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Posted

wrong section?

Anyway Gooogle? xD

wrong section yeah?

and what is the correct section?

i have search to google but nothing...:S

Posted

i tryed google too didnd found anything  , google your life or search with the forum option :D (tryed search and nothing ) lol

 

srry

 

___

i think this section is good why move?

Posted

It's the correct section and stop giving out direct links. Just reply with the text here and then give credits.

 

@wrong section yeah?

and what is the correct section?

i have search to google but nothing...:S

 

Strike so what's the reason of this website, since you send everyone to Goole?

 

 

Gracia.

 

Vitality System

 

A vitality system that provides bonus experience during hunting has been added.

 

Vitality Points can be acquired when your characters are offline, in a peace zone, or hunting Raid Bosses.

 

When you accumulate Vitality Points and raise your Vitality Level, the bonus experience points that you acquire increase in proportion to your Vitality Level.

 

When you obtain experience points by hunting regular monsters rather than bosses or raid monsters, Vitality Points are consumed.

 

You can check your character's Vitality Level by viewing either your Status Window or your Character Status Page.

 

There are four levels of vitality:

 

    * Level 1 - 150% increase in experience gain.

    * Level 2 - 200% increase in experience gain.

    * Level 3 - 250% increase in experience gain.

    * Level 4 - 300% increase in experience gain.

 

Battle System Changes

 

 

Characters and monsters have had their close-range physical damage increased.

 

A damage bonus based on the proximity between the target and the attacker has been added.

 

The distance between the attacker and the target now influences the damage of long range physical attacks.

 

Poison and Bleed-type skills have had their damage increased.

 

A character's resistance status will now have the possibility of decreasing the duration of debuffs.

 

Vanguard

 

The new skill "Vanguard" has been added for all Knight classes.  This skill can first be acquired at level 43.

 

A dual-sword or two-handed sword are required for all Vanguard stance-specific skills. Paladins and Temple Knights will utilize the dual-swords, while Dark Avengers and Shilen Knights will use the two-handed swords.

 

New physical attack skills have been added that can only be used while in the Vanguard stance. These skills can first be acquired at level 44 and are listed below.

 

    * Power Divide - Delivers a powerful blow that seems to cleave the enemy in half. Requires that a two-handed sword or a two-handed blunt weapon are equipped. Ignores shield defense. Over-hit is possible.

    * Full Swing - Attacks nearby enemies by widely swinging a two-handed weapon. Requires a two-handed weapon. Ignores shield defense. Over-hit is possible.

    * Double Strike - Delivers a powerful blow to the enemy by alternating between two swords. Requires a dual-sword. Ignores shield defense. Over-hit is possible.

    * Blade Hurricane - Attacks nearby enemies with a dual-sword. Requires a dual-sword. Ignores shield defense. Over-hit is possible.

 

While in the Vanguard stance, Knight classes are also able to use some of their regular class-specific skills, if they already have them. These skills are listed below.

Class Skill

Paladin Aggression, Aura of Hate, Angelic Icon, Tribunal, Holy Blade, Holy Armor

Dark Avenger Aggression, Aura of Hate, Summon Dark Panther, Horror, Judgment, Reflect Damage

Temple Knight Aggression, Aura of Hate, Summon Storm Cubic, Summon Life Cubic, Summon Attractive Cubic, Tribunal, Holy Armor

Shillien Knight Aggression, Aura of Hate, Summon Vampiric Cubic, Summon Phantom Cubic, Summon Viper Cubic, Life Leech, Lightning Strike, Judgment

 

Inquisitor

 

The new skill "Inquisitor" has been added for all Healer classes. This skill can first be acquired at level level 44.

 

New magic attack skills that can only be used while in the Inquisitor state have been added. These skills can first be acquired at level 44 and are listed below.

 

    * Divine Punishment - Brings down the gods' retribution upon an enemy.

    * Divine Flash - Detonates sacred energy to attack surrounding enemies.

