Sybar Posted August 5, 2015 Posted August 5, 2015 (edited) Hi Guys, Could you please tell me how I can add Toggle animation to a skill icon? Is it done server or client side? I've changed Totems to be toggle operated and now I must add toggle animation to their icons on bar. Thanks Edited August 5, 2015 by Sybar
0 Kelrzher Posted August 5, 2015 Posted August 5, 2015 Hi Guys, Could you please tell me how I can add Toggle animation to a skill icon? Is it done server or client side? I've changed Totems to be toggle operated and now I must add toggle animation to their icons on bar. Thanks post here the xml code and i will help you
0 Sybar Posted August 5, 2015 Author Posted August 5, 2015 Thanks, here's the code for Hawk Spirit Totem: <!-- NOW A TOGLE SKILL --> <skill id="425" levels="1" name="Hawk Spirit Totem"> <set name="abnormalLvl" val="1"/> <set name="abnormalTime" val="300"/> <set name="abnormalType" val="possession"/> <set name="hitTime" val="2000"/> <set name="magicLvl" val="74"/> <set name="mpInitialConsume" val="50" /> <set name="operateType" val="T"/> <set name="skillType" val="CONT"/> <set name="targetType" val="SELF"/> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="298" /></not></cond><!-- Cannot use with Rabbit Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="292" /></not></cond><!-- Cannot use with Bison Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="282" /></not></cond><!-- Cannot use with Puma Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="109" /></not></cond><!-- Cannot use with Ogre Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="83" /></not></cond><!-- Cannot use with Wolf Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="76" /></not></cond><!-- Cannot use with Bear Totem --> <for> <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="25"> <add stat="accCombat" val="6"/> <add stat="rCrit" val="100"/> <mul stat="cAtk" val="1.1"/> </effect> </for> </skill>
0 Kelrzher Posted August 5, 2015 Posted August 5, 2015 (edited) Thanks, here's the code for Hawk Spirit Totem: <!-- NOW A TOGLE SKILL --> <skill id="425" levels="1" name="Hawk Spirit Totem"> <set name="abnormalLvl" val="1"/> <set name="abnormalTime" val="300"/> <set name="abnormalType" val="possession"/> <set name="hitTime" val="2000"/> <set name="magicLvl" val="74"/> <set name="mpInitialConsume" val="50" /> <set name="operateType" val="T"/> <set name="skillType" val="OP_TOGGLE"/> <set name="targetType" val="SELF"/> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="298" /></not></cond><!-- Cannot use with Rabbit Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="292" /></not></cond><!-- Cannot use with Bison Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="282" /></not></cond><!-- Cannot use with Puma Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="109" /></not></cond><!-- Cannot use with Ogre Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="83" /></not></cond><!-- Cannot use with Wolf Totem --> <cond msg="ONLY ONE TOTEM CAN BE USED AT ANY GIVE TIME!"><not><target active_effect_id="76" /></not></cond><!-- Cannot use with Bear Totem --> <for> <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="25"> <add stat="accCombat" val="6"/> <add stat="rCrit" val="100"/> <mul stat="cAtk" val="1.1"/> </effect> </for> </skill> ehh try that please<set name="skillType" val="OP_TOGGLE"/> Edited August 5, 2015 by Kelrzher
0 Sybar Posted August 5, 2015 Author Posted August 5, 2015 Unfortunately it didn't work... Soul Cry (below) does not have any special lines in its xml but displays the effect <skill id="1001" levels="10" name="Soul Cry" enchantGroup1="1"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 1 14 25 35 40 48 56 60 66 72 </table> <table name="#mdot"> 0 0 5 10 10 10 15 15 20 20 </table> <table name="#mpInitialConsume"> 1 2 3 3 4 5 6 6 7 7 </table> <table name="#pAtk"> 4.5 14 33.5 66.5 90.5 141.5 208.5 247 310 375.5 </table> <table name="#ench1patk"> 418 421 424 427 430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 475 478 481 484 487 490 493 496 499 502 505 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="magicLvl" val="#magicLvl" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="T" /> <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="#mdot"> <add stat="pAtk" val="#pAtk" /> </effect> </for> <enchant1for> <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="20"> <add stat="pAtk" val="#ench1patk" /> </effect> </enchant1for> </skill>
0 SweeTs Posted August 5, 2015 Posted August 5, 2015 (edited) 11th && 12th line CONT - continuous T - toogle Edited August 5, 2015 by SweeTs
0 Kelrzher Posted August 5, 2015 Posted August 5, 2015 (edited) thats hi5? well there is an xml stat / method guide as i remember on l2jdp.com maybe take the client side of soulcry and put the totem icon with the totem ids Edited August 5, 2015 by Kelrzher
0 DONALD TRUMP 2016 Posted August 5, 2015 Posted August 5, 2015 that shine effect on the bar is done with skillgrp if i remmeber right you can copy a existing toggle skill's lines and change the necessary parameters and see how that works
0 Kelrzher Posted August 5, 2015 Posted August 5, 2015 thats hi5? well there is an xml stat / method guide as i remember on l2jdp.com maybe take the client side of soulcry and put the totem icon with the totem ids that shine effect on the bar is done with skillgrp if i remmeber right you can copy a existing toggle skill's lines and change the necessary parameters and see how that works
0 SweeTs Posted August 5, 2015 Posted August 5, 2015 (edited) Yup, client part most likely as well. 3rd column stands for operation_type, so edit it to 3 For example 7041 1 3 ... Edited August 5, 2015 by SweeTs
0 Sybar Posted August 5, 2015 Author Posted August 5, 2015 It worked, I actually had to edit 3rd and 4th column to their below values for it to work... thanks a lot for your help guys :) 425 1 6 3 1 4294967295 1 2 0 X 78 icon.skill0425 0 0 0 a,none\0 0 8 10 0 a,none\0
0 SweeTs Posted August 5, 2015 Posted August 5, 2015 4th row? Ohh, could be, since I checked it on Interlude, and 4th row is for mp_consume :D I'm glad you made it work. Locked.
Question
Sybar
Hi Guys,
Could you please tell me how I can add Toggle animation to a skill icon?
Is it done server or client side?
I've changed Totems to be toggle operated and now I must add toggle animation to their icons on bar.
Thanks
Edited by Sybar11 answers to this question
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