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Posted

whats the fastest way to connect (i have both h5 and ertheia clients) ... updater on h5 seems like taking ages...is there a patch i can download like luna?

Looks like our dwarfies got you covered on our boards?

 

@LegendKay, I can't move the thread, a moderator will have to.

Posted

A few more updates and fixes have gotten in since my last update here. Here they are:

 

Update 36 [Released 29 June 2015, 23:30]

Issues sorted out with this update:

- I'm able to reach clan and ally members with my AoE attacks on siege grounds.

- My Spezion's Claw are not using Soulshots/Spiritshots, are not considered fists and, when having an SA, do not increase any stat.

- I'm unable to apply Special Abilities on my Spezion's Claw.

- Hydro Strike is missing its debuff land rate, resulting in the skill making use of its power as base land rate for its effects.

- Wind Blend, during the first 3 seconds, is not increasing resistances againt physical skills.

- AoE skills not dealing damages are currently taking off the hide effect from surrounding characters, but should not.

- When logging in on my dual class, my certificate skills are missing till I get back to my main class.

 

Other updates getting in:

- The Formal Wear has been added to Lorain's Costumes collection.

 

Update 35 [Released 27 June 2015, 23:30]

Issues sorted out with this update:

- I'm able to have unlimited equipment bonuses by messing around with the temporary deleveling function.

- Warped Space currently lowers the speed to 1 instead of lowering it by 50%, and, characters are able to get out of the bubble.

- Lindvior's Earring is missing the reflect debuffs and reflect magical damages effects.

- Elemental Resistance from Aeore Cardinals current do not stack with the version from Isses, but should.

- Skills dealing damages over time are not currently removing the sleep effects on the affected character.

- Divine Storm currently roots the target instead of paralyzing it.

- Spezion is missing his drops.

- The spoil rates appears to be x1.

 

Other updates getting in:

- Using Mana Potions while Arcane Barrier is up is no longer possible.

- Skills cooldowns will now be reset upon resurrection in the mini games.

- The Soul Bottles for both Queen Ant and Orfen have been increased from 25% to 75%.

 

Update 34 [Released 25 June 2015, 22:00]

Issues sorted out with this update:

- I'm able to drop down raid bosses HP by 70% in one shot by throwing them a little Seal of Limit along an Heal.

- The scrolls used to restore an equipment appearance are currently messed up.

- I'm unable to use my Divine Protection Elixir in the mini-games.

 

Other updates getting in:

- Elcyum will now drop at a 2.5% rate when killing a player in the mini games.

- Jolie will now announce when someone bids for an auction.

- The Magic Gem now allows you to modify configurations. We're starting with a single configuration, allowing you to automatically loot stackable items (except our custom currencies) directly into your Warehouse.

- Giant's Energy have been made tradeable.

 

Update 33 [Released 23 June 2015, 15:30]

Issues sorted out with this update:

- I'm unable to use Deceptive Blink & Wind Blend while stunned.

- Hydro Strike currently only roots my target, making it impossible to move but it should also make it impossible to attack.

- I'm keeping my Divine Elixir effect when entering the Olympiads.

- I'm able to reset sleeps using my Reset skill.

- I'm unable to summon a Tree of Life while Lumi is around. Lumi should disappear and the Tree of Life should show up.

- I'm unable to cast Party Resurrection while having no target. It should not require a target.

- I'm unable to input the armors/costumes appearances sold from Lorain and Jolie into an Appearance Stone, to be used as template to remodel my armor.

- Death Gate should last 30 seconds, but currently lasts 15.

- Juices are not currently considered Potions, making it possible for them to bypass the mini games potions checks.

- Clone Attack requires me to maintain CTRL press when attempting to use it on monsters, and, flags when used on them.

- Clarity and Resistance of Saha should not replace the level 2 to 4 ISS buffs.

- Servitor Major Heal currently automatically chooses which summon to heal.

- Replace currently automatically chooses which summon to use to switch location.

- I'm unable to cast my marks on un-flagged targets.

- Certain AoE skills are reaching unflagged, low level characters.

- Certain AoE skills are reaching clan members when PvPing in Towns.

- I'm unable to cast my skill Mass Curse Gloom.

- I'm able to enchant No-Grade items through Jolie.

 

Other updates getting in:

- Friendly skills now bypasses the target level/class restrictions.