    * Surrender to the Holy - Instantly decreases resistance to divine attacks and increases resistance to darkness attacks.

    * Divine Curse - Casts the wrathful curse of the gods to reduce the effect of recovery magic by half and continuously decrease HP.

 

While in the Inquisitor stance, Healer classes are also able to use some of their regular class-specific skills, if they already have them. These skills are listed below.

Class Skill

Bishop Invocation, Holy Weapon, Celestial Shield, Hold Undead, Turn Undead

Elven Elder Invocation, Holy Weapon, Wild Magic, Turn Undead

Shillien Elder Invocation, Holy Weapon, Empower, Wild Magic

 

Other Classes

 

Other new class-specific skills have been added. The following skills are acquired by double-clicking on the corresponding spellbook.

Class New Skill Description Level Acquisition

Abyss Walker Shadow Step Cancels the enemy's target and instantly decreases the distance to the enemy. 72

Plainswalker

Treasure Hunter

Abyss Walker Evasion Counter Has a chance to stun the enemy during evasion. 74

Plainswalker Evasion Chance Has a chance to increase your mortal attack rates during evasion. 74

Treasure Hunter Evasion Haste Has a chance to increase your attack speed during evasion. 74

 

The following are new class-specific skills.

Class New Skill Description Level Acquisition

Warsmith Repair Golem Repairs a summoned golem. 40

Armor Plate

 

Temporarily equips a summoned golem with an additional armor plate to increase P.Def. and maximum HP.

40

 

Strengthen Golem

Temporarily increases a summoned golem's attack power and attack speed. 43

Temper Tempers metal to enhance the P.Def. of Heavy Armor. 46

Tan Cures leather to increase the P.Def. and Evasion of Light Armor. 46

Embroider Embroiders cloth to increase P.Def. and MP recovery speed. 46

Sharpen Sharpens a bladed weapon to increase P. Atk. and Critical Rate. 49

Spike Adds a spike to a blunt weapon to increase P. Atk. and shock attack rate. 49

Restring Enhances the strong of a bow or crossbow to increase P. Atk. and range. 49

Summon Merchant Golem Summons a trader association golem who can do basic transactions. 52

Inspector Expert Casting Increases casting speed and decreases magic reuse time. 40

Shillien Elder Bless the Blood Instantly bestows the blessing of blood upon party members. Has chance to recover HP when being attacked. 40

All Kamael Fast Recovery Increases HP/MP/CP regeneration. 43

Prophet Steal Mana Has a chance to recover MP when striking. 44

Berserker Body Reconstruction Recovers all HP by reconstructing one's own body. 52

Blood Pact Temporarily increases party members' maximum HP and HP regeneration through a blood pact. 55

Soul Breaker Painkiller Momentarily suppresses pain and prevents damage. When the duration ends, one feels weak. 58

Soul Breaker Soul Web Spreads a soul net and momentarily decreases the enemies' speed. 62

Arbelester

 

Oblivion Trap

Summons a mental trap. The enemy will have a chance to lose their target on every attack. 64

Imbue Seed of Destruction

 

Plant a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's man, and blocks the enemy's skill use when it becomes full grown.

 

Existing Skills

 

 

Skills with Newly-Added Effects

 

    * Deflect Arrow: An effect that decreases crossbow damage has been added.

    * Real Target: Maximum range is increased to 900, increased damage for bows is decreased, and when targeting an opponent, the buff can disappear.

    * Soul Cleanse: This has been changed to make its use possible between Kamael.

    * Bleed: An effect that decreases speed has been added.

 

Skills with Changes to Existing Effects

 

    * Shield Mastery: In addition to the effect of increased shield defense and the shield defense rate, physical P. Def. is also increased when heavy armor is equipped.

    * MP Regeneration: MP Regeneration has been increased for all Kamael.

    * Kamael: The maximum soul replenishing number has been increased to 40.

    * Soulless: There are no contract penalties when a Soulless is summoned.

