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Posted (edited)

CORE :

Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (revision 1)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (working copy)
@@ -20,18 +20,29 @@

 import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand;
+import net.sf.l2j.gameserver.datatables.SkillTable;

@@ -89,10 +100,218 @@
               
             else if (_command.startsWith("player_help "))
             {
                 playerHelp(activeChar, _command.substring(12));
             }
+            // start voiced .buff command
+            else if (_command.startsWith("buffCommandFight"))
+            {
+                BuffCommand.getFullBuff(activeChar, false);
+            }            
+            else if (_command.startsWith("buffCommandMage"))
+            {
+                BuffCommand.getFullBuff(activeChar, true);
+            }
+            else if (_command.startsWith("buffCommand") && BuffCommand.check(activeChar))
+            {
+                String idBuff = _command.substring(12);
+                int parseIdBuff = Integer.parseInt(idBuff);
+                SkillTable.getInstance().getInfo(parseIdBuff, SkillTable.getInstance().getMaxLevel(parseIdBuff)).getEffects(activeChar, activeChar);
+                BuffCommand.showHtml(activeChar);
+            }
+            else if (_command.startsWith("cancelBuffs") && BuffCommand.check(activeChar))
+            {
+                activeChar.stopAllEffectsExceptThoseThatLastThroughDeath();
+                BuffCommand.showHtml(activeChar);
+            }
+            // end voiced .buff command

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java    (working copy)
@@ -0,0 +1,59 @@
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+
+/**
+ *
+ * @author Bluur
+ *
+ */
+public class BuffCommand implements IVoicedCommandHandler
+{
+    private final String[] _voicedCommands =
+    {
+        "buff"
+    };
+    
+    @Override
+    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+    {    
+        if (check(activeChar)) //retorna                
+            showHtml(activeChar);    
+        
+        return true;
+    }
+    
+    public static void getFullBuff(L2PcInstance p, boolean isClassMage)
+    {
+        if (check(p))
+        {
+            if (isClassMage)
+            {
+                for (int b : Config.BUFF_COMMAND_MAGE_IDBUFFS)    
+                     SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p);        
+            }
+            else
+            {
+                for (int b : Config.BUFF_COMMAND_FIGHT_IDBUFFS)    
+                     SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p);        
+            }
+            p.sendMessage("[Buff Command]: Voce foi buffado!");
+        }        
+    }
+    
+    public static boolean check(L2PcInstance p)
+    {        
+        return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode(); //restrições
+    }
+    
+    public static void showHtml(L2PcInstance player)
+    {      
+        NpcHtmlMessage html = new NpcHtmlMessage(0);    
+        html.setFile("data/html/mods/buffCommand.htm");
+        html.replace("%currentBuffs%", player.getBuffCount());
+        html.replace("%getMaxBuffs%", player.getMaxBuffCount());
+        player.sendPacket(html);
+    }
+    
+    @Override
+    public String[] getVoicedCommandList()
+    {
+        return _voicedCommands;
+    }
+}

\ No newline at end of file

Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (working copy)
@@ -0,0 +1,94 @@

import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Online;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand;

    protected VoicedCommandHandler()
    {
        registerHandler(new Online());
+       registerHandler(new BuffCommand());

Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 1)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -484,6 +484,11 @@

     public static boolean STORE_SKILL_COOLTIME;
     public static int BUFFS_MAX_AMOUNT;
  
+    /** Voiced buff command */
+    public static String LIST_BUFF_COMMAND;
+    public static int[] BUFF_COMMAND_FIGHT_IDBUFFS;
+    public static int[] BUFF_COMMAND_MAGE_IDBUFFS;
+    

            STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true);                                                            
+                
+            LIST_BUFF_COMMAND = players.getProperty("buffCommandFightBuffsID", "123,456");
+        
+            String[] buffCommand = LIST_BUFF_COMMAND.split(",");            
+            BUFF_COMMAND_FIGHT_IDBUFFS = new int[buffCommand.length];        
+            for (int i = 0; i < buffCommand.length; i++)
+                BUFF_COMMAND_FIGHT_IDBUFFS[i] = Integer.parseInt(buffCommand[i]);
+            
+            LIST_BUFF_COMMAND = players.getProperty("buffCommandMageBuffsID", "789,1011112");
+            
+            buffCommand = LIST_BUFF_COMMAND.split(",");            
+            BUFF_COMMAND_MAGE_IDBUFFS = new int[buffCommand.length];            
+            for (int i = 0; i < buffCommand.length; i++)
+                BUFF_COMMAND_MAGE_IDBUFFS[i] = Integer.parseInt(buffCommand[i]);

Index: config/players.properties
===================================================================
--- config/players.properties    (revision 1)
+++ config/players.properties    (working copy)
@@ -288,4 +288,14 @@

StoreSkillCooltime = True
+
+#=============================================================
+#                    Voiced .buff Command  by Bluur
+#=============================================================
+
+# List of ID buffs - FIGHT -
+buffCommandFightBuffsID = 1204,1040,1035,1045,1062,1048,1036,1303,1085,1059,1078,264,267,268,304,349,273,276,365,1363
+
+# List of ID buffs - MAGE -
+buffCommandMageBuffsID = 1204,1068,1040,1035,1036,1045,1086,1077,1240,1242,264,267,268,269,304,364,271,274,275,1363

DATA :

<html><title>buff Command</title><body><center>

<br>
Slots de Buffs: <font color=LEVEL>%currentBuffs%</font> / %getMaxBuffs%
<br>
<table width=280>
<tr>
<td align=center><a action="bypass -h buffCommand 1040">Shield</a></td>
<td align=center><a action="bypass -h buffCommand 1062">Berserker</a></td>
<td align=center><a action="bypass -h buffCommand 271">Warrior</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1068">Might</a></td>
<td align=center><a action="bypass -h buffCommand 269">Hunter</a></td>
<td align=center><a action="bypass -h buffCommand 272">Inspiration</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1035">Mental Shield</a></td>

<td align=center><a action="bypass -h buffCommand 304">Vitality</a></td>
<td align=center><a action="bypass -h buffCommand 1355">P Of Water</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1077">Focus</a></td>
<td align=center><a action="bypass -h buffCommand 268">Wind</a></td>
<td align=center><a action="bypass -h buffCommand 1356">P Of Fire</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1078">Concentration</a></td>
<td align=center><a action="bypass -h buffCommand 265">Life</a></td>
<td align=center><a action="bypass -h buffCommand 1357">P Of Wind</a></td>
</tr>

<tr>
<td align=center><a action="bypass -h buffCommand 1085">Acumen</a></td>
<td align=center><a action="bypass -h buffCommand 363">Meditation</a></td>
<td align=center><a action="bypass -h buffCommand 1363">C Of Victory</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1036">Magic Barrier</a></td>
<td align=center><a action="bypass -h buffCommand 267">Warding</a></td>
<td align=center><a action="bypass -h buffCommand 1413">C Of Magnus'</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1045">Blessed Body</a></td>
<td align=center><a action="bypass -h buffCommand 270">Invocation</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1048">Blessed Soul</a></td>
<td align=center><a action="bypass -h buffCommand 266">Water</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1086">Haste</a></td>
<td align=center><a action="bypass -h buffCommand 264">Earth</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1204">Wind Walk</a></td>
<td align=center><a action="bypass -h buffCommand 277">Light</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1240">Guidance</a></td>
<td align=center><a action="bypass -h buffCommand 275">Fury</a></td>
<td align=center><a action="bypass -h cancelBuffs"><font color=LEVEL>Cancel Buffs</font></a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1303">Wild Magic</a></td>
<td align=center><a action="bypass -h buffCommand 274">Fire</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1059">Empower</a></td>
<td align=center><a action="bypass -h buffCommand 273">Mystic</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1087">Agility</a></td>
<td align=center><a action="bypass -h buffCommand 276">D Concentration</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1268">Vampiric Rage</a></td>
<td align=center><a action="bypass -h buffCommand 365">Siren's</a></td>
</tr>
<tr>
<tr><td align=center><a action="bypass -h buffCommand 1242">Dead Whisper</a></td>
</tr>
</table>    

<br>
<center>
<table width=260>
<tr>
<td align=center><img src=icon.skill0214 width=32 height=32></td>
<td align=center><img src=icon.skill0430 width=32 height=32></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommandMage"><font color=3399CC>Mage Buff</a></td>
<td align=center><a action="bypass -h buffCommandFight">Fight Buff</font></a></td>
</tr>
</table>
</center>
</body></html>
Edited by valentin
  • 2 months later...
  • 4 weeks later...
Posted (edited)

2015-2016 still people share .help voice commands.

