https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
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AccessDenied
Hallo, i dont really need dev help just someone who can really find logical mistakes. I re-adapted a script its working but because is huge
and there is a mess from methods jumping to switch and back to other methods there are some "logical" mistakes that for some reason i cant really
figure out. so i just need someone to view the code and the gameplay with me for a bit and suggest me changes.
It wont take too much, just a 2nd head to give advice on what should i change cause after 3 hours of adapt is kinda hard to think.. thanks
if u want private me to send u skype e.t.c
Edited by AccessDenied45 answers to this question
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