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Posted (edited)

St7Z62S.png

 

ERA OF FARMING IS OVER, GET READY FOR FULL BALANCED PVP

 

GRAND OPENING ON 5TH OF MARCH 2016

BETA STARTS ON 1ST OF MARCH 2016

 

icsODcJ.png  0bNHBYU.png  1Xqa5Le.png


WEBSITE | FORUM | FACEBOOK | YOUTUBE

Chronicle

  • High Five (CT2.5) Part 5

Rates & Enchant

  • Global Rates X 5000
  • Starting with Top items Elegia Items & Raid Boss Jewels
  • Starting level 85 including Subclasses
  • Safe Enchant +10 / Max Enchant +12
  • Max Elemental Lv. 7
  • Max Buff Amount 32 + 4, Songs/Dances 16

Features

  • Advanced Community Board showing different functions
  • PvP Class Balance
  • PvP Based Title Color unlocking
  • Premium Geodata without errors & wallshots
  • Cancellation & Steal Divinity returning back buffs
  • Advanced Dress Me Engine
  • Various fancy cloaks
  • Subclasses unlimited with Class Specific Certification
  • Auto create Account & Secondary Password
  • Vote Reward Rune Amulet increasing your stats
  • Custom PvP Zones with Rewards & Spree System. Solo, Mass & Raid
  • Magic Support with All buffs, +15 / +30 Buffs & Mass Cubics
  • General Merchant with Different currencies, Free Items & PvP based
  • Services Manager with All needed functions
  • Weekly Olympiad, Heroes every Friday, Starting Points 20, Olympiad Enchant +6, Call Time 60 Seconds
  • Weekly Sieges, every Saturday
  • Weekly Territory War, every Sunday, 3 Wards limit
  • Auction, where Administrators can add unique various items and players can bid for them
  • Combine Talismans engine
  • Auto Consumables Toggle Skill (Auto casting your CP/HP/MP & Bottle of Souls)
  • Character Settings Panel
  • Much more waiting for you on the grand opening...

Server Hosting

  • RAM: 32 GB DDR3
  • 8 Core CPU-Power
  • Hard Disk: 2x120GB SSD
  • Connected at 1 Gbit/s
  • DDOS Protection

Play Right Now

Edited by L2Rough
  • 3 months later...
Posted (edited)

Hi

 

1d0d11877cd91bbd383db5439db4d1ca.png

 

http://l2axel.com/forum/index.php?PHPSESSID=0ca030aeadec07e8ecda36c9ad162089&topic=2.msg2#new

 

Dude is so poor that he's trying to launch 2 servers again.

Good luck brah! I hope that you get moar money from l2 players and buy a car.

Edited by Karasu_
Posted

Hi

 

1d0d11877cd91bbd383db5439db4d1ca.png

 

http://l2axel.com/forum/index.php?PHPSESSID=0ca030aeadec07e8ecda36c9ad162089&topic=2.msg2#new

 

Dude is so poor that he's trying to launch 2 servers again.

Good luck brah! I hope that you get moar money from l2 players and buy a car.

 

Wrong thoughts friend and you know it. There is no minister here...

Thanks for thumb up anyway!

Posted

L2rough =l2axel?

 

No, we are the one and only. If you are interested of our server keep it on the topic.

If you wanna follow the rumors... i cant help you.

Posted (edited)

im gonna add some custom shit items and copy some features from aeron and open a server, can u call me l2aeron pls? dumb kids ))) http://l2axel.com enjoy ur axel

Edited by Stereotype

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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