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Posted

So let me get this straight? You opened a topic and paid for a sticky, without even have the slightest idea on what you want the server to be?

 

Cuz the questions you are asking are:

Low, mid or pvp

Custom or no custom

Quests or not

 

So what did you actually did till now? Nothing?

 

Also don't make the mistake to let people vote. First people that will vote in here won't even play the server. For example i can vote x35 just because i can mislead the poll.

Write down your idea, make a good economy plan and make it happen. If you like it then there is a good chance other people will like it too.

Posted (edited)

So let me get this straight? You opened a topic and paid for a sticky, without even have the slightest idea on what you want the server to be?

 

Cuz the questions you are asking are:

Low, mid or pvp

Custom or no custom

Quests or not

 

So what did you actually did till now? Nothing?

 

Also don't make the mistake to let people vote. First people that will vote in here won't even play the server. For example i can vote x35 just because i can mislead the poll.

Write down your idea, make a good economy plan and make it happen. If you like it then there is a good chance other people will like it too.

First of all as i've told, we are still on a very early stage, we haven't decided some things yet!

When we decide and we  finish  everything , we will open a paid Beta test

What does that mean?You will get paid for every bug you'll find (if you do so)

I have the project in my mind ofc, but we aren't going to open next week or  so, we still have lots of things to do!

Money isn't a problem, if you  want to open a serious project and not servers like the 90%  of servers out there , you should support your own project with your own money and not to wait  for the donations !

Edited by PAC
Posted

So let me get this straight? You opened a topic and paid for a sticky, without even have the slightest idea on what you want the server to be?

 

Cuz the questions you are asking are:

Low, mid or pvp

Custom or no custom

Quests or not

 

So what did you actually did till now? Nothing?

 

Also don't make the mistake to let people vote. First people that will vote in here won't even play the server. For example i can vote x35 just because i can mislead the poll.

Write down your idea, make a good economy plan and make it happen. If you like it then there is a good chance other people will like it too.

 

It doesnt get more true than this.

Posted

First of all as i've told, we are still on a very early stage, we haven't decided some things yet!

When we decide and we  finish  everything , we will open a paid Beta test

What does that mean?You will get paid for every bug you'll find (if you do so)

I have the project in my mind ofc, but we aren't going to open next week or  so, we still have lots of things to do!

Money isn't a problem, if you  want to open a serious project and not servers like the 90%  of servers out there , you should support your own project with your own money and not to wait  for the donations !

if you say so why you not pay for a l2off pack?

Posted

Why are you saying this?

With  good developers and  Clean Acis  the result is always good.

 

 

ok dude, i will try

 

good luck, and if u fail, your name PAC join in my bitchblack list 

Posted

So let me get this straight? You opened a topic and paid for a sticky, without even have the slightest idea on what you want the server to be?

 

Cuz the questions you are asking are:

Low, mid or pvp

Custom or no custom

Quests or not

 

So what did you actually did till now? Nothing?

 

Also don't make the mistake to let people vote. First people that will vote in here won't even play the server. For example i can vote x35 just because i can mislead the poll.

Write down your idea, make a good economy plan and make it happen. If you like it then there is a good chance other people will like it too.

Oh Gosh! so true....

Posted (edited)

Soon advertising Event will be ON, the 1st winner will be able to get a  reward of 150 Euro in paypal!

Stay Tuned!

Edited by PAC
Posted

Nice video. Im sure it is not a video template from sony vegas downloaded and just changed some text. Nice to see that you put that budget to use.

Posted (edited)

Nice video. Im sure it is not a video template from sony vegas downloaded and just changed some text. Nice to see that you put that budget to use.

If it's so find this template and show it to me.

This is video is made  by a professional  ( Click Me )

This is the First video, we will have more soon!

Once again our budget is high  and more than enough to support our Project.

Thanks for your time , also don't forget  our First advertising event will be on SOON you will have a chance to win 150 EU, stay tuned!

Edited by PAC

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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