- The minimum amount of players required to enter the night time instance of zaken has been lowered from 56 to 14.

 

Update 32 [Released 20 June 2015, 23:00]

Issues sorted out with this update:

- I'm unable to target dead players by shift-clicking them.

- When using a skill meant to be cast on a single party or clan member, on a party/clan member summon, it reaches the owner instead.

- In boosted hunting grounds, the system now checks there isn't already too many of the most wanted monsters nearby before spawning any more.

- When I attempt to create a dwarven manufacture shop, my character instantly stands back up.

 

Other updates getting in:

- Equippable items will no longer drop when being added to your inventory while it is full. This will fix the "my brooche dropped on the ground after compound" issue.

- Lorain will now reward you with 3 Divine Protection Elixirs for participating to the mini games.

- Lorain now sells Appearance Stones. They allow you to change a weapon/armor appearance to the appearance of another, of the same, or lower grade.

- Lorain now sells the Infinity Talisman, and can upgrade it all the way up to Longing. The chance to obtain an Insanity Talisman when compounding two Longing Talismans is 8%.

- You will now earn Giant's Energy at a 70% rate upon kill when playing the mini games.

 

Update 31 [Released 19 June 2015, 13:30]

Issues sorted out with this update:

- Spezion minions do not currently drop the Giant's Cannonballs.

- Stun breaks basically from the first hit on target when on the awakened classes.

- Once enchanted, skills missing their data for the magical level gets a magical level of... 0 - influencing their effect land rates, if any.

- Characters not participating in the mini games are able to pick up the mini game loots.

- I'm unable to equip Kamael weapons while on a Kamael subclass on a character of a race other than Kamael.

- R-Crystals are missing from the Luxury Shops.

 

Other updates getting in:

- Certain auctions are now adena-only.

- During the non-team based events, players will now be spread a bit further away from enemies when respawning.

 

Update 30 [Released 17 June 2015, 23:30]

Issues sorted out with this update:

- Skills affecting clan members currently reaches targets during the mini games without teams.

- I'm not getting my HP/MP/CP filled up after respawn in the mini games (Battles, Deathmatch and Team Survival) running without buffs.

- I'm not getting my HP/MP/CP filled up when entering the Survivals running with full buffS.

 

Other updates getting in:

- Lorain can now upgrade your Lv. 1 Brooch to the Lv. 2 Brooch, just like the Lv. 2 Brooch can be upgrade to the Lv. 3 one.

- Lorain can now exchange your Glittering Medals for Medals, and vice-versa.

- Jolie, the Ancient Merchant, is now accepting Golden Apigas on the auctions.

- Jolie will now have more items up for auctions. Learn more on this here.

- Tauti now drops its Fragments. The chance is 100% for one, up to two, to drop. You'll need 10 of those to make a Tauti Weapon through the Maestro Ishuma, at Gludio Airship Field.

 

Update 29 [Released 15 June 2015, 23:00]

 

Issues sorted out with this update:

- My cleanse skills are not removing DoT effects.

- Gemstones currently have a weight, but should not.

- My character collision radius/height updates to the one of the class original race when getting on a temporary level.

- I'm unable to switch gears while identity crisis is up.

 

Other updates getting in:

- Top killer in Survival, Battles and Team Survival will now be announced.

- The registration times for the Mini Games has been increased from 5 to 10 minutes.

- Mini games will now occur once per hour. 10 minutes registration, 20 minutes gameplay and a 30 minutes break.

- Lorain will no longer PM you about the mini games. You'll received system messages instead.

- When the awakened classes are used during the mini games, the only available buff rules will now be Buffless and "Awakened" Buffs.

- The chances for the mini games to happen at high levels (76 - 99) is now higher than the chance for a mini game to happen at low levels. This still needs some tweaking.

 

Update 28 [Released 14 June 2015, 23:00]

 

Issues sorted out with this update:

- My attacks with pole deals no damages if an unreachable player is nearby.

- When using my summon(s) skills, I can't see their re-use on the summon(s) window.

- Healing Melody is not reaching me when I do not target myself.

- I'm unable to use friendly skills on myself while hidden, it always take me out of hide.

- Skills dealing damages over time will now remove the hide effects from your target.

- Steel Mind damages increase effect is not currently working.

- Distortion is not currently working.

- Heavy Punch is not currently working.