    * Invincible-type skills: Beneficial buffs can be received while receiving each type of invincible skill.

    * Furious Soul: The evasion consumption penalty has been removed.

    * Protection of Rune, Protection of Elemental, Protection of Alignment: The passive effect has been increased, and upon activation, M. Def. and attribute defense are increased.

    * Archer's Will & Fighter's Will: The passive effect has been increased. When this effect procs, critical rate and skill power are increased.

    * Cleanse: The skill Cleanse can no longer cure Raid Curse, lethal poison, and several other debuffs.

    * Wild Magic (Skill): The magic critical rate has been adjusted.

    * Wild Magic (Item): The magic critical rate has been adjusted.

    * Dance of Siren: The magic critical rate has been adjusted.

    * Soul Cry: MP consumption has been decreased.

    * Hate: Power of the skill has been increased.

 

Skills with Decreased Casting Time

 

    * Cure Bleeding

    * Escape Shackle

    * Poison Recovery

 

Skills with Increased Duration

 

    * Counter Attack: Duration 5 -> 10 seconds

    * Dodge Attack: Duration 5 -> 10 seconds

 

Changes Applied to Short-Range Physical Skill's Power, MP Consumption, and Over-hit

 

    * The power of physical attack skills has been increased.

    * MP consumption for physical skills has been decreased.

    * Over-hit effect now applies to all powerful physical attack skills (e.g. Mortal Blow).

    * MP consumption for the following toggle-type skills has been increased: Accuracy, Silent Move, Guard Stance, Soul Guard, Vicious Stance, Shield Fortress, Fortitude, Parry Stance, War Frenzy, True Berserker, Strike Back, Hard March

 

Changes to Magic Damage Skills

 

    * Magic damage is no longer a static value.

    * The range of possible magic damage depends on the type of weapon being used.

 

Changes to Kamael Skills and Souls

 

    * Kamael skills can now be used without souls. However, the Final Form and Create Dark Seed skills still need souls to be used.

    * The skill power increases in accordance with the number of replenished souls. At this time, a maximum of 5 replenished souls are consumed.

 

Changes to Magic Critical Damage

 

    * The magic critical rate has been increased to 10 times.

    * The magic critical damage has been decreased to 3 times from 4 times of normal damage.

    * The magic critical damage rate has been adjusted so that its occurrence rate does not exceed a maximum of 20%.

 

Existing Skills Being Given to Other Classes

 

    * Abyss Walker: Lure

    * Bounty Hunter: Crystallize

    * Elder: Greater Group Heal

    * Phantom Summoner: Death Spike, Summon Cursed Bone, Curse Poison

    * Warsmith & Bounty Hunter: Fatal Strike

 

NPC Changes

 

 

Changes to Monsters

 

Except in the Dimension Rift and the Seven Signs Quest dungeons, monsters that are level 75 or below have a chance of using soulshots and spiritshots, as well as skills that defend against long range attacks.

 

The rewards for the above mentioned monsters has been increased.

 

Raid Boss Rewards

 

Reward amounts have been increased. You can acquire Superior Items by hunting Raid Bosses.

 

Changes to Ordinary Monster Rewards

 

Monsters no longer drop spellbooks that are sold in the shops.

 

New items, such as weapons, armor, and accessories, can be acquired from normal monsters.

 

Decreased Item Prices

 

The shop prices for all weapons, armor, and accessories have been lowered.

 

Item Manufacturing

 

When crafting an item, there is a chance that the crafter could create two items from one set of materials, or that the created item is a Foundation Item.

 

A Foundation Item can be refined into a Masterwork Item by the Blacksmith of Mammon.

 

Masterwork Weapons may be converted into Kamael-exclusive weapons and dual-swords.

 

New Weapons, Armor, and Accessories

 

Common Items have been added up to A-grade. These items have the same stats as Superior Items, but they cannot be enchanted, enhanced, or augmented. They can be purchased at shops or obtained through hunting regular monsters.

