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ERA OF FARMING IS OVER, GET READY FOR FULL BALANCED PVP

 

GRAND OPENING ON 5TH OF MARCH 2016

BETA STARTS ON 1ST OF MARCH 2016

 

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WEBSITE | FORUM | FACEBOOK | YOUTUBE

Chronicle

  • High Five (CT2.5) Part 5

Rates & Enchant

  • Global Rates X 5000
  • Starting with Top items Elegia Items & Raid Boss Jewels
  • Starting level 85 including Subclasses
  • Safe Enchant +10 / Max Enchant +12
  • Max Elemental Lv. 7
  • Max Buff Amount 32 + 4, Songs/Dances 16

Features

  • Advanced Community Board showing different functions
  • PvP Class Balance
  • PvP Based Title Color unlocking
  • Premium Geodata without errors & wallshots
  • Cancellation & Steal Divinity returning back buffs
  • Advanced Dress Me Engine
  • Various fancy cloaks
  • Subclasses unlimited with Class Specific Certification
  • Auto create Account & Secondary Password
  • Vote Reward Rune Amulet increasing your stats
  • Custom PvP Zones with Rewards & Spree System. Solo, Mass & Raid
  • Magic Support with All buffs, +15 / +30 Buffs & Mass Cubics
  • General Merchant with Different currencies, Free Items & PvP based
  • Services Manager with All needed functions
  • Weekly Olympiad, Heroes every Friday, Starting Points 20, Olympiad Enchant +6, Call Time 60 Seconds
  • Weekly Sieges, every Saturday
  • Weekly Territory War, every Sunday, 3 Wards limit
  • Auction, where Administrators can add unique various items and players can bid for them
  • Combine Talismans engine
  • Auto Consumables Toggle Skill (Auto casting your CP/HP/MP & Bottle of Souls)
  • Character Settings Panel
  • Much more waiting for you on the grand opening...

Server Hosting

  • RAM: 32 GB DDR3
  • 8 Core CPU-Power
  • Hard Disk: 2x120GB SSD
  • Connected at 1 Gbit/s
  • DDOS Protection

Play Right Now

Edited by L2Rough
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  • 3 months later...

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Hope no custom armors and weapons etc. star wars... cuz i want something clean.

Edited by Stereotype
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Hi

 

1d0d11877cd91bbd383db5439db4d1ca.png

 

http://l2axel.com/forum/index.php?PHPSESSID=0ca030aeadec07e8ecda36c9ad162089&topic=2.msg2#new

 

Dude is so poor that he's trying to launch 2 servers again.

Good luck brah! I hope that you get moar money from l2 players and buy a car.

Edited by Karasu_
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Hi

 

1d0d11877cd91bbd383db5439db4d1ca.png

 

http://l2axel.com/forum/index.php?PHPSESSID=0ca030aeadec07e8ecda36c9ad162089&topic=2.msg2#new

 

Dude is so poor that he's trying to launch 2 servers again.

Good luck brah! I hope that you get moar money from l2 players and buy a car.

 

Wrong thoughts friend and you know it. There is no minister here...

Thanks for thumb up anyway!

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im gonna add some custom shit items and copy some features from aeron and open a server, can u call me l2aeron pls? dumb kids ))) http://l2axel.com enjoy ur axel

Edited by Stereotype
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if not mistaken   BACKUPCODE package net.sf.l2j.mods.itemhandlers; import net.sf.l2j.gameserver.data.xml.AugmentationData; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.SayType; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; /** * @author RKolibri */ public class FastAugmentation implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); Augmentation topLs = AugmentationData.getInstance().generateRandomAugmentation(76, 3); Augmentation highLs = AugmentationData.getInstance().generateRandomAugmentation(76, 2); Augmentation midLs = AugmentationData.getInstance().generateRandomAugmentation(76, 1); Augmentation noGradeLs = AugmentationData.getInstance().generateRandomAugmentation(76, 0); InventoryUpdate iu = new InventoryUpdate(); int ls = item.getItemId(); if (weapon == null) { player.sendMessage("You have to equip a weapon first."); return; } if (weapon.getItem().getCrystalType().getId() <= 3) { player.sendMessage("Fast Augmentation available only for A and S grade Weapons!"); return; } if (weapon.isHeroItem()) { player.sendMessage("Hero weapons can't be augmented!"); return; } if (weapon.isAugmented()) { removeAug(playable); } else { player.destroyItem("Consume", item.getObjectId(), 1, null, false); Augmentation augmentation; if (ls == 8762) { augmentation = topLs; } else if (ls == 8752) { augmentation = highLs; } else if (ls == 8742) { augmentation = midLs; } else if (ls == 8732) { augmentation = noGradeLs; } else { return; } weapon.setAugmentation(augmentation); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); if (weapon.getAugmentation().getSkill() == null) { player.sendMessage("No luck try again!"); } else { checkAugmentResult(playable); } } } public static boolean removeAug(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); InventoryUpdate iu = new InventoryUpdate(); weapon.getAugmentation().removeBonus(player); weapon.removeAugmentation(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); return true; } private static void checkAugmentResult(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); String name = weapon.getAugmentation().getSkill().getName(); boolean isChance = weapon.getAugmentation().getSkill().isChance(); boolean isActive = weapon.getAugmentation().getSkill().isActive(); boolean isPassive = weapon.getAugmentation().getSkill().isPassive() && !isChance; InventoryUpdate iu = new InventoryUpdate(); String type; if (isChance) { type = "CHANCE"; } else if (isActive) { type = "ACTIVE"; } else if (isPassive) { type = "PASSIVE"; } else { return; } player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name); player.broadcastPacket(new SocialAction(player, 3)); player.disarmWeapon(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); } public static void sendMessage(final Player player, final String message) { player.sendPacket(new ExShowScreenMessage(message, 3000, ExShowScreenMessage.SMPOS.TOP_CENTER, true)); player.sendMessage(message); } }   Pastebin   Have fun and enjoy Author : RKolibri Credits : RKolibri  
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