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Fix Enchants By Dagger L2Jfrozen Las Rev


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===================================================================

com.l2jfrozen.gameserver.network.clientpackets.RequestEnchantItem

===================================================================

//Go to

 

if (activeChar.getActiveTradeList() != null)

{

activeChar.cancelActiveTrade();

activeChar.sendMessage("Your trade canceled");

return;

}

 

 

 

// Add tis

 

 

// Fix enchant by Dagger

if (activeChar.isInBoat())

{

activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));

activeChar.setActiveEnchantItem(null);

return;

}

 

if (activeChar.isInCombat())

{

activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));

activeChar.setActiveEnchantItem(null);

return;

}

 

if (activeChar.isInParty())

{

activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));

activeChar.setActiveEnchantItem(null);

return;

}

 

if (activeChar.isAway())

{

activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));

activeChar.setActiveEnchantItem(null);

return;

}

 

if(activeChar.isInCraftMode())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while Crafting");

return;

}

 

if(activeChar.isTeleporting())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while You Teleporting");

return;

}

 

if(activeChar.isDead())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while You Are Dead");

return;

}

 

if(activeChar.isSleeping())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while You Are In Sleep");

return;

}

 

if(activeChar.isParalyzed())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while You Are In Para");

return;

}

 

if(activeChar.isCastingNow())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while Casting");

return;

}

 

if(activeChar.isMoving())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while moving");

return;

}

 

if(activeChar.isProcessingTransaction())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while trading");

return;

}

 

if(activeChar.isStunned())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while stunned");

return;

}

 

if(activeChar.isMounted())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while mounted");

return;

}

 

if(activeChar.isFakeDeath())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while fake death");

return;

}

 

if(activeChar.isInJail())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while in jail");

return;

}

 

if(activeChar.isCursedWeaponEquiped())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while cursed weapon");

return;

}

 

if(activeChar.isFlying())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while flying");

return;

}

 

if(activeChar.isFishing())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while fishing");

return;

}

 

if(activeChar.isSitting())

{

activeChar.setActiveEnchantItem(null);

activeChar.sendMessage("Can't enchant while sitting");

return;

}

// Fix enchant by Dagger

 

 

// Fix enchant transactions

if (activeChar.isProcessingTransaction())

 

 

Edited by osvaldotl2015
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are we supposed to understand what the hell you mean by 'fix enchants by dagger'?

 

 

if you expect us to understand from this code(?) -lol- what the hell is this exploit (?) then you are probably stupid,lol.

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are we supposed to understand what the hell you mean by 'fix enchants by dagger'?

 

 

if you expect us to understand from this code(?) -lol- what the hell is this exploit (?) then you are probably stupid,lol.

I´ m Dagger   :angry:  :angry:  :angry:  :angry:

Edited by osvaldotl2015
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