 

You can purchase a Luxury Gold Circlet and a Luxury Silver Circlet at the Luxury Shop in Giran.

 

Shop Sales and Added Exchange Items

 

Shops now sell up to top-tier C-Grade items, and the Luxury Shop sells up to low-tier B-Grade items.

 

B-Grade items can be exchanged for a different item of the same grade through the Blacksmith of Mammon. (Superior Items cannot be exchanged.)

 

Magic Accessories Augmentation

 

Superior and Masterwork jewelry such as rings, necklaces, and earrings can now be augmented.

 

Herbs

 

New instant herbs have been added. The duration for instant herbs has been increased from 2 minutes to 5 minutes.

 

 

Fame

 

Fame can be acquired only by characters above level 40 who have completed the second class change.

 

Fame can be obtained through various activities such as advancing onto a registered battlefield (a castle siege, fortress siege, or hideout siege) and defeating an enemy.

 

The best scores by ranking are registered at the Festival of the Darkness, and if your affiliated clan is victorious, you receive a certain amount of Fame from the Festival Guide as a reward.

 

Olympiad

 

You can obtain Fame by consuming a Noblesse gate pass through the Olympiad Guide.

 

Fame is consumed when using various abilities through the "Fame Guide" who is located in the Town of Aden and Rune Township.

 

There is a limit to how much Fame a character can earn. Once the cap is reached, no more Fame will be earned.

 

Fame Rewards

 

Superior and Masterwork top-tier A-Grade weapons and armor have a PvP augment option that can be purchased with Fame. (This makes the weapon and armor no exchange/no drop.) In addition, once the item has been specialized, you can no longer refine, crystallize, convert or add an attribute to it. Enchanting, however, is still permissable.

 

Consumables and talismans of each type (including those for class use) that are needed on the battlefield can be purchased with Fame.

 

    * They can be exchanged for a certain amount of Clan Fame.

    * They can be exchanged to reduce your PK Count.

 

Battlefield Penalty

 

A character that is registered on the designated battlefield does not incur any Exp. penalty upon death; however, a death on the registered battlefield reduces some stats for a certain amount of time.

 

Various penalties can be cancelled through the "Recovery Spellbook for Battlefield Use", and this can be purchased through the Fame Guide.

 

Charm of Courage

 

The Charm of Courage's effect has been changed to allow resurrection on the same spot upon death on the battlefield.

 

Changes to PvP Duel Status Mark Time

 

The purple condition duration has been increased from 40 to 120 second, and the removal notification time has been increased from 5 to 20 seconds.

 

The rate at which a character name flashes when the PVP flag is about to drop will get faster as time runs out.

 

You can enter your text into your Chat Window Options under Keyword Filtering. When the corresponding text is generated (from an item dropping, the item name being typed in a chat channel, etc.), the bottom row of text in your Chat Window will mark that specific keyword or keywords. Your game will also make a notification sound if you selected "Notify with effect sound" under Keyword Filtering.

 

Item Name Color

 

Item names appear in a different color on the item description, depending on the item's rarity. For instance, Common Item names are grey, Rare and Foundation Item names are white, and Masterwork Item names are yellow.

 

Buff Removal Function

 

For beneficial effect buffs, you can remove the buff by pressing Alt and left-clicking on the buff icon. (Song and dance-related buffs cannot be removed.)

 

New Buff Slot

 

A buff slot has been added for song/dance buffs and debuff-related uses.

 

Eval/Endorse System

 

The Recommendation System has been renamed to the Eval/Endorse System. The way it works has not changed.

 

A resistance to magic pet accessory has been added.

 

Armor that can be used by baby pets (including improved baby pets) has been added.

 

 

 

Improved Pet System

 

The amount of time you have to revive your pet before it disappears has been increased to 24 hours. This resurrection period does not apply to pets who die from starvation.

 

 

 

Servitor Changes

 

Servitors' battle values (HP, Physical Attack, Magic Attack and Defense) have been changed.

