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Posted (edited)

CORE :

Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (revision 1)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (working copy)
@@ -20,18 +20,29 @@

 import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand;
+import net.sf.l2j.gameserver.datatables.SkillTable;

@@ -89,10 +100,218 @@
               
             else if (_command.startsWith("player_help "))
             {
                 playerHelp(activeChar, _command.substring(12));
             }
+            // start voiced .buff command
+            else if (_command.startsWith("buffCommandFight"))
+            {
+                BuffCommand.getFullBuff(activeChar, false);
+            }            
+            else if (_command.startsWith("buffCommandMage"))
+            {
+                BuffCommand.getFullBuff(activeChar, true);
+            }
+            else if (_command.startsWith("buffCommand") && BuffCommand.check(activeChar))
+            {
+                String idBuff = _command.substring(12);
+                int parseIdBuff = Integer.parseInt(idBuff);
+                SkillTable.getInstance().getInfo(parseIdBuff, SkillTable.getInstance().getMaxLevel(parseIdBuff)).getEffects(activeChar, activeChar);
+                BuffCommand.showHtml(activeChar);
+            }
+            else if (_command.startsWith("cancelBuffs") && BuffCommand.check(activeChar))
+            {
+                activeChar.stopAllEffectsExceptThoseThatLastThroughDeath();
+                BuffCommand.showHtml(activeChar);
+            }
+            // end voiced .buff command

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java    (working copy)
@@ -0,0 +1,59 @@
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+
+/**
+ *
+ * @author Bluur
+ *
+ */
+public class BuffCommand implements IVoicedCommandHandler
+{
+    private final String[] _voicedCommands =
+    {
+        "buff"
+    };
+    
+    @Override
+    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+    {    
+        if (check(activeChar)) //retorna                
+            showHtml(activeChar);    
+        
+        return true;
+    }
+    
+    public static void getFullBuff(L2PcInstance p, boolean isClassMage)
+    {
+        if (check(p))
+        {
+            if (isClassMage)
+            {
+                for (int b : Config.BUFF_COMMAND_MAGE_IDBUFFS)    
+                     SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p);        
+            }
+            else
+            {
+                for (int b : Config.BUFF_COMMAND_FIGHT_IDBUFFS)    
+                     SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p);        
+            }
+            p.sendMessage("[Buff Command]: Voce foi buffado!");
+        }        
+    }
+    
+    public static boolean check(L2PcInstance p)
+    {        
+        return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode(); //restrições
+    }
+    
+    public static void showHtml(L2PcInstance player)
+    {      
+        NpcHtmlMessage html = new NpcHtmlMessage(0);    
+        html.setFile("data/html/mods/buffCommand.htm");
+        html.replace("%currentBuffs%", player.getBuffCount());
+        html.replace("%getMaxBuffs%", player.getMaxBuffCount());
+        player.sendPacket(html);
+    }
+    
+    @Override
+    public String[] getVoicedCommandList()
+    {
+        return _voicedCommands;
+    }
+}

\ No newline at end of file

Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (working copy)
@@ -0,0 +1,94 @@

import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Online;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand;

    protected VoicedCommandHandler()
    {
        registerHandler(new Online());
+       registerHandler(new BuffCommand());

Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 1)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -484,6 +484,11 @@

     public static boolean STORE_SKILL_COOLTIME;
     public static int BUFFS_MAX_AMOUNT;
  
+    /** Voiced buff command */
+    public static String LIST_BUFF_COMMAND;
+    public static int[] BUFF_COMMAND_FIGHT_IDBUFFS;
+    public static int[] BUFF_COMMAND_MAGE_IDBUFFS;
+    

            STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true);                                                            
+                
+            LIST_BUFF_COMMAND = players.getProperty("buffCommandFightBuffsID", "123,456");
+        
+            String[] buffCommand = LIST_BUFF_COMMAND.split(",");            
+            BUFF_COMMAND_FIGHT_IDBUFFS = new int[buffCommand.length];        
+            for (int i = 0; i < buffCommand.length; i++)
+                BUFF_COMMAND_FIGHT_IDBUFFS[i] = Integer.parseInt(buffCommand[i]);
+            
+            LIST_BUFF_COMMAND = players.getProperty("buffCommandMageBuffsID", "789,1011112");
+            
+            buffCommand = LIST_BUFF_COMMAND.split(",");            
+            BUFF_COMMAND_MAGE_IDBUFFS = new int[buffCommand.length];            
+            for (int i = 0; i < buffCommand.length; i++)
+                BUFF_COMMAND_MAGE_IDBUFFS[i] = Integer.parseInt(buffCommand[i]);

Index: config/players.properties
===================================================================
--- config/players.properties    (revision 1)
+++ config/players.properties    (working copy)
@@ -288,4 +288,14 @@

StoreSkillCooltime = True
+
+#=============================================================
+#                    Voiced .buff Command  by Bluur
+#=============================================================
+
+# List of ID buffs - FIGHT -
+buffCommandFightBuffsID = 1204,1040,1035,1045,1062,1048,1036,1303,1085,1059,1078,264,267,268,304,349,273,276,365,1363
+
+# List of ID buffs - MAGE -
+buffCommandMageBuffsID = 1204,1068,1040,1035,1036,1045,1086,1077,1240,1242,264,267,268,269,304,364,271,274,275,1363

DATA :

<html><title>buff Command</title><body><center>

<br>
Slots de Buffs: <font color=LEVEL>%currentBuffs%</font> / %getMaxBuffs%
<br>
<table width=280>
<tr>
<td align=center><a action="bypass -h buffCommand 1040">Shield</a></td>
<td align=center><a action="bypass -h buffCommand 1062">Berserker</a></td>
<td align=center><a action="bypass -h buffCommand 271">Warrior</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1068">Might</a></td>
<td align=center><a action="bypass -h buffCommand 269">Hunter</a></td>
<td align=center><a action="bypass -h buffCommand 272">Inspiration</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1035">Mental Shield</a></td>

<td align=center><a action="bypass -h buffCommand 304">Vitality</a></td>
<td align=center><a action="bypass -h buffCommand 1355">P Of Water</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1077">Focus</a></td>
<td align=center><a action="bypass -h buffCommand 268">Wind</a></td>
<td align=center><a action="bypass -h buffCommand 1356">P Of Fire</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1078">Concentration</a></td>
<td align=center><a action="bypass -h buffCommand 265">Life</a></td>
<td align=center><a action="bypass -h buffCommand 1357">P Of Wind</a></td>
</tr>

<tr>
<td align=center><a action="bypass -h buffCommand 1085">Acumen</a></td>
<td align=center><a action="bypass -h buffCommand 363">Meditation</a></td>
<td align=center><a action="bypass -h buffCommand 1363">C Of Victory</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1036">Magic Barrier</a></td>
<td align=center><a action="bypass -h buffCommand 267">Warding</a></td>
<td align=center><a action="bypass -h buffCommand 1413">C Of Magnus'</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1045">Blessed Body</a></td>
<td align=center><a action="bypass -h buffCommand 270">Invocation</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1048">Blessed Soul</a></td>
<td align=center><a action="bypass -h buffCommand 266">Water</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1086">Haste</a></td>
<td align=center><a action="bypass -h buffCommand 264">Earth</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1204">Wind Walk</a></td>
<td align=center><a action="bypass -h buffCommand 277">Light</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1240">Guidance</a></td>
<td align=center><a action="bypass -h buffCommand 275">Fury</a></td>
<td align=center><a action="bypass -h cancelBuffs"><font color=LEVEL>Cancel Buffs</font></a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1303">Wild Magic</a></td>
<td align=center><a action="bypass -h buffCommand 274">Fire</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1059">Empower</a></td>
<td align=center><a action="bypass -h buffCommand 273">Mystic</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1087">Agility</a></td>
<td align=center><a action="bypass -h buffCommand 276">D Concentration</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1268">Vampiric Rage</a></td>
<td align=center><a action="bypass -h buffCommand 365">Siren's</a></td>
</tr>
<tr>
<tr><td align=center><a action="bypass -h buffCommand 1242">Dead Whisper</a></td>
</tr>
</table>    