- I'm seeing some naked human male models here and there from time to time, looks like leftovers from Clone Attack.

- Raid Hearts, from the Mini Raids, are not currently dropping at a 2.5% rate. There is a 2.5% chance for the category containing the raid heart to unlock, and then another 2.5% chance for the Raid Heart to drop.

- On my Female Soulhound, after awakening, then going on a temporary level, I'm getting the male versions of the previous classes.

- My Spiritshot & Blessed Spiritshots are not being consumed by certain skills.

 

Other updates getting in:

- Invisible characters are now visible to party, command channel, clan and alliance members.

- Your level will now be automatically adjusted when entering the mini games.

- Wind Blend effect has been updated (to match Infinite Odissey) - during the first 3 seconds, it will now grant 50% damage reduction, during the last 7 seconds, you'll become invisible.

- Deceptive Blink re-use delay has been made twice higher (was 10 seconds buffed up - it now is 20 seconds).

- Chaos Essence (item used to change a class) can now be used at Youska, the World Manager.

- You can now only received a reward for killing the same player in a mini game once during a certain time frame.

 

Update 27 [Released 12 June 2015, 23:00]

 

Issues sorted out with this update:

The following skills currently have a cast-time, but should be instant:

- Fake Death

- Silent Step

 

The following skills currently can not be used unless the target is unfriendly:

- Powerbluff

- Shadow Flash

- Shadow Chase

- Clone Attack

 

- Toggle skills currently display an animation upon activation, but should not.

- Skills supposed to auto attack after use currently auto attack even if the target do not meet the criteria (unflagged target, for example).

- Vampirics do not currently work with Blows.

- Blood Stab should be use-able no matter your position but currently requires you to be behind your target.

- Skills supposed to be avoided when in a safe radius (such as Tauti Ultra Typhoon) are not currently supported.

Posted

Some more! %5E1.gif

 

Update 37 [Released 3 July 2015, 02:30]

Issues sorted out with this update:

- I'm able to deal damages using high grade weapons and physical skills while on a low level.

- My summons keep attacking the target they were attacking when I die, but should stop.

- I'm unable to see dwarven manufacture titles on self and surrounding characters.

- In the mini games, when disarmed, I'm unable to re-equip my hero weapon.

- Hero skills cooldown are currently being reset upon resurrection in the mini games.

- Clan wars currently have a duration, but should not.

- Progressive Heal currently crit, but should not.

- Progressive Heal should require a target but currently do not.

- Progressive Heal power currently do not get lowered for each target it heals.

- Chain Heal type skills currently do not sort targets - the most injured ones should be heal first.

- Chain Heal type skills should be using the first target HP recovered amount to recover the rest of the targets HP.

- Chain Heal type skills should be affecting targets within 400 range of your actual target, but currently affects targets around the caster within a 900 range.

- I'm unable to use unfriendly skills on clan/alliance members even when pressing CTRL.

 

Other updates getting in:

- Blessed Scroll of Resurrection cast time has been increased from 1 second to 5 seconds.

- The Healing Formula has been corrected. It is now ~98% accurate to retail - twice less powerful than it used to be.

 

The following zones will now throw you to the nearest town if you are too high level:

- The Ant Nest & Wasteland (Max. Level 48)

- Cruma Tower (Max. Level 58)

- Sea of Spores (Max. Level 58)

- Tower of Insolence (Max. Level 80)

- Antharas Lair (Max. Level 85 - Non-Awakened)

- Forge of the Gods (Max. Level 85 - Non-Awakened)

 

The following epic bosses were given new additional drops:

- Queen Ant

- Core

- Orfen

- Baium

- Antharas

- Valakas

 

This is the items you can now get from them:

- Giant's Energy (50 min., 100 max. - 100% Chance)

- Elcyum (5min., 10 max. - 100% Chance)

 

The High Level Raid Boss System has been modified:

- From now, the system will be rotating between two places - Orbis Temple and the Primeval Island. First hour, a boss level 85+ will spawn in the Orbis Temple. Next hour, Uruka will spawn in the Primeval Island. Then back to Orbis. Then Primeval Island. Etc.

 

- Uruka drops have been adjusted to match the ones from the Orbis Temple Raid Bosses.

- The Primeval Island can now only be accessed by characters level 85, non-awakened max.

Posted

Pom pom pom...

