hello there. Like title saying all hpconsume skills dont consume any hp. For example sacrifice will heal without consuming any HP.
The skill in data/stats/skills XML file is just fine (checked more than 100 times)...
About L2Character.java hp consume, it is fine too.
// Consume HP if necessary and Send the Server->Client packet StatusUpdate with current HP and MP to all other L2PcInstance to inform
if (skill.getHpConsume() > 0)
{
double consumeHp;
consumeHp = calcStat(Stats.HP_CONSUME_RATE, skill.getHpConsume(), null, null);
if ((consumeHp + 1) >= getCurrentHp())
{
consumeHp = getCurrentHp() - 1.0;
}
getStatus().reduceHp(consumeHp, this, true);
su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
isSendStatus = true;
}
I checked every singe line to find any problems but nothing...everything seems normal
To be honest imo with the name maxcheaters the only content you can have to make it work would be something that has to do with cheating or any form of cheats/hacks such as leaks, cracked apps and/or scripts, bypasses, etc. It would require a new name and the support of the community to build something fresh and ofc it will also require a team that would listen to people's ideas and suggestions that makes sense in order to make it work. Maxcheaters community was kinda divided back in the time when people wanted to see new stuff that maxcheaters wouldn't add and they were starting new communities trying to build what they would like to see ending up failing because they didn't have the knowledge and/or the community back then to support it, coming back to mxc hoping that something would change which it didn't and that was the beginning of how it started to die activity wise. And obviously the trusting part mentioned above as well was a crucial part of it as well.
Question
Milli
hello there. Like title saying all hpconsume skills dont consume any hp. For example sacrifice will heal without consuming any HP.
The skill in data/stats/skills XML file is just fine (checked more than 100 times)...
About L2Character.java hp consume, it is fine too.
// Consume HP if necessary and Send the Server->Client packet StatusUpdate with current HP and MP to all other L2PcInstance to inform if (skill.getHpConsume() > 0) { double consumeHp; consumeHp = calcStat(Stats.HP_CONSUME_RATE, skill.getHpConsume(), null, null); if ((consumeHp + 1) >= getCurrentHp()) { consumeHp = getCurrentHp() - 1.0; } getStatus().reduceHp(consumeHp, this, true); su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp()); isSendStatus = true; }I checked every singe line to find any problems but nothing...everything seems normal
Im working on Freya client l2jserver.
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