<br>
<center>
<table width=260>
<tr>
<td align=center><img src=icon.skill0214 width=32 height=32></td>
<td align=center><img src=icon.skill0430 width=32 height=32></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommandMage"><font color=3399CC>Mage Buff</a></td>
<td align=center><a action="bypass -h buffCommandFight">Fight Buff</font></a></td>
</tr>
</table>
</center>
</body></html>
Edited by valentin
  • 2 months later...
  • 4 weeks later...
Posted (edited)

2015-2016 still people share .help voice commands.

 

*walks away*

 

Ps. valentin is that you in your photo profil? If yes you're ugly <3

Edited by AccessDenied
Posted
  On 12/29/2015 at 10:36 AM, valentin said:

 

CORE :

Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (revision 1)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java    (working copy)
@@ -20,18 +20,29 @@

 import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand;
+import net.sf.l2j.gameserver.datatables.SkillTable;

@@ -89,10 +100,218 @@
               
             else if (_command.startsWith("player_help "))
             {
                 playerHelp(activeChar, _command.substring(12));
             }
+            // start voiced .buff command
+            else if (_command.startsWith("buffCommandFight"))
+            {
+                BuffCommand.getFullBuff(activeChar, false);
+            }            
+            else if (_command.startsWith("buffCommandMage"))
+            {
+                BuffCommand.getFullBuff(activeChar, true);
+            }
+            else if (_command.startsWith("buffCommand") && BuffCommand.check(activeChar))
+            {
+                String idBuff = _command.substring(12);
+                int parseIdBuff = Integer.parseInt(idBuff);
+                SkillTable.getInstance().getInfo(parseIdBuff, SkillTable.getInstance().getMaxLevel(parseIdBuff)).getEffects(activeChar, activeChar);
+                BuffCommand.showHtml(activeChar);
+            }
+            else if (_command.startsWith("cancelBuffs") && BuffCommand.check(activeChar))
+            {
+                activeChar.stopAllEffectsExceptThoseThatLastThroughDeath();
+                BuffCommand.showHtml(activeChar);
+            }
+            // end voiced .buff command

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/BuffCommand.java    (working copy)
@@ -0,0 +1,59 @@
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+
+/**
+ *
+ * @author Bluur
+ *
+ */
+public class BuffCommand implements IVoicedCommandHandler
+{
+    private final String[] _voicedCommands =
+    {
+        "buff"
+    };
+    
+    @Override
+    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+    {    
+        if (check(activeChar)) //retorna                
+            showHtml(activeChar);    
+        
+        return true;
+    }
+    
+    public static void getFullBuff(L2PcInstance p, boolean isClassMage)
+    {
+        if (check(p))
+        {
+            if (isClassMage)
+            {
+                for (int b : Config.BUFF_COMMAND_MAGE_IDBUFFS)    
+                     SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p);        
+            }
+            else
+            {
+                for (int b : Config.BUFF_COMMAND_FIGHT_IDBUFFS)    
+                     SkillTable.getInstance().getInfo(b, SkillTable.getInstance().getMaxLevel(b)).getEffects(p, p);        
+            }
+            p.sendMessage("[Buff Command]: Voce foi buffado!");
+        }        
+    }
+    
+    public static boolean check(L2PcInstance p)
+    {        
+        return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode(); //restrições
+    }
+    
+    public static void showHtml(L2PcInstance player)
+    {      
+        NpcHtmlMessage html = new NpcHtmlMessage(0);    
+        html.setFile("data/html/mods/buffCommand.htm");
+        html.replace("%currentBuffs%", player.getBuffCount());
+        html.replace("%getMaxBuffs%", player.getMaxBuffCount());
+        player.sendPacket(html);
+    }
+    
+    @Override
+    public String[] getVoicedCommandList()
+    {
+        return _voicedCommands;
+    }
+}

\ No newline at end of file

Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (revision 0)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java    (working copy)
@@ -0,0 +1,94 @@

import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Online;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BuffCommand;

    protected VoicedCommandHandler()
    {
        registerHandler(new Online());
+       registerHandler(new BuffCommand());

Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 1)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -484,6 +484,11 @@

     public static boolean STORE_SKILL_COOLTIME;
     public static int BUFFS_MAX_AMOUNT;
  
+    /** Voiced buff command */
+    public static String LIST_BUFF_COMMAND;
+    public static int[] BUFF_COMMAND_FIGHT_IDBUFFS;
+    public static int[] BUFF_COMMAND_MAGE_IDBUFFS;
+    

            STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true);                                                            
+                
+            LIST_BUFF_COMMAND = players.getProperty("buffCommandFightBuffsID", "123,456");
+        
+            String[] buffCommand = LIST_BUFF_COMMAND.split(",");            
+            BUFF_COMMAND_FIGHT_IDBUFFS = new int[buffCommand.length];        
+            for (int i = 0; i < buffCommand.length; i++)
+                BUFF_COMMAND_FIGHT_IDBUFFS[i] = Integer.parseInt(buffCommand[i]);
+            
+            LIST_BUFF_COMMAND = players.getProperty("buffCommandMageBuffsID", "789,1011112");
+            
+            buffCommand = LIST_BUFF_COMMAND.split(",");            
+            BUFF_COMMAND_MAGE_IDBUFFS = new int[buffCommand.length];            
+            for (int i = 0; i < buffCommand.length; i++)
+                BUFF_COMMAND_MAGE_IDBUFFS[i] = Integer.parseInt(buffCommand[i]);

Index: config/players.properties
===================================================================
--- config/players.properties    (revision 1)
+++ config/players.properties    (working copy)
@@ -288,4 +288,14 @@

StoreSkillCooltime = True
+
+#=============================================================
+#                    Voiced .buff Command  by Bluur
+#=============================================================
+
+# List of ID buffs - FIGHT -
+buffCommandFightBuffsID = 1204,1040,1035,1045,1062,1048,1036,1303,1085,1059,1078,264,267,268,304,349,273,276,365,1363
+
+# List of ID buffs - MAGE -
+buffCommandMageBuffsID = 1204,1068,1040,1035,1036,1045,1086,1077,1240,1242,264,267,268,269,304,364,271,274,275,1363

DATA :

<html><title>buff Command</title><body><center>

<br>
Slots de Buffs: <font color=LEVEL>%currentBuffs%</font> / %getMaxBuffs%
<br>
<table width=280>
<tr>
<td align=center><a action="bypass -h buffCommand 1040">Shield</a></td>
<td align=center><a action="bypass -h buffCommand 1062">Berserker</a></td>
<td align=center><a action="bypass -h buffCommand 271">Warrior</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1068">Might</a></td>
<td align=center><a action="bypass -h buffCommand 269">Hunter</a></td>
<td align=center><a action="bypass -h buffCommand 272">Inspiration</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1035">Mental Shield</a></td>

<td align=center><a action="bypass -h buffCommand 304">Vitality</a></td>
<td align=center><a action="bypass -h buffCommand 1355">P Of Water</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1077">Focus</a></td>
<td align=center><a action="bypass -h buffCommand 268">Wind</a></td>
<td align=center><a action="bypass -h buffCommand 1356">P Of Fire</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1078">Concentration</a></td>
<td align=center><a action="bypass -h buffCommand 265">Life</a></td>
<td align=center><a action="bypass -h buffCommand 1357">P Of Wind</a></td>
</tr>

