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Cannot Modify From Adena To Custom Coin

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Hello guys! I added a custom donator coin on my l2j server... The coin has now the id "91921". Also I modified etcitemgrp.dat and itemname-3.dat. Everything works great when I'm spawning that item in my inventory. I can see the coin, I can trade it, etc. I modified the xml file called 9125.xml from the multisell folder. In that file I got this code for eg:

<!-- Romantic Chapeau -->
  <item id="35">
    <ingredient id="57" count="200000000"/>
    <production id="8565" count="1"/>
  </item>

I modified this line -> <ingredient id="57" count="200000000"/> to <ingredient id="91921" count="3"/> 

 

When I'm accessing the shop, and click on Romantic Chapeau item, my game closes with the following error:

2015.5.7 17:58:03
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 1796 MHz with 3983MB RAM
Video : Intel(R) HD Graphics 4000 (1333)

General protection fault!

History: UUIDATA_ITEM::execGetSetItemIDList <- UObject::execClassContext <- (ToolTip Transient.ToolTip0 @ Function Interface.ToolTip.ReturnTooltip_NTT_ITEM : 11BE) <- UObject::ProcessEvent <- (ToolTip Transient.ToolTip0, Function Interface.ToolTip.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCTooltipManager::MakeTooltipInfo <- NCNameCtrl::SetNameData <- UUIAPI_MULTISELLNEEDEDITEM::execAddData <- UObject::execClassContext <- (MultiSellWnd Transient.MultiSellWnd0 @ Function Interface.MultiSellWnd.OnClickItem : 021F) <- UObject::ProcessEvent <- (MultiSellWnd Transient.MultiSellWnd0, Function Interface.MultiSellWnd.OnClickItem) <- NCItemWnd::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

What I did wrong?

Sometimes server/client has problems with such a huge numbers, try to don't excess 65535. But, while you are using l2jserver, I guess the H5, there are such big numbers. So, probably it's client fault. You could make something wrong regarding client files.

 

Moved to client section. I believe it's an client issue :P

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