netoluan Posted August 16, 2015 Share Posted August 16, 2015 hi again, How can i get this packet?how the works:ps: i removed the nick from players Quote Link to comment Share on other sites More sharing options...
0 Szakalaka Posted August 16, 2015 Share Posted August 16, 2015 Which client version is it? Well its easy with custom d3d drawing, but i dont think that l2 got this functionality built in, but i may be wrong Quote Link to comment Share on other sites More sharing options...
0 netoluan Posted August 16, 2015 Author Share Posted August 16, 2015 (edited) L2 interlude, it worked on a server interlude but l2off, i'm looking a solution for l2java, because i liked Edited August 16, 2015 by netoluan Quote Link to comment Share on other sites More sharing options...
0 *real*savormix Posted August 16, 2015 Share Posted August 16, 2015 (edited) Opcode | Packet definition | Possible messages In IL, FE 04 00 02 00 00Would show you that 'START' message. EDIT: missed a byte inside the packet transcript. Edited August 16, 2015 by _dev_ Quote Link to comment Share on other sites More sharing options...
0 netoluan Posted August 16, 2015 Author Share Posted August 16, 2015 (edited) Opcode | Packet definition | Possible messages In IL, FE 04 02 00 00Would show you that 'START' message. hey, thanks for help me, was this packet :) and about your SNV, what client is the project ? thanks for help again now, some can i help me with countdown? like movie? Edited August 16, 2015 by netoluan Quote Link to comment Share on other sites More sharing options...
0 *real*savormix Posted August 16, 2015 Share Posted August 16, 2015 (edited) hey, thanks for help me, was this packet :) and about your SNV, what client is the project ? thanks for help again now, some can i help me with countdown? like movie? Countdown is dead simple, just send packet with message '5', then schedule a task (after 1 sec = 1000 ms) to [send message '4' and schedule another for '3'], which will in turn schedule for 2, … until you finally send the packet with 'START'. What exactly prevents you from implementing this direct approach? P.S. Obviously, you can keep the state inside the task and just keep rescheduling it until you send START. Edited August 16, 2015 by _dev_ Quote Link to comment Share on other sites More sharing options...
0 xxdem Posted August 16, 2015 Share Posted August 16, 2015 It supports more textures than 5 4 3 2 1 Start ? Or you have to edit those textures if you want something different ? Quote Link to comment Share on other sites More sharing options...
0 *real*savormix Posted August 17, 2015 Share Posted August 17, 2015 (edited) Special textures for non-custom messages: "Finish", "Start", "Game over", "1", "2", "3", "4", "5"Otherwise, use Message = 0 and your own message (just like via L2OFF eventmatch control panel): (on IL & earlier) FE 04 00 00 61 00 62 00 63 00 00 00Will send a message 'abc'. Everything can easily be found via the links I have posted earlier. Edited August 17, 2015 by _dev_ Quote Link to comment Share on other sites More sharing options...
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netoluan
hi again, How can i get this packet?
how the works:
ps: i removed the nick from players
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