can anyone tell me where i can find the part where the server is deciding whether the character sits on ground or on a static object?
there are two problems with sitable objects that i try to solve
- First: When Sitting on a Throne every other Character can do it as well. So you have several characters sitting on the same place. it should be possible only for the first character.....and only for the lord of a castle
- Second: Benches and Chairs on the fantasy island can be used too but with a strange sideeffect - character will float in the air + same problem as mentioned before.
So...to solve these problems we must check whether this static object is being used and also the conditions (Throne->Lord). So only one player can sit at the same time on the throne
Additionaly we have to fix the floating Problem on Fantasy Island. Ugly fix: Setting the actual colision radia to smaler ones. this fixes the floating problem but resilts in smaller player colision boxes (harder to target). to solve this we must get a check for sitting on static objects - if it is the case a players colision will become smaller to fit in the bench/chair he wants to sit on.
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I would like to know about the Acis base of the data pack I use. The server source and server file could not find that information. I respectfully ask for the help of masters.🥲
Artificial Intelligence for all Chronicles. Developed in L2 HighFive branch since 2023 but it can be adapted to any project including Fand-C, aCis, Frozen, Scripts even compiled
projects such as Lucera with some aditional cost.
Features:
1. Grouped of templates to create your own BOT (including skill, items, appearance, sex e.t.c.)
2. Bot can participate in Olympiad (+ any event with extra cost base on your event engine)
3. Bot walk nearby NPC to receive buff, receive equipment and teleport to any other area
4. Bot will accept party & clan invitation and follow party leader to wherever he go including teleport
6. Bot will trade player back dropped items from PK or fallen Raid Bosses after they visit a peace zone
7. Bot will open store and sell configurable item in configurable prices to players.
8. Bot will attack and cast spells in a realistic way. All classes are used including buffers, summoners, bishops e.t.c.
9. Buffer and bishops will cast buff to party members when player has no available or overriden buffs.
10. Bot will enchant their equipent and re-purchase upon failure. Their weapon will also switched between hero weapon and retail weapon when they need to.
11. Bot can move in complex map system and find monsters or players but they can also follow routes for specific paths using configurable XML if you want to.
Preview of some features:
Olympiad
Trade
Store
PvP
Example of a single configurable template in XML:
https://pastebin.com/RXZVGCfA
Price:
270 Euro (Compiled) - 450 Euro (Source)
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Good day!
Due to the increasing number of questions, "Do you provide services for the client?" - I decided to answer with a separate topic.
I provide services for editing/modifying the client and individual files, namely:
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2. All kinds of work with NPCs, including transfer, animation, adding effects to them and logos.
3. Actually, Transfer/Creation/Edit any EFFECTS, including Abnormal Effects.
4. Any work with weapons, armor, accessories and everything related to it.
5. Create or edit textures, including dynamic textures.
6. Creating a Lobby Screen, Lobby Char Selection (character selection window) and Lobby Char Creation (character creation window).
What I don't do:
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Question
snifi
Hello Cheaters,
can anyone tell me where i can find the part where the server is deciding whether the character sits on ground or on a static object?
there are two problems with sitable objects that i try to solve
- First: When Sitting on a Throne every other Character can do it as well. So you have several characters sitting on the same place. it should be possible only for the first character.....and only for the lord of a castle
- Second: Benches and Chairs on the fantasy island can be used too but with a strange sideeffect - character will float in the air + same problem as mentioned before.
So...to solve these problems we must check whether this static object is being used and also the conditions (Throne->Lord). So only one player can sit at the same time on the throne
Additionaly we have to fix the floating Problem on Fantasy Island. Ugly fix: Setting the actual colision radia to smaler ones. this fixes the floating problem but resilts in smaller player colision boxes (harder to target). to solve this we must get a check for sitting on static objects - if it is the case a players colision will become smaller to fit in the bench/chair he wants to sit on.
does anyone have an idea where to start? :)
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