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Posted (edited)

I am tired of all the soulless servers that treat people like ATM's.

 

These days with a budget of 50eu/m and less we can open a small server without donations for all the people that are tired of all the bullshit.

 

I allready have as an idea a server setup that even with a small amount of players everyone will have fun without turning l2 into something else.

 

What are your thoughts on this?

Edited by ZaNteR
Posted
First of all, there aren't any bad donations, only bad rewards.

 

It's true as you say, a lot of owners focus mainly on donations. I totally agree with you there.

Things like allowing players to donate for items that are impossible to get without donating,

and creating new customized weapons and armors that every players wants else they'll get nuked with what they can only accomplish without donating pisses me off.

 

A server should be fair play.

Sure it will always be easier to get items by donating, but that shouldn't mean that it should be impossible for non donating players to achieve the same result.

 

As soon as I see a server that has Boss Jewels in donations (unless it's a insanely high rated server) then I immediately assume the owner is only in for the money.

 

My intention here was not to "promote" my server outside the private server section of Maxcheaters.

But I do feel the need to mention what I've written before in my server topic, that my team is not focusing on the money.

 

We are focused on hosting game servers that we are passionate of ourselves AND that we know the players will love.

 

Which is why we're starting http://ark-gaming.net.

A gaming network that is run by our team which is quite a large team of IRL friends who are professional developers, infrastructure and network specialists.. and of course hardcore gaming nerds.

 

Will we have donations?

Yes, we will. But as I stated in the beginning of this "wall of text" post, there aren't any bad donations, only bad rewards!

Posted

What about asking a group of people 50 +- , from what they expect in a lineage 2 "fun" server, and u work it in the server? so everyone has a bit of his idea in the server?

Posted (edited)

What about asking a group of people 50 +- , from what they expect in a lineage 2 "fun" server, and u work it in the server? so everyone has a bit of his idea in the server?

This has been proven to be a distaster. From experience i will tell you that the bigger the "development" team the more the chances the project will go nowhere because  its hard to make an agreement when theres lots of people involved. Then you will have people leaving or giving up because they didnt like a decision and stuff like that.

Edited by ZaNteR
Posted

If that "development" team comment was directed at me, then I can only tell you that we're spread out in 2 different games at the moment.
Lineage 2 and Minecraft. All IRL friends, decisions aren't hard to make over a pint of beer ;)

Posted

What about asking a group of people 50 +- , from what they expect in a lineage 2 "fun" server, and u work it in the server? so everyone has a bit of his idea in the server?

you won't get the result you want..

every single player got his own opinion about "fun" server, for someone will be high rates with full items free insta pvp, for someone fun is x25 with craft and no buffers...

the point is to find what kind of players you want to attract and create a server based on the ideas of the players that you want to attract.

Posted

More than half of the servers which open, they open with this goal...Fun in lineage would be something new and different.

Posted

More than half of the servers which open, they open with this goal...Fun in lineage would be something new and different.

well, unfortunately w/e type of server you'll create you'll need some money to pay the hosting,domain,advertise and more, a fun server for the most of players is an instapvp server which you can't add donations like "+16 weapon" while you have a max +16 and it's 2 mins of work, if you add +18 with donate for example (even if it's not a big difference) the players will cry.It's hard to make a donation list on a pvp server and keep it "balanced" for everyone since it's easy to get everything

Posted

its better actally to work on a mid or high rate server. low rate servers need a lot advertise to bring ppl. I dont know about you guys but what i want right now is a high rate pvp custom server that looks alike to old l2 smiles.

i am really bored of the same gameplay all the time,and farming all the time to get the same things,that's why i need it to be custom.

Posted (edited)

If I was ever to create a server that meant fun for me as a player first of all, I would implement these features.

