How can I create an item that upon activating/opening would grant a specified reward where the amount would depend on player's level?
I've tried to do it myself but without luck. Maybe this thing would require to modify the core to add a new function? Below is what I've tried already:
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NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
Those files that he sells are mine sold to a "good person" like 4 to 5 years ago, they are java, lucera.. ancient rev, i doubt he updated them so many exploits will work since last time i checked lucera timeline.. major stuff got fixed.. the server itself was badly made and rushy so... dont worry let them do what they wanna do.
Question
Sybar
Hi,
I need some help. I'm running H5
How can I create an item that upon activating/opening would grant a specified reward where the amount would depend on player's level?
I've tried to do it myself but without luck. Maybe this thing would require to modify the core to add a new function? Below is what I've tried already:
So I need...
Player at lvl 20 opens the box X and gets 100 pieces of item Y
Player at lvl 40 opens the box X and gets 200 pieces of item Y
Does anyone know how to do it? Thanks a lot :)
Edited by Sybar5 answers to this question
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