can anyone tell me where i can find the part where the server is deciding whether the character sits on ground or on a static object?
there are two problems with sitable objects that i try to solve
- First: When Sitting on a Throne every other Character can do it as well. So you have several characters sitting on the same place. it should be possible only for the first character.....and only for the lord of a castle
- Second: Benches and Chairs on the fantasy island can be used too but with a strange sideeffect - character will float in the air + same problem as mentioned before.
So...to solve these problems we must check whether this static object is being used and also the conditions (Throne->Lord). So only one player can sit at the same time on the throne
Additionaly we have to fix the floating Problem on Fantasy Island. Ugly fix: Setting the actual colision radia to smaler ones. this fixes the floating problem but resilts in smaller player colision boxes (harder to target). to solve this we must get a check for sitting on static objects - if it is the case a players colision will become smaller to fit in the bench/chair he wants to sit on.
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
Question
snifi
Hello Cheaters,
can anyone tell me where i can find the part where the server is deciding whether the character sits on ground or on a static object?
there are two problems with sitable objects that i try to solve
- First: When Sitting on a Throne every other Character can do it as well. So you have several characters sitting on the same place. it should be possible only for the first character.....and only for the lord of a castle
- Second: Benches and Chairs on the fantasy island can be used too but with a strange sideeffect - character will float in the air + same problem as mentioned before.
So...to solve these problems we must check whether this static object is being used and also the conditions (Throne->Lord). So only one player can sit at the same time on the throne
Additionaly we have to fix the floating Problem on Fantasy Island. Ugly fix: Setting the actual colision radia to smaler ones. this fixes the floating problem but resilts in smaller player colision boxes (harder to target). to solve this we must get a check for sitting on static objects - if it is the case a players colision will become smaller to fit in the bench/chair he wants to sit on.
does anyone have an idea where to start? :)
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.