 

Make the server 10x

Full with buffs

Come up with a stage system on armors and weapons, lets say,

 

1st Launch Month: Normal gear

2nd Week After Launch: Add the first special gear - Obtained from few mats

2nd Month: Add another special gear - Obtained with GB

3rd Month: Add another special gear - Obtained with Raid Coins / Pvp Coins

 

Not anything OP, just like +10 on stats bonus which would make a bit difference when they reach max enchant.

Make every town PVP oriented,

Create only 1 safe place to re-buy, would make Jail as my choice.

Reward the community with multiple things.

 

Some people just think about doing it for the easy money but I would do it in a way that players would donate for themselfs and not because they need to get that kind of gear.

If you provide good service there's always someone who's going to appreciate it.

And yes, I know, not everyone has that kind of budget but at the end of the day we all started this game to be intertained and as a owner you have to keep that in mind since day one.

Edited by Madheisen
Posted (edited)

I am tired of all the soulless servers that treat people like ATM's.

These days with a budget of 50eu/m and less we can open a small server without donations for all the people that are tired of all the bullshit.

I allready have as an idea a server setup that even with a small amount of players everyone will have fun without turning l2 into something else.

What are your thoughts on this?

...like what?

 

People need to stop being paranoid of somebody else stealing ideas... Game is half dead and I doubt anyone cares what your idea is until they see it in action.

 

Right now is a critical time to act, because while the population is dying and the server option is being further diluted with shitty copy/pasta serbers with minor config tweeks, there is a dormant population of ex-L2 players on social media sites that would prolly funnel into a server with huge numbers if it was "good enough".

 

Sandbox? L2 doesn't really have many compelling mechanics that would allow for this. Most intuitive action in L2 is select a target and hit a variety of shortcuts to deal damage/heal/debuff. 

 

PvP? Die out fast for obvious reason (lack of engaging long term economy, objectives, ambiguous error margins for skillful PvP)

Edited by Epiquin
Posted (edited)

...like what?

 

People need to stop being paranoid of somebody else stealing ideas... Game is half dead and I doubt anyone cares what your idea is until they see it in action.

 

Right now is a critical time to act, because while the population is dying and the server option is being further diluted with shitty copy/pasta serbers with minor config tweeks, there is a dormant population of ex-L2 players on social media sites that would prolly funnel into a server with huge numbers if it was "good enough".

The primary criteria of a server that is "good enough" does not have anything to do with features. The only thing that matters is a large enough 'effective' (that players can see and identify as non-bots) player count.

So once again, if you have a good server that just doesn't have the attention to survive past the first night (500 online [on launch day] doesn't mean anything if the next morning you have ~15 and people login [during various times of day], find an empty server and move on to another server), it is nowhere near "good enough".

 

EDIT: for clarity, the ~15 number EXCLUDES private stores, offline stores, afk town players (e.g. buff stations/mentors), etc.

Edited by _dev_
Posted (edited)

The primary criteria of a server that is "good enough" does not have anything to do with features. The only thing that matters is a large enough 'effective' (that players can see and identify as non-bots) player count.

So once again, if you have a good server that just doesn't have the attention to survive past the first night (500 online [on launch day] doesn't mean anything if the next morning you have ~15 and people login [during various times of day], find an empty server and move on to another server), it is nowhere near "good enough".

 

EDIT: for clarity, the ~15 number EXCLUDES private stores, offline stores, afk town players (e.g. buff stations/mentors), etc.

That's implying that correlation equals causation.

 

Abundance and lack of players is just a symptom and reaction to your design and decisions. Since players are not a herd of hamsters, you can't actually just spontaneously put 1000 players into a server and contain them.

 

Ergo, I don't see how it can be argued that features are not an appropriate criteria for a good enough server. It definitely is a prerequisite - you should aim to offer players something that would cause them to join. A promise that there will be loads of players might work for some, but can equally not work for others, so it's just a shot in the dark; this further secures the importance of adding correct features.

 

To elaborate, I am not talking about features like custom gear and rebirth, which offer nothing for retention and just end up being filler gameplay content that runs its course... A one trick pony, pretty much.

Edited by Epiquin

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