Jump to content
  • 0

How To Install Buffer ?


Question

Recommended Posts

  • 0
Posted

i think you are using acis cause theres no npc.sql ^^ 
you take any buffer, prefered if its made for acis, then you wont need to edit the code.
there's usually directory mentioned, where the files should be kept, create instances where its said, on acis its aCis_gameserver/java/...../gameserver/model/actor/instances/ probably L2BuffInstance.java or L2BufferInstance.java. 
you create the file and make the code, open eclipse, compile the pack like you did at first, and in aCis_gameserver/build/dist there's a l2jserver.jar or w/e, you paste it to your build folder and your gameserver/libs folders, from build/classes/..../model/actor/instances you take your L2BuffInstance.class/L2BufferInstance.class and paste it to your gameservers classes/.../model/actor/instances.
while you are doing it the server should be down(shutdown)

  • 0
Posted (edited)

Don't mess with .class, simply be sure to shutdown server before adding the .jar to avoid any ClassCastException (invalid links between classes).

 

.class folder got no use on a installed server, it's only used to generate the .jar during compilation. You don't have to care about that folder at all.

 

About npcs, they're generally into XML. Old writing style was SQL. If you use aCis, simply c/p an existing template, edit id for your custom id, add idTemplate using template id, edit the type of instance and you're normally good. If you use another pack, it's probably similar except they kept old boolean style to define custom id.

Edited by Tryskell
  • 0
Posted

Don't mess with .class, simply be sure to shutdown server before adding the .jar to avoid any ClassCastException (invalid links between classes).

 

.class folder got no use on a installed server, it's only used to generate the .jar during compilation. You don't have to care about that folder at all.

 

About npcs, they're generally into XML. Old writing style was SQL. If you use aCis, simply c/p an existing template, edit id for your custom id, add idTemplate using template id, edit the type of instance and you're normally good. If you use another pack, it's probably similar except they kept old boolean style to define custom id.

you mean only replacing the jar file is nescessary? i dont need to use the .class files?

  • 0
Posted (edited)

Don't mess with .class, simply be sure to shutdown server before adding the .jar to avoid any ClassCastException (invalid links between classes).

 

.class folder got no use on a installed server, it's only used to generate the .jar during compilation. You don't have to care about that folder at all.

 

About npcs, they're generally into XML. Old writing style was SQL. If you use aCis, simply c/p an existing template, edit id for your custom id, add idTemplate using template id, edit the type of instance and you're normally good. If you use another pack, it's probably similar except they kept old boolean style to define custom id.

 

Hm... Look - google drive video. What i doing wrong ?  https://drive.google.com/file/d/0B3axd_6Sr7pBajBLSEpaQ0JTalE/view?usp=sharing

Edited by Infed
  • 0
Posted (edited)

Lol, if you think editing .py to .java extension magically translates the script into java langage, you maybe should reconsider developing. I imagine already :

- "Hey guys, our game doesn't work on Mac and Linux !"

- "Edit .exe to .linux and .mac, and it will work !"

 

If you change .exe to .cow, do you think you will have milk ?

 

------

 

Finally you didn't edit L2ClassMaster type in the video so even if the script was correctly written in Java, it would be a L2ClassMaster.

 

Find a Java buffer, there are plenty written for aCis. aCis doesn't accept .py files.

Edited by Tryskell
  • 0
Posted (edited)

Hm... Look - google drive video. What i doing wrong ?  https://drive.google.com/file/d/0B3axd_6Sr7pBajBLSEpaQ0JTalE/view?usp=sharing

Heh men.. You can't translate the script into java. :P

 

Use a java buffer who is already share (for acis), and just change what you want. like buttons and etc..

 

You can use this one..

 

Change the icon buttons..

.append("<tr><td><button value=\"Wind Walk\" action=\"bypass -h npc_%objectId%_getbuff 1204 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Mental Shield\" action=\"bypass -h npc_%objectId%_getbuff 1035 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer

width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\

Something like that...

Edited by 'Baggos'
  • 0
Posted

Heh men.. You can't translate the script into java. :P

 

Use a java buffer who is already share (for acis), and just change what you want. like buttons and etc..

 

You can use this one..

 

Change the icon buttons..

