Jump to content

interlude Kamael Island Bundle Pack (Interlude)


deMEV

Recommended Posts

rH27Rzb.jpg

 

This pack has 16_19.unr / 17_19.unr / 16_20.unr maps.

 

Some coordinats to check map: -86968  43192  -2128

Some coordinats to check map: -113576  75944  -3192

Some coordinats to check map: -117384 45288 360

 

Video:

 

Short Info about:

1. This pack has all geodata and pathnode for Java Interlude server and PTS server

2. The Doors info you can grab from HF java server and HF client

 

DOWNLOAD KAMAEL ISLANDS BUNDLE PACK

 

Use this maps on your own risks!

Edited by deMEV
added missed utx packs :) re-download again guys! thx!
Link to comment
Share on other sites

f4cking amazing? nothing more to say! all my respect for your work and dedication!

 

//edit: tested and only town have textures, staticmeshes arround the town are grey without any texture,

Edited by Pasariss
Link to comment
Share on other sites

f4cking amazing? nothing more to say! all my respect for your work and dedication!

 

//edit: tested and only town have textures, staticmeshes arround the town are grey without any texture,

that mean you not copied all files from .rar pack in proper folder of client

Edited by deMEV
Link to comment
Share on other sites

o copied again 1 by 1 and i have the same problem, any1 else tested?

maybe can add me on skype and show you?

sorry its my bad. i forget to add 1 utx pack) re-download again plz from 1st post

Edited by deMEV
Link to comment
Share on other sites

sorry its my bad. i forget to add 1 utx pack) re-download again plz from 1st post

downloading

 

//edit: now i see all but i have 1 little problem, looks like the map incomplette out of village i mean i don't see the ground, i see threes, objects , but they are like flying, you got me?

Edited by Pasariss
Link to comment
Share on other sites

downloading

you just need to copy in textures folder file called ->spirit_island_deco_T.utx

 

i updated the 1st post with new link on new updated archive.

Edited by deMEV
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Posts

    • Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
    • Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore1 Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11
    • L2 ArenaWar: Low Rate PvP Server with Free Buffs & Autofarm [PVP]⚔️ [Free]🆓 Classic Interlude with  3x XP rates! Free starter pack(no grade) to kickstart your adventure! Autofarm for convenient grinding! Free buffs to keep you fighting fit! (2 job buffs) No experience loss on death! (Except with Karma) Clear Karma system to keep things fair! ⚖️ Active community of 800-1k players! Join our Discord to learn more! >> Discord <<     Server website: https://l2arenawar.com/en/    
    • This is dedication! 2 years working on a problem. Congratulations!
    • You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.   It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.   If you got a solution, I would happy to integrate it.   You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.   https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads  
  • Topics

×
×
  • Create New...