill_critical
p_skill_power
p_soul_eating
p_sp_modify
p_speed
p_stat_up
p_target_me
p_transfer_damage_pc
p_transfer_damage_summon
p_transform
p_transform_hangover
p_trigger_skill_by_attack
p_trigger_skill_by_avoid
p_trigger_skill_by_dmg
p_trigger_skill_by_skill
p_vampiric_attack
p_violet_boy
p_weight_limit
p_weight_penalty
t_hp
t_hp_fatal
t_mp

I'm looking forward for experienced developers with Qt and C++ and senior scripts developers, if anyone is interested LineageED will have a freeware and a commercial version.
(ofcourse whoever get involved will have royalties from the commercial profits)
 
I'll be editing this thread to add more possible parameters, still gathering all the possible effects,passive_conditions, and more!
 
Thanks for reading,
Enjoy!

Hello, is possible any effect spawn raid boss/mobs?

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