 

.append("<tr><td><button value=\"Wind Walk\" action=\"bypass -h npc_%objectId%_getbuff 1204 2\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> <td><button value=\"Mental Shield\" action=\"bypass -h npc_%objectId%_getbuff 1035 4\" width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td> </tr>");
strBuffer
width=\"134\" height=\"21\" back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\

Something like that...

This buffer in using and i will share here because has vip system buffs there.. needs some changes.
  • 0
Posted

i think you are using acis cause theres no npc.sql ^^ you take any buffer, prefered if its made for acis, then you wont need to edit the code.there's usually directory mentioned, where the files should be kept, create instances where its said, on acis its aCis_gameserver/java/...../gameserver/model/actor/instances/ probably L2BuffInstance.java or L2BufferInstance.java. you create the file and make the code, open eclipse, compile the pack like you did at first, and in aCis_gameserver/build/dist there's a l2jserver.jar or w/e, you paste it to your build folder and your gameserver/libs folders, from build/classes/..../model/actor/instances you take your L2BuffInstance.class/L2BufferInstance.class and paste it to your gameservers classes/.../model/actor/instances.while you are doing it the server should be down(shutdown)

And where is code and npc type?you using the scheme like me just copy paste here your l2buffinstance code and your buffer's xml.. :D

  • 0
Posted (edited)

This buffer in using and i will share here because has vip system buffs there.. needs some changes.

Yes need some changes.

Just remove the vip system/button and the other buttons you don't want..

It's very easy for modify.. He don't need good knowledges to do that.. 

 

 

http://www.maxcheaters.com/topic/196706-l2jacis-buffer/

Or use this but you need to download the htmls too..

 

 

If you mean this one, it's very simply/bad..

Give a look

Edited by 'Baggos'
  • 0
Posted

Yes need some changes.

Just remove the vip system/button and the other buttons you don't want..

It's very easy for modify.. He don't need good knowledges to do that.. 

 

 

 

 

 

 

If you mean this one, it's very simply/bad..

Give a look

In this case he want to learn how to install a buffer then he can add what he want...or im wrong?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • No complicated KYC, instant setup after purchase!  Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • Fresh off my private server for inspiration.
    • Custom High Five server L2insolence will open 2026-06-17 21:00 GMT+2 ! ! ! Web: http://www.l2insolence.eu/ Discord: https://discord.gg/duMjnj3y9A We have custom: 10 diferent looking custom armor sets. 8 weapon sets, 2 weapons sets are upgradable. 6 jewel sets. ----------------------------------- All custom tatto, masks, cloaks, agathions, belts, bracelest, talismans and more. Everi single item have own custom stats like: +p.atk% , +m.atk% , +p/m.def% and mutch more. All items in game have own stats. With custom looks. Glowing etc. ----------------------------------- Rates XP, SP: 25x Spoil and Drop: 10x Server Hard Farm ----------------------------------- Enchantment Safe enchant: +20099 Max enchant: +20099 All scrolls: 100% ----------------------------------- You can use scrolls or item enchant NPC to make +++ abd life beter. NPC Buffer There's an NPC buffer in all of our main towns. We have custom self buffs learned with npc with custom stats. Global Gatekeeper. GM Shop with normal items and custom ones, Event NPC, item upgrader NPC. Raid Bosses, every zone have its own boss and drops for rare mats, respawn every 10 seconds.. Olympiad The olympiad is ongoing every two weeks.
    • I agree that kernel-level protection offers much deeper visibility and control, especially when it comes to advanced bots and bypass techniques. That said, I'm not trying to claim that a usermode solution is impossible to bypass. My goal is simply to increase the cost and complexity of bypassing the protection while keeping deployment simple, stable, and compatible for server owners. A lot of Interlude server operators don't want to install kernel drivers or deal with the risks and maintenance that come with them. That's why I'm currently focusing on a layered approach: secure launcher architecture, HWID licensing, session validation, anti-debugging, injection detection, integrity checks, replay protection, and heartbeat monitoring. I'm not ruling out kernel support in the future. Right now, my priority is gathering real-world feedback, improving the product, and learning how people attempt to bypass different protection layers. I appreciate the feedback and the discussion.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..