 

Update 38 [Releasing 6 July 2015]

Issues sorted out with this update:

- I'm unable to re-summon the cubics I already have on myself till they fade off.

- Recovery Aura is not currently increasing HP Recovery.

- Reflecting damages higher than your P.Def should not be possible, but currently is. Note that this rule do not apply when having Spike Shield, Final Ultimate Defense or a Lindvior Earring.

- The killing blow should not reflect damages at all, but currently do, still, for physical attacks and blows.

- No damages are reflected when a skill capping damages is active.

- I'm unable to target monsters by shift clicking them when they're dead, it shows their drop list and do not set the target.

- I'm unable to teleport to towns/villages where the Castle is in Siege, but should be able to.

- I'm getting ported to Giran when playing a mini game in a level-restricted zone while higher level than the maximum level for that zone.

- Shadow Slash knockdown currently lasts 1 second instead of 3.

- Many debuffs are still not being cleansed by cleanses.

- Many debuffs are not currently being reflected even though they should be.

- There's a 1% chance to fail manifacturing an item with the 100% Recipes.

- I'm getting Silenced when having the Disperse, Polymorph, Transform and Mass Transform effects.

- While the Transform or Mass Transform is up on my character, it should be... hardly controlable. But I'm able to move as if I wasn't debuffed.

- Daring Sonata, Daring Song, Daring Dance and Frenzied Daring Sonata are missing the 10% reflect damage effect.

- Shocking Blow is not currently removing the invincible effects from target.

- An issue is causing debuffs land rate to be lower than they're supposed to be.

- Base Stats (STR, INT, etc.) bonuses are currently off. They've been corrected and should now match retail.

- I'm unable to receive Resistance of Saha when Holy Attack Resistance is up. Both simply disappears.

- Seal of Limit do not currently limit the HP recovery for the heals recovering by percentage.

- All Eternal Belts for PvP Defense do not currently decrease damages for physical skills.

- If a player disconnects during the Istina raid, there are some chances that no drops will be given upon death.

- Battle Rhapsody and Battle Rhapsody Dance currently stacks but should not.

- Fear currently gets removed when being hit, but should not.

 

When using the following transformation skills, my skills disappear for the whole transformation duration:

- Quick Escape

- Disperse

- Polymorph

- Transform

- Mass Transform

 

They shouldn't disappear. They should simply be grayed out and un-useable.

 

I'm unable to use the following skills while pressing CTRL on unflagged targets:

- Shadow Slash

- Justice Punishment

- Mass Freezing Strike

- Lightning Strike

- Mass Lightning Strike

 

The following skills have an unfriendly (debuff) behavior when looking up targets instead of attack:

- Riot Shield

 

Other updates getting in:

The following hats sold by Lorain are not giving the adviced stats:

- Angel Circlet (P.Def, M.Def, Evasion)

- Demon Circlet (P.Atk, M.Atk, Accuracy)

 

- Cloaks appearance can now be modified using Armors Appearance Stones.

- Hats appearance can now be modified using Armors Appearance Stones.

- The amount of recipes you can learn has been made unlimited.

- Lindvior will now drop between 75 to 150 Lindvior's Scale upon death.

- The maximum level for Sea of Spores has been increased from 58 to 66.

Posted

<3

 

Haven't seen your dwarfie face on our boards for a while!

 

Honestly I wasn't too impressed when the whole Ertheia thing with all those R99 armors and new-ish things was announced as I'm trying to completely avoid G.o.D. chronicles and everything related to them, but seeing how well this project turned out... I'll consider jumping in as well, for once %5E1.gif

Posted

Honestly I wasn't too impressed when the whole Ertheia thing with all those R99 armors and new-ish things was announced as I'm trying to completely avoid G.o.D. chronicles and everything related to them, but seeing how well this project turned out... I'll consider jumping in as well, for once %5E1.gif

If there's any other worth-playing Ertheia server left around, Dreams is the one to go for!

Posted

Phoenix, even though running on a Ertheia client, is not an Ertheia server. We used this client because of the... countless possibilities for expensions it gives us. You will find the old Lineage II you're used to as well as the new. The game do not revolve around the maximum level on Phoenix.

 

BTW! Our dwarfies are... fucking magic!

 

 

According to them, the sacrifice of an old, grumphy dwarf helps bypassing AQ random respawn time window of 6 hours!

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