 

*walks away*

 

Ps. valentin is that you in your photo profil? If yes you're ugly <3

Edited by AccessDenied
Posted

 

CORE :

Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (revision 1)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (working copy)
@@ -20,18 +20,29 @@

 import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand;
+import net.sf.l2j.gameserver.datatables.SkillTable;

@@ -89,10 +100,218 @@
               
             else if (_command.startsWith("player_help "))
             {
                 playerHelp(activeChar, _command.substring(12));
             }
+            // start voiced .buff command
+            else if (_command.startsWith("buffCommandFight"))
+            {
+                BuffCommand.getFullBuff(activeChar, false);
+            }            
+            else if (_command.startsWith("buffCommandMage"))
+            {
+                BuffCommand.getFullBuff(activeChar, true);
+            }
+            else if (_command.startsWith("buffCommand") && BuffCommand.check(activeChar))
+            {
+                String idBuff = _command.substring(12);
+                int parseIdBuff = Integer.parseInt(idBuff);
+                SkillTable.getInstance().getInfo(parseIdBuff, SkillTable.getInstance().getMaxLevel(parseIdBuff)).getEffects(activeChar, activeChar);
+                BuffCommand.showHtml(activeChar);
+            }
+            else if (_command.startsWith("cancelBuffs") && BuffCommand.check(activeChar))
+            {
+                activeChar.stopAllEffectsExceptThoseThatLastThroughDeath();
+                BuffCommand.showHtml(activeChar);
+            }
+            // end voiced .buff command

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java    (working copy)
@@ -0,0 +1,59 @@
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+
+/**
+ *
+ * @author Bluur
+ *
+ */
+public class BuffCommand implements IVoicedCommandHandler
+{
+    private final String[] _voicedCommands =
+    {
+        "buff"
+    };
+    
+    @Override
+    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+    {    
+        if (check(activeChar)) //retorna                
+            showHtml(activeChar);    
+        
+        return true;
+    }
+    
+    public static void getFullBuff(L2PcInstance p, boolean isClassMage)
+    {
+        if (check(p))
+        {
+            if (isClassMage)
+            {
+                for (int b : Config.BUFF_COMMAND_MAGE_IDBUFFS)    
+                     SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p);        
+            }
+            else
+            {
+                for (int b : Config.BUFF_COMMAND_FIGHT_IDBUFFS)    
+                     SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p);        
+            }
+            p.sendMessage("[Buff Command]: Voce foi buffado!");
+        }        
+    }
+    
+    public static boolean check(L2PcInstance p)
+    {        
+        return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode(); //restrições
+    }
+    
+    public static void showHtml(L2PcInstance player)
+    {      
+        NpcHtmlMessage html = new NpcHtmlMessage(0);    
+        html.setFile("data/html/mods/buffCommand.htm");
+        html.replace("%currentBuffs%", player.getBuffCount());
+        html.replace("%getMaxBuffs%", player.getMaxBuffCount());
+        player.sendPacket(html);
+    }
+    
+    @Override
+    public String[] getVoicedCommandList()
+    {
+        return _voicedCommands;
+    }
+}

\ No newline at end of file

Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (working copy)
@@ -0,0 +1,94 @@

import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Online;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand;

    protected VoicedCommandHandler()
    {
        registerHandler(new Online());
+       registerHandler(new BuffCommand());

Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 1)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -484,6 +484,11 @@

     public static boolean STORE_SKILL_COOLTIME;
     public static int BUFFS_MAX_AMOUNT;
  
