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Posted (edited)

This server is since 2k10, and still same kind of bugs, maybe lets time spend some euroski from donate for server and stap fix "retail things" to "bella servers bugs?"  Seems like nobody from your gm team never saw retail server, bcs when i saw that bug reports i laught so hard. 

 

top legit soft 2k15

Edited by AchYlek
Posted

This server is since 2k10, and still same kind of bugs, maybe lets time spend some euroski from donate for server and stap fix "retail things" to "bella servers bugs?"  Seems like nobody from your gm team never saw retail server, bcs when i saw that bug reports i laught so hard. 

 

top legit soft 2k15

 

But have razer giveaway :happyforever:

Posted (edited)

But have razer giveaway :happyforever:

for his friends 

 

or fake, bcs they want open server before redemption, big good idea 2k15 :OOOOOOOOOOOOOOOO

Edited by AchYlek
Posted (edited)

for his friends 

 

or fake, bcs they want open server before redemption, big good idea 2k15 :OOOOOOOOOOOOOOOO

 

Oh damn, u destroy me bro, i want win this but im not his friend :/ fuck me live :happyforever: :happyforever: :happyforever:

Edited by Anitah
Posted (edited)

again same story, 30 reports at 1 day of beta = seems legit good soft ever. 

 

Not bugs, just not-configured - thats why its beta i think  :-beep- yeah:

Edited by bella
Posted

fail how play low rate server ?400 people and have x2 - x3 player online community code qq 

 

SOMETHING LIKE THAT 

 

QQ XAXA FAIL LINEAGE MXC AND OTHERS SITE DESTROY THE LINEAGE. 
Posted

fail how play low rate server ?400 people and have x2 - x3 player online community code qq 

 

SOMETHING LIKE THAT 

 

QQ XAXA FAIL LINEAGE MXC AND OTHERS SITE DESTROY THE LINEAGE. 

 

ROFL they got to the next phase, soon we dont need players lets spawn bots xDDDD

Posted

top serbidorki 2k15

 

forum copy and paste from l2dorn,

 

and also mucho love from bella <3

 

UQKarwV.png

 

 

QQ moar

Posted

Bella u should fix bugs . Its 1 week since ive posted them on forum. 20 of those bugs are from me and not eve 1/4 of them are fixed . Wanted to ask the reflect buffs will be 2 hours like on beta but not in gm shop ? kinda lame song of vengence and skin not to be in npc buffer but 2 hours . Either add them in gm shop or make them retail like ... i mean mostly song of vengence . 

Posted

Bella u should fix bugs . Its 1 week since ive posted them on forum. 20 of those bugs are from me and not eve 1/4 of them are fixed . Wanted to ask the reflect buffs will be 2 hours like on beta but not in gm shop ? kinda lame song of vengence and skin not to be in npc buffer but 2 hours . Either add them in gm shop or make them retail like ... i mean mostly song of vengence . 

i want gm shop with reflect buffs too :OOOO

 

:not bad:  :not bad:  :not bad:  :not bad:

Posted

Bella u should fix bugs . Its 1 week since ive posted them on forum. 20 of those bugs are from me and not eve 1/4 of them are fixed . Wanted to ask the reflect buffs will be 2 hours like on beta but not in gm shop ? kinda lame song of vengence and skin not to be in npc buffer but 2 hours . Either add them in gm shop or make them retail like ... i mean mostly song of vengence . 

 

Scheduled restart for update tonight.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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