<tr>
<td align=center><a action="bypass -h buffCommand 1085">Acumen</a></td>
<td align=center><a action="bypass -h buffCommand 363">Meditation</a></td>
<td align=center><a action="bypass -h buffCommand 1363">C Of Victory</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1036">Magic Barrier</a></td>
<td align=center><a action="bypass -h buffCommand 267">Warding</a></td>
<td align=center><a action="bypass -h buffCommand 1413">C Of Magnus'</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1045">Blessed Body</a></td>
<td align=center><a action="bypass -h buffCommand 270">Invocation</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1048">Blessed Soul</a></td>
<td align=center><a action="bypass -h buffCommand 266">Water</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1086">Haste</a></td>
<td align=center><a action="bypass -h buffCommand 264">Earth</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1204">Wind Walk</a></td>
<td align=center><a action="bypass -h buffCommand 277">Light</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1240">Guidance</a></td>
<td align=center><a action="bypass -h buffCommand 275">Fury</a></td>
<td align=center><a action="bypass -h cancelBuffs"><font color=LEVEL>Cancel Buffs</font></a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1303">Wild Magic</a></td>
<td align=center><a action="bypass -h buffCommand 274">Fire</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1059">Empower</a></td>
<td align=center><a action="bypass -h buffCommand 273">Mystic</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1087">Agility</a></td>
<td align=center><a action="bypass -h buffCommand 276">D Concentration</a></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommand 1268">Vampiric Rage</a></td>
<td align=center><a action="bypass -h buffCommand 365">Siren's</a></td>
</tr>
<tr>
<tr><td align=center><a action="bypass -h buffCommand 1242">Dead Whisper</a></td>
</tr>
</table>    

<br>
<center>
<table width=260>
<tr>
<td align=center><img src=icon.skill0214 width=32 height=32></td>
<td align=center><img src=icon.skill0430 width=32 height=32></td>
</tr>
<tr>
<td align=center><a action="bypass -h buffCommandMage"><font color=3399CC>Mage Buff</a></td>
<td align=center><a action="bypass -h buffCommandFight">Fight Buff</font></a></td>
</tr>
</table>
</center>

would have to adapt to acis 350?

  • 4 weeks later...
Posted (edited)

Ty for your share ..

Olympiad or TvT restrictions? Or you can .buff anywhere?

 

_EDITED: Found it.

return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode();
Edited by Irelia#1
  • 3 weeks later...

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  • Posts

    • whats password from the archivie ?
    • All that shit are false positives of the vanganth cliext, sources are well and who sell it is a big scammer
    • Information Selling a premium Lineage 2 High Five (L2J) project with active development, available by subscription. Includes Git support and access to compiled or full source code. Ideal for serious server owners seeking stability and performance, uniqueness and well-done features.   General Project Specifications: JDK Version: 23 -> 24 Chronicle: HighFive Structure: Core & Datapack merged into a single project Database: MariaDB Database Driver: HicariCP GIT Website: gitlab.com   Features include (but are not limited to):   1. Tournament Single & Party (Check Youtube Video) 2. Faction (Check Youtube Video) 3. Event Engine (Check Youtube Video) 4. Sell Buff System (Check Youtube Video) 5. Start UP System (Check Youtube Video) 6. User Panel 7. Visual - Dress me System 8. Donate Store 9. Automatic Farm System (Check Youtube Video) 10. Captcha (Anti-BOT) (Check Youtube Video) 11. Auction (Check Youtube Video) 12. Vote (API) 13. Admin Real Time Balance (Check Youtube Video) 14. Achievements (Check Youtube Video) 15. Daily Mission (Check Youtube Video) 16. A.I. Bot (Check Youtube Video) 17. Rebirth 18. Daily Reward  19. Skill Tree - Ability System 20. Craft System 21. Twitch Automatic Reward (Check Youtube Video) 22. Quiz Game (Check Youtube Video) 23. Automatic Item Enchant (Check Youtube Video) 24. Secondary Auth Using Google Authenticator (Check Youtube Video) 25. Gm Shop - Gatekeeper - Scheme Buffer   How to get Access (Payment Subscription): To get Access you either pay monthly subscription to GIT for source or Compiled. Project is currently active and has at least 1-2 commit / day.  Clients in both Compiled & Source subscription can request features or any addon in already existing mods inside discord.   Price per Month (Source) in GIT: 250 Eur Price per Month (Compiled) in GIT: 100 Eur   Contact: To get Access or ask further information join discord  https://discord.gg/gKAsAhJNuq      
    • We're officially closing the current season today. While we focus on refining the Essence project, our resources will temporarily shift toward supporting the Classic server.
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