+    /** Voiced buff command */
+    public static String LIST_BUFF_COMMAND;
+    public static int[] BUFF_COMMAND_FIGHT_IDBUFFS;
+    public static int[] BUFF_COMMAND_MAGE_IDBUFFS;
+    

            STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true);                                                            
+                
+            LIST_BUFF_COMMAND = players.getProperty("buffCommandFightBuffsID", "123,456");
+        
+            String[] buffCommand = LIST_BUFF_COMMAND.split(",");            
+            BUFF_COMMAND_FIGHT_IDBUFFS = new int[buffCommand.length];        
+            for (int i = 0; i < buffCommand.length; i++)
+                BUFF_COMMAND_FIGHT_IDBUFFS[i] = Integer.parseInt(buffCommand[i]);
+            
+            LIST_BUFF_COMMAND = players.getProperty("buffCommandMageBuffsID", "789,1011112");
+            
+            buffCommand = LIST_BUFF_COMMAND.split(",");            
+            BUFF_COMMAND_MAGE_IDBUFFS = new int[buffCommand.length];            
+            for (int i = 0; i < buffCommand.length; i++)
+                BUFF_COMMAND_MAGE_IDBUFFS[i] = Integer.parseInt(buffCommand[i]);

Index: config/players.properties
===================================================================
--- config/players.properties    (revision 1)
+++ config/players.properties    (working copy)
@@ -288,4 +288,14 @@

StoreSkillCooltime = True
+
+#=============================================================
+#                    Voiced .buff Command  by Bluur
+#=============================================================
+
+# List of ID buffs - FIGHT -
+buffCommandFightBuffsID = 1204,1040,1035,1045,1062,1048,1036,1303,1085,1059,1078,264,267,268,304,349,273,276,365,1363
+
+# List of ID buffs - MAGE -
+buffCommandMageBuffsID = 1204,1068,1040,1035,1036,1045,1086,1077,1240,1242,264,267,268,269,304,364,271,274,275,1363

DATA :

<html><title>buff Command</title><body><center>

<br>
Slots de Buffs: <font color=LEVEL>%currentBuffs%</font> / %getMaxBuffs%
<br>
<table width=280>
<tr>
<td align=center><a action="bypass -h buffCommand 1040">Shield</a></td>
<td align=center><a action="bypass -h buffCommand 1062">Berserker</a></td>
<td align=center><a action="bypass -h buffCommand 271">Warrior</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1068">Might</a></td>
<td align=center><a action="bypass -h buffCommand 269">Hunter</a></td>
<td align=center><a action="bypass -h buffCommand 272">Inspiration</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1035">Mental Shield</a></td>

<td align=center><a action="bypass -h buffCommand 304">Vitality</a></td>
<td align=center><a action="bypass -h buffCommand 1355">P Of Water</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1077">Focus</a></td>
<td align=center><a action="bypass -h buffCommand 268">Wind</a></td>
<td align=center><a action="bypass -h buffCommand 1356">P Of Fire</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1078">Concentration</a></td>
<td align=center><a action="bypass -h buffCommand 265">Life</a></td>
<td align=center><a action="bypass -h buffCommand 1357">P Of Wind</a></td>
</tr>

<tr>
<td align=center><a action="bypass -h buffCommand 1085">Acumen</a></td>
<td align=center><a action="bypass -h buffCommand 363">Meditation</a></td>
<td align=center><a action="bypass -h buffCommand 1363">C Of Victory</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1036">Magic Barrier</a></td>
<td align=center><a action="bypass -h buffCommand 267">Warding</a></td>
<td align=center><a action="bypass -h buffCommand 1413">C Of Magnus'</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1045">Blessed Body</a></td>
<td align=center><a action="bypass -h buffCommand 270">Invocation</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1048">Blessed Soul</a></td>
<td align=center><a action="bypass -h buffCommand 266">Water</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1086">Haste</a></td>
<td align=center><a action="bypass -h buffCommand 264">Earth</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1204">Wind Walk</a></td>
<td align=center><a action="bypass -h buffCommand 277">Light</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1240">Guidance</a></td>
<td align=center><a action="bypass -h buffCommand 275">Fury</a></td>
<td align=center><a action="bypass -h cancelBuffs"><font color=LEVEL>Cancel Buffs</font></a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1303">Wild Magic</a></td>
<td align=center><a action="bypass -h buffCommand 274">Fire</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1059">Empower</a></td>
<td align=center><a action="bypass -h buffCommand 273">Mystic</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1087">Agility</a></td>
<td align=center><a action="bypass -h buffCommand 276">D Concentration</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1268">Vampiric Rage</a></td>
<td align=center><a action="bypass -h buffCommand 365">Siren's</a></td>
</tr>
<tr>
<tr><td align=center><a action="bypass -h buffCommand 1242">Dead Whisper</a></td>
</tr>
</table>    

