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Posted

if you donate you get the latest revision, if you dont - you get a revision which is 10revisions lower, its still better than any other interlude pack

Posted (edited)

More like a geodata files issue, itself, I would say. I tested the same scenario and mobs stuck on wall or simply go through it, don't disappear / fail into texture / a (geodata) hole. So, before saying it's pack issue, better check your geodata. Since there isn't perfect, bugless geodata.

 

The only issue from pack is, mobs movement (pathnode) is not reworked, yet. Obviously, the pack isn't perfect and has (many) issues.

Edited by SweeTs
Posted

don't use this pack have infinity's problems still

 

http://acis.i-live.eu/index.php?topic=8472.0

 

video

 

and more .........................................................

 

aCis has a private version, I have it and every known bug is fixed. Guess what, we won't share it with people like you. You people can't even make a proper report.

Posted

 

aCis has a private version, I have it and every known bug is fixed. Guess what, we won't share it with people like you. You people can't even make a proper report.

 

Please Trance, don't write such fake. Pirama's spirit is already enough tormented like that...

 

 

I did not say this ... (there are many many people better than me)
simply to build self somebody must deal
things you do not dissatisfy your customers and your project

 

these are made on my own servers do not have to sell

 

I'm ready to buy your awesome codes, and you don't want to ? What a shame.

  • 2 weeks later...
Posted

I think I am gonna use my ban button . I will announce the winners tonight . Get ready for the absolute experience.

 

@pirama we are looking for l2 mod . If you want this position pm me .

 

Stay tuned .

The winners:

 

Reason : Racist behavior

 

Sdw : Banned for 3 days.
N1ghty: Chat banned 24h.
skill3r: Chat banned 24h.
(If i have forgot anyone let me know about it.)

 

Take it as a warn. Next time do not dare to speak about Greeks(and every Greek) especially when the half of this community are Greeks.
Take care next time!(All of you)
* I am gonna clean this topic.

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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
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