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Posted

prin 5.5 xronia peripou pigename sto net gia na paiksoume Metal of Honor lan..

 

os pou mia mera eidame to l2 pou paizane.. htan o BnB C1.. epeksa gia ligous mhnes eftasa 58 lvl Sorceror kai meta egine C3.. parallhla anoikse o TheGame (RPG)[C1] kai arxisa ekei.. meta apo ligo kairo anoikse o PvP kai sinexisa ekei..

Posted

Ένας φίλος μου, έπαιζε και τον ρώτησα για το Lineage 2, μου είπε κάποια πράγματα, μου άρεσε και συνέχισα.

Posted

Egw arxisa me kapious allous filous sto net enan server x15 (L2 Dragon C2) , mou ediksan kapia pragmata alla den iksera kai polla kai ton eixa paei mono 24Lvl k eixa foresei top d grade.....

 

o 2os server htan o bNb ..

ekei eixa enan character 43 lvl SW top C grade :p

Posted

Emena me porwse o Aderfos m, BNB c3 Evlepa ton Elemental Summoner na phdaei tous pades sto Siege kai me epsise na arxisw... sigoura twra 3erw 4dis pragmata parapanw apo afton :P

  • 2 weeks later...
Posted

Vasika Sthn Arxh Evlepa Paidia Na Pezoun L2 Kai Ta Koroideva Pou Liwnane Meta Arxise Kai O Kolitos Mou Pigena Sto Spiti Tou Kai Ton Evlepa Na Pezei Kai Eipa Na Arxiso Na Paizo Kai Egw...!

Posted

Egw arxisa apo monos m akouga paidia pou legane oti einai oraio ki etc alla pote dn eixa dei pvp , gameplay etc... Kai mou eixe karfothei na paiksw :P

Afou rotisa apo dw ki apo kei telika enas filos tou aderfou enos filou mou eixe to cd kai arxisame kai oi 4 e-global c4 gia proti fora :P

 

**C4 FTW**

Posted

Ένας ξάδερφος έπαιζε απο το σπίτι τις πρώτες μέρες που είχε βγεί beta C1 BnB, είχε έναν orc έξω απο Gludin και σκότωνε αράχνες...ήμασταν απλά με ανοιχτά τα στόματα που ένας τόσο μικρός orc έριχνε τεράστιες αράχνες...

Άρχισα την επόμενη μέρα..

Έχουν περάσει 5 χρονάκια +

Posted

ego evlepa se ola ta net p pigename gia counter me tin parea mou na paizoun L2 xoris na ksero ti einai :D

m aresan ta grafika tou kai stin arxi psiloporothika otan evlepa p epezan alloi sta net kai etc ypa na ksekiniso kai ego alla den iksera p tha vro to game na paizo apo spiti na plirono ^^.

Kapia mera erxete o kollitos kai m lei m edosan spasmeno to game se dvd gia na paizoume apo spiti :D axaxaxax apo tote kolisa c2 bnb ^^

Posted

ego imoun stin halkdiki diakopes prin polla xronia ke piga se ena internet cafe ke eida kapious filous m na pezoun auto to game.Tote den ixera ti itan auto ke tous rotisa ke ekeinoi me e3igisan ti eine etc arxisa ke ego na pezo l2 ke ta sxetika :) :P

Posted

Emena epaize o kollhtos TG.Sthn arxh elega re tn mlk kathetai kai liwnei egw dn tha to ekana pote :PMeta otan m eipe na dokimasw auto htan ...kollisa prwtos srv o TG.Perissotero epaiksa omws stn gold palaiotera otan gamage apo tote dn exw ksanapaiksei svra

Posted

hehe...

mia symfoithtria epemene na ksekinisoume rpg (xwris na kseroume leptomereies g to athlima :P)

k prospathousame na apofasisoume ti na ksekinisoume-guildwars-l2-wow...rwtousame ton typo

sta pc games papaswthriou k mas elege "wow me diafora" alla telika vrethikame se e-global net

kafe k etc loggarame eglobal(tote pou htan stis dokses tou... xDD)

 

Posted

Panta mou aresan ta games pou exelisosoun kai eixes tin dynatotita na gineis kapoios... Arxisa apo poly palia me ta pokemon se gameboy "lol"

Meta otan evlepa to l2 na to paizoun alloi enw egw epaiza tote CS elega mlkia game mono kati mlks pou trexoun einai... Telika mia mera apo poly periergia arxisa kai kollisa... Paizw apo bnb C1 astamatita exw allaxei ametritous server kai m fenete irthe i wra na pame sto epomeno epipedo---> AION

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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