 

Merrow the Unicorn & Magnus the Unicorn: The maximum number of monsters that can be attacked with AoE magic has been decreased.

 

 

 

New Servitor Buffs

 

New skills have been added to Feline Queen, Unicorn Seraphim, and Nightshade.

 

    * Feline Queen: Blessed Body, Blessed Soul, and Haste

    * Unicorn Seraphim: Acumen, Clarity, Empower, and Wild Magic

    * Nightshade: Death Whisper, Focus, and Guidance

 

The amount of clan fame acquired for various clan activities has been increased.

 

    * When a clan academy member completes his or her second job change, the amount of Clan Fame earned is now 650 instead of 400.

    * When a clan wins a castle via a castle siege, the amount of Clan Fame earned is now 1,500 instead of 1,000.

    * When a clan's defense fails, the amount of Clan Fame earned is now 3,000 instead of 2,000.

    * When a clan earns an occupational hideout, the amount of Clan Fame earned is now 500 instead of 300.

    * When a clan wins a fortress via a fortress siege, the amount of Clan Fame earned is 200 instead of 100.

    * When a clan successfully destroys the ballista in a fortress, the amount of Clan Fame earned is now 30 instead of 15.

    * When an affiliated clan member comes in first at the Festival of the Dark, the amount of Clan Fame earned is now 200 instead of 100.

    * Clan Fame received for bringing Blood Alliance, Blood Oath, and Knight's Epaulettes to the clan traders Ilia and Mulia has been increased.

    * When a siegeable clan hall is lost, the maximum clan fame consumed has been changed to 1000 points.

 

source lineage2 official website

Posted

don't you remember in hidden sections a thread about sending others to other sites? that's what i ve said before. dont send everyone to other sites or whats this section's purpose.

Posted

wrong section yeah?

and what is the correct section?

It's the correct section and stop giving out direct links. Just reply with the text here and

 

Let me say something.

 

Here is off topiC section.

Everything is not related to this forum.

 

We have l2 general discussion dont we ?!

 

TopiC will be Moved.

I dont have move rights at off topiC section :@

 

Btw:

http://www.maxcheaters.com/forum/index.php?topic=30999.0

http://www.maxcheaters.com/forum/index.php?topic=32580.0

 

 

