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Posted (edited)

St7Z62S.png

 

ERA OF FARMING IS OVER, GET READY FOR FULL BALANCED PVP

 

GRAND OPENING ON 5TH OF MARCH 2016

BETA STARTS ON 1ST OF MARCH 2016

 

icsODcJ.png  0bNHBYU.png  1Xqa5Le.png


WEBSITE | FORUM | FACEBOOK | YOUTUBE

Chronicle

  • High Five (CT2.5) Part 5

Rates & Enchant

  • Global Rates X 5000
  • Starting with Top items Elegia Items & Raid Boss Jewels
  • Starting level 85 including Subclasses
  • Safe Enchant +10 / Max Enchant +12
  • Max Elemental Lv. 7
  • Max Buff Amount 32 + 4, Songs/Dances 16

Features

  • Advanced Community Board showing different functions
  • PvP Class Balance
  • PvP Based Title Color unlocking
  • Premium Geodata without errors & wallshots
  • Cancellation & Steal Divinity returning back buffs
  • Advanced Dress Me Engine
  • Various fancy cloaks
  • Subclasses unlimited with Class Specific Certification
  • Auto create Account & Secondary Password
  • Vote Reward Rune Amulet increasing your stats
  • Custom PvP Zones with Rewards & Spree System. Solo, Mass & Raid
  • Magic Support with All buffs, +15 / +30 Buffs & Mass Cubics
  • General Merchant with Different currencies, Free Items & PvP based
  • Services Manager with All needed functions
  • Weekly Olympiad, Heroes every Friday, Starting Points 20, Olympiad Enchant +6, Call Time 60 Seconds
  • Weekly Sieges, every Saturday
  • Weekly Territory War, every Sunday, 3 Wards limit
  • Auction, where Administrators can add unique various items and players can bid for them
  • Combine Talismans engine
  • Auto Consumables Toggle Skill (Auto casting your CP/HP/MP & Bottle of Souls)
  • Character Settings Panel
  • Much more waiting for you on the grand opening...

Server Hosting

  • RAM: 32 GB DDR3
  • 8 Core CPU-Power
  • Hard Disk: 2x120GB SSD
  • Connected at 1 Gbit/s
  • DDOS Protection

Play Right Now

Edited by L2Rough
Posted

Nice features except .dressme system and the custom cloaks :P...Good luck i will give it a try....

  • 3 months later...
Posted (edited)

Hi

 

1d0d11877cd91bbd383db5439db4d1ca.png

 

http://l2axel.com/forum/index.php?PHPSESSID=0ca030aeadec07e8ecda36c9ad162089&topic=2.msg2#new

 

Dude is so poor that he's trying to launch 2 servers again.

Good luck brah! I hope that you get moar money from l2 players and buy a car.

Edited by Karasu_
Posted

Hi

 

1d0d11877cd91bbd383db5439db4d1ca.png

 

http://l2axel.com/forum/index.php?PHPSESSID=0ca030aeadec07e8ecda36c9ad162089&topic=2.msg2#new

 

Dude is so poor that he's trying to launch 2 servers again.

Good luck brah! I hope that you get moar money from l2 players and buy a car.

 

Wrong thoughts friend and you know it. There is no minister here...

Thanks for thumb up anyway!

Posted

L2rough =l2axel?

 

No, we are the one and only. If you are interested of our server keep it on the topic.

If you wanna follow the rumors... i cant help you.

Posted (edited)

im gonna add some custom shit items and copy some features from aeron and open a server, can u call me l2aeron pls? dumb kids ))) http://l2axel.com enjoy ur axel

Edited by Stereotype

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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