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Magic Critical Chance Stat


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Posted

hey guys can someone tell me how can i add the stat (magic critical chance) when i check the stats of my char? for instance (p def, m attc, etc), i mean i have to modify java files? Thanks

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Posted

hey guys can someone tell me how can i add the stat (magic critical chance) when i check the stats of my char? for instance (p def, m attc, etc), i mean i have to modify java files? Thanks

mCrit?

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Posted

yes like mCrit i want to be visible like other stats

Add mul or somethink like this?? With add=+ adds

And with mul=1.10 or what you want..here is a guide just use search about stats

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Posted

i cant see the guide, xxdem can you explain me how?

I think he speak about core side on stats he have made mCrit like Critical for other stats..also works like Crit on archers or somethink like that if im not wrong..

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Posted

when you open your character to see the stats you can see, evasion, m def, accuracy, etc i just want to add mCritical, in that window, i know how can i modify the stats in xml files

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Posted

when you open your character to see the stats you can see, evasion, m def, accuracy, etc i just want to add mCritical, in that window, i know how can i modify the stats in xml files

Then you must search about this if this is a html or hardcoded i cant know..

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Posted

i dont think that is only a html fiqle, but thanks for your help!

If you find the another stats then you must read where is this located..thats i mean.

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Posted

you will need triskell for this probably, i give u 90% that its 1 java file that will need like 3 lines to do what u want to :)

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Posted (edited)

Search where the stats is used maybe ?

 

UseInfo replace crit with a simple

 

isMageClass ? mcrit : crit

Edited by Sdw
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Posted (edited)

Probably UserInfo packet, from

writeD(_activeChar.getCriticalHit(null, null));

to

writeD((_activeChar.isMageClass()) ? _activeChar.getMCriticalHit(null, null) : _activeChar.getCriticalHit(null, null));

You can't add a new column, simply re-use an existing one (or edit client but that's heavy).

Edited by Tryskell
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