<a action="bypass -h npc_%objectId%_Link manormanager/manor_client_help001.htm">Listen to the explanation.</a><br>
I have this code for manor manager dialog(html), i would like to ask - are these bypass value readed by server as 1 single peace(-hnpc_10000_Linkmanormanager/manor_client_help001.htm), or they are devided on 3 peaces so 1(-h) 2(npc_10000_Link) 3(manormanager/manor_client_help001.htm) is going to server handle ?
I fixed same problem a while ago... look for an item which does not cause the character to stop walking/running when used and check its skill xml attributes, I think it's most likely the "operate_type" or the "next_action" attributes. First test different "operate_type" parameters.
I can offer this auto-farm with party assist feature, this picture is from L2jServer high five pack. but can adopt to other packs also.
Discord: l2retro
Question
LightFusion
I have this code for manor manager dialog(html), i would like to ask - are these bypass value readed by server as 1 single peace(-hnpc_10000_Linkmanormanager/manor_client_help001.htm), or they are devided on 3 peaces so 1(-h) 2(npc_10000_Link) 3(manormanager/manor_client_help001.htm) is going to server handle ?
Edited by LightFusion17 answers to this question
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