mirrow Posted May 22, 2015 Share Posted May 22, 2015 (edited) Greeting people: I'm trying to edit .u files to give a class to a new NPC that I've made, for the Sequences it's not necessary to decrip, just want to make a class.u, or know the package syntax. Edited May 22, 2015 by mirrow Link to comment Share on other sites More sharing options...
◄√i®uS► Posted May 22, 2015 Share Posted May 22, 2015 you need to connect to compile the missing files for classes LineageWarrior Link to comment Share on other sites More sharing options...
mirrow Posted May 22, 2015 Author Share Posted May 22, 2015 How could I do that ? :-\ Link to comment Share on other sites More sharing options...
◄√i®uS► Posted May 22, 2015 Share Posted May 22, 2015 How could I do that ? :-\ this is done we can say easy, but because of ignorance of the English language, I can not explain to you. and do it for you, just no one would has online manuals, search, read, try ... Link to comment Share on other sites More sharing options...
DONALD TRUMP 2016 Posted May 22, 2015 Share Posted May 22, 2015 (edited) create a new class with the following code class default_npc extends LineagePawn; for name height displacement class big_npc extends LineagePawn Config(User); defaultproperties { NameOffset=15.00 } copy like lineagemonster.int and edit based off that rename the .int the same as your .u make sure the class names match ------- you can also just assign the npc a pre existing class (like monster3.monk_warrior) and edit the lineagemonster3 int so that monk_warrior uses a certain set of animations Edited May 22, 2015 by le memer master Link to comment Share on other sites More sharing options...
LightFusion Posted May 22, 2015 Share Posted May 22, 2015 (edited) create a new class with the following code class default_npc extends LineagePawn; for name height displacement class big_npc extends LineagePawn Config(User); defaultproperties { NameOffset=15.00 } copy like lineagemonster.int and edit based off that rename the .int the same as your .u make sure the class names match ------- you can also just assign the npc a pre existing class (like monster3.monk_warrior) and edit the lineagemonster3 int so that monk_warrior uses a certain set of animations LOL what the point of explaining this to leechers ;D ? you like new concurrence - and new noobs who can make what you trying to sell =) ? Edited May 22, 2015 by LightFusion Link to comment Share on other sites More sharing options...
vampir Posted May 22, 2015 Share Posted May 22, 2015 LOL what the point of explaining this to leechers ;D ? you like new concurrence - and new noobs who can make what you trying to sell =) ? Maybe guy who you have helped, will improve his skills and someday help you. Helping others is cool, in larger perspective it's always worth the effort :) Link to comment Share on other sites More sharing options...
LightFusion Posted May 22, 2015 Share Posted May 22, 2015 Maybe guy who you have helped, will improve his skills and someday help you. Helping others is cool, in larger perspective it's always worth the effort :) lol help me i doubt about that, he'l help me in opposite way... that more likly Link to comment Share on other sites More sharing options...
mirrow Posted May 23, 2015 Author Share Posted May 23, 2015 yeah , you´re god damm right on that, i'll try to do it. and try to learn it :D i did the last part that i got error and solve it , Link to comment Share on other sites More sharing options...
mirrow Posted May 23, 2015 Author Share Posted May 23, 2015 LOL what the point of explaining this to leechers ;D ? you like new concurrence - and new noobs who can make what you trying to sell =) ? i'm not going to sell nothig just trying to learn all i can about lineage, because i love this game and still playing interlude chronicle for about 10 years. Link to comment Share on other sites More sharing options...
SweeTs Posted May 23, 2015 Share Posted May 23, 2015 Locked. Link to comment Share on other sites More sharing options...
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