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  • Posts

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    • Your work is as good as your arrogance. If you didn't break 10 systems to fix 1, I would recommend aCis. Yes, I use aCis and I fixed a lot of things that you left aside to reorganize and rename things. You insist on recommending your broken public project. Don't do that because there are many people who dream of owning a server, and in aCis 409 every dream is broken. I've seen many people break things by using this. aCis 409 doesn't work at the basics. Water movement and flying movements are broken, which is the basics. Seven Sings is completely broken, Sieges need fixing, and worst of all, level 3 and 4 clan quests are bugged, besides other quests that you intentionally broke and still recommend. You are an excellent programmer, but your arrogance in feeling superior to everyone is killing you. Happy New Year to you, and be more transparent and honest when recommending this. I'm not sharing the corrections I made, nor my Geodata system, precisely because of your arrogance. I'll soon post a video of my Geoengine system, which you spent 12 years on and didn't finish. I can send you a list of everything you need to fix, but you're too arrogant for that because you're a superior God and don't accept advice from mortals.
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Actualización de configuración de proxy para comunicación con backend   Seguridad - Implementación de protección de credenciales en archivos de configuración - Agregados archivos de configuración de ejemplo sin datos sensibles - Creación de reglas .htaccess para proteger directorios sensibles - Implementación de validación de firma de webhooks - Agregadas medidas de prevención de inyección SQL - Implementación de mejoras de seguridad en sesiones   Detalles Técnicos - React 19.2.0 para componentes frontend - TypeScript para seguridad de tipos - Vite 6.2.0 para herramientas de construcción - PHP 7.4+ para procesamiento backend - SQL Server 2012+ para gestión de base de datos - Integración con SDK de MercadoPago - Arquitectura API RESTful   ---   Migration Notes / Notas de Migración   For Existing Installations / Para Instalaciones Existentes   **English:** If you are upgrading from a previous version, please follow these steps: 1. Backup your database before applying any changes 2. Run the database migration script (`database_setup.sql`) 3. Update your configuration file with new settings 4. Configure payment gateway credentials 5. Test the donation flow in sandbox mode before going to production 6. Review the security checklist before deployment   **Español:** Si está actualizando desde una versión anterior, siga estos pasos: 1. Realice una copia de seguridad de su base de datos antes de aplicar cambios 2. Ejecute el script de migración de base de datos (`database_setup.sql`) 3. Actualice su archivo de configuración con las nuevas opciones 4. Configure las credenciales de las pasarelas de pago 5. Pruebe el flujo de donaciones en modo sandbox antes de pasar a producción 6. Revise el checklist de seguridad antes del despliegue   ---   Known Issues / Problemas Conocidos   **English:** - Webhook notifications may experience delays during high traffic periods - Some payment gateways require manual configuration of webhook URLs - Character names are case-sensitive in the donation form   **Español:** - Las notificaciones de webhook pueden experimentar retrasos durante períodos de alto tráfico - Algunas pasarelas de pago requieren configuración manual de URLs de webhook - Los nombres de personajes son sensibles a mayúsculas/minúsculas en el formulario de donación   ---   Roadmap / Hoja de Ruta   Planned Features / Características Planeadas   **English:** - Admin dashboard for donation management - Automated refund processing - Subscription-based donations - Gift card system - Enhanced reporting and analytics - Mobile application support   **Español:** - Panel administrativo para gestión de donaciones - Procesamiento automatizado de reembolsos - Donaciones basadas en suscripción - Sistema de tarjetas de regalo - Reportes y análisis mejorados - Soporte para aplicación móvil   ---   Contributors / Contribuidores   This release includes contributions from the development team focused on creating a secure, user-friendly donation and voting system integrated seamlessly with the existing CMS.   Este lanzamiento incluye contribuciones del equipo de desarrollo enfocado en crear un sistema de donaciones y votación seguro y fácil de usar, integrado perfectamente con el CMS existente.   ---   Support / Soporte   **English:** For issues, questions, or feature requests, please refer to: - `PRODUCTION_SETUP_GUIDE.md` for setup instructions - `SECURITY_CHECKLIST.md` for security guidelines - `DONATION_DIRECT_SYSTEM.md` for technical documentation   **Español:** Para problemas, preguntas o solicitudes de características, consulte: - `PRODUCTION_SETUP_GUIDE.md` para instrucciones de configuración - `SECURITY_CHECKLIST.md` para pautas de seguridad - `DONATION_DIRECT_SYSTEM.md` para documentación técnica   ---   License / Licencia   This project maintains its original licensing terms. Please refer to the LICENSE file for details.   Este proyecto mantiene sus términos de licencia originales. Consulte el archivo LICENSE para más detalles.   ---   **Last Updated / Última Actualización:** January 5, 2026   **Version / Versión:** 1.1.3
    • Dragonic 2 – High Five is a fully custom private server, built with an original visual identity and integrated premium systems. We offer a stable, modern, and optimized experience, combining classic High Five gameplay with new features created especially for the community. The server is live and available to all players. You can access the official website here:  https://dragonic2.com/ If you encounter any bugs or issues, please report them so we can fix them as quickly as possible. Join the adventure and discover Dragonic 2 — High Five.
    • aCis (“another Crappy interlude server”) is a commercial project I would not use even if paid. l2jfrozen yes, a 10 year old, effectively dead project produces more reliable results and at least works. l2jhellas also works. aCis might as well be renamed KPMIS (“Keep Paying My Interlude Server”): endless fixes, freemium, and no realistic path to true L2OFF parity, but its recommended like hell. lucera is even better the downside is you just need to dive into code and no sources   lets leave it at that
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