ton3 Posted May 16, 2016 Posted May 16, 2016 Guys, which part of the core is responsible for sending char skill re-use? My problem is: Use skill, open skill tab (alt + k) and you will see ur skill is ready to use again but you can't use because its still on cooldown. Quote
0 Tryskell Posted May 16, 2016 Posted May 16, 2016 (edited) SkillCoolTime packet on EnterWorld, normally. About regular use, tbh, I don't know. There is no call of that packet after. Edited May 16, 2016 by Tryskell Quote
0 ton3 Posted May 16, 2016 Author Posted May 16, 2016 what about this? anything related to skillcooltime? public class RequestSkillCoolTime extends L2GameClientPacket { L2GameClient _client; @Override public void readImpl() { _client = getClient(); } @Override public void runImpl() { final L2PcInstance pl = _client.getActiveChar(); if (pl != null) pl.sendPacket(new SkillCoolTime(pl)); } @Override public String getType() { return "[C] 0xa6 RequestSkillCoolTime"; } } Quote
0 Tryskell Posted May 16, 2016 Posted May 16, 2016 (edited) It's of no use in both IL (not even implemented) and l2p type forks. Probably deprecated. And sending SkillCoolTime directly avoids a pointless "layer". Edited May 16, 2016 by Tryskell Quote
Question
ton3
Guys, which part of the core is responsible for sending char skill re-use?
My problem is: Use skill, open skill tab (alt + k) and you will see ur skill is ready to use again but you can't use because its still on cooldown.
3 answers to this question
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