<br>
<center>
<table width=260>
<tr>
<td align=center><img src=icon.skill0214 width=32 height=32></td>
<td align=center><img src=icon.skill0430 width=32 height=32></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommandMage"><font color=3399CC>Mage Buff</a></td>
<td align=center><a action="bypass -h buffCommandFight">Fight Buff</font></a></td>
</tr>
</table>
</center>

would have to adapt to acis 350?

  • 4 weeks later...
Posted (edited)

Ty for your share ..

Olympiad or TvT restrictions? Or you can .buff anywhere?

 

_EDITED: Found it.

return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode();
Edited by Irelia#1
  • 3 weeks later...

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    • My official facebook profile!: https://www.facebook.com/spectrumL2 Specifications: Revamped L2JACIS revision FROM the core Private project!!! Revision that has been receiving corrections for over 3 years!!! Events already installed in the revision: TVT CTF KTB PARTY FARM SPOIL EVENT CRAZY RATES TOURNAMENT TIME ZONE (INSTANCE) All working correctly!!! SIEGE ESSENTIAL FEATURES: Walls fix Gates fix Flags fix 100% functional: OLYMPIADS: Implemented settings Hero receives enchanted Weapons with equal status PvP Weapons Optional /true/false Hero can acquire all Hero Weapons Optional true/false OTHER IMPLEMENTATIONS: Teleport fixed (directly to Giran) Teleport effect classic Vip skins vip collor name Pack NPCs with effect already configured BOSES already configured Mobs already configured CLASS BALANCE SPECIAL SYSTEM We have a SPECIAL system developed for Class Balance with only 1 digit in XML %tage of configurable debuffs Player limitation system in BOSES or PvP zones BS blocking system in FLEG zones or events Among others dozens of improvements made in the review... price: 390 USD !  OBS: WE CAN CHANGE THE BANNER AND NAME OF THE SERVICE TO THE ONE OF YOUR PREFERENCE BUT THE SETTINGS MUST BE KEPT ANY CHANGES REQUIRE ADDITION        
    • Server is Online – 1,000+ Active Players! We’re excited to announce the addition of a Europe Proxy to improve connectivity for our EU players! Clans can now benefit from VIP Access to help you catch up faster. 🎯 If you're a clan leader with at least 9 active members, join our Discord and open a ticket to claim your VIP rewards!  
    • The Telegram team is rolling out a new batch of Stars-only gifts you’ll be able to mint as NFTs. Don’t miss your chance to join the next Telegram trend and earn from it! Buy Telegram Stars cheap and KYC-free 1 Star from $0.0149 (min. 50 Stars, bulk discounts available) Promo code STARS5 — 5 % off Pay any way you like: bank cards · crypto · other popular methods How to purchase: ➡Online Store — Click ➡ Telegram bot — Click Other services: ➡ SMM panel — Click Regular buyers get extra discounts and promo codes. Support: ➡ Telegram: https://t.me/solomon_bog ➡ Telegram channel: https://t.me/accsforyou_shop ➡ Discord: https://discord.gg/y9AStFFsrh ➡ WhatsApp: https://wa.me/79051904467 ➡ Email: solomonbog@socnet.store Use these contacts to discuss wholesale orders, partnerships (current list: https://socnet.bgng.io/partners) or to become a supplier. SocNet — your shop for digital goods and premium subscriptions
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