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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
Crytek ™
i use acis
i hawe in gs after some time this http://prntscr.com/744fmq
its normal or not? i wish to make weekly but not much know about it
my conf now set up like
#=============================================================
# Olympiad
#=============================================================
# Olympiad start time hour, default 18 (6PM).
AltOlyStartTime = 18
# Olympiad start time minutes, default 00.
AltOlyMin = 00
# Olympiad competition period, default 6 hours
# (should be changed by steps of 10mins).
AltOlyCPeriod = 2160000
# Olympiad battle period, default 6 minutes.
AltOlyBattle = 3600
# Olympiad weekly period, default 1 week.
AltOlyWPeriod = 60480000
# Olympiad validation period, default 24 hours.
AltOlyVPeriod = 8640000
# Time to wait before teleported to arena, default: 30 seconds.
AltOlyWaitTime = 30
# Time to wait before battle starts (at 20s characters receive buffs),
# default: 60 seconds.
AltOlyWaitBattle = 60
# Time to wait before teleported back to town, default: 40 seconds.
AltOlyWaitEnd = 40
# Rewarded points for the first Olympiad cycle, default: 18.
AltOlyStartPoints = 18
# Points allowed every week after first cycle, default: 3.
AltOlyWeeklyPoints = 3
# Required number of matches in order to be classed as hero, default: 9.
AltOlyMinMatchesToBeClassed = 9
# Required number of participants for the class based games, default: 5.
AltOlyClassedParticipants = 5
# Required number of participants for the non-class based games, default: 9.
AltOlyNonClassedParticipants = 9
# Reward for the class based games.
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 6651,50
AltOlyClassedReward = 6651,50
# Reward for the non-class based games.
# Format: itemId1,itemNum1;itemId2,itemNum2...
# Default: 6651,30
AltOlyNonClassedReward = 6651,30
# Rate to exchange points to reward item, default: 1000.
AltOlyGPPerPoint = 1000
# CRPs for heroes in clan, default: 300.
AltOlyHeroPoints = 300
# Noblesse points awarded to Rank 1 members, default: 100.
AltOlyRank1Points = 100
# Noblesse points awarded to Rank 2 members, default: 75.
AltOlyRank2Points = 75
# Noblesse points awarded to Rank 3 members, default: 55.
AltOlyRank3Points = 55
# Noblesse points awarded to Rank 4 members, default: 40.
AltOlyRank4Points = 40
# Noblesse points awarded to Rank 5 members, default: 30.
AltOlyRank5Points = 30
# Maximum points that player can gain/lose on a match, default: 10.
AltOlyMaxPoints = 10
# Olympiad Managers announce each start of fight, default: True.
AltOlyAnnounceGames = True
# Divider for points in classed and non-classed games, default: 3, 5.
AltOlyDividerClassed = 3
AltOlyDividerNonClassed = 5
# Enable skill protection
OlySkillProtect = False
# If true, then protect against these skills: (id1,id2,...)
OllySkillId = 0
# Disable the chat on olympiad games ?
DisableOlympiadChat = False
# Block augment skills in olympiad
BlockAugmentSkillsInOly = False
any good idea?
12 answers to this question
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