You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Question
SQL Developer
Hello guys this is what i want
1)Create a custom armor but put only a specific scroll to enchant it (no normal,blessed) lets say only crystal
In order to do that the best way is to:
1)Create new grade Like "E" and add crystall Scrolls (d,c,b,a,s+e) and would be enchantable only with Crystal
2)Just edit the source on enchant.java to make crystall scrolls only enchantable for specific armors ids?
p.s: i dont want other scrolls enchant this armor
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