Jump to content

Recommended Posts

Posted

Note:

1. This will not give you hero skills or allow you to buy a hero weapon. It will just give you the heroic glow.

2. Tested, working properlly.

3. If you dont know how to add a pack use search...Dont ask here

4. Credits to l2jforum.

 

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 1901)

+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy)

@@ -488,6 +488,11 @@

 

private boolean _noble = false;

private boolean _hero = false;

+

+ /** Special hero aura values */

+ private int heroConsecutiveKillCount = 0;

+ private boolean isPermaHero = false;

+ private boolean isPVPHero = false;

 

/** The L2FolkInstance corresponding to the last Folk wich one the player talked. */

private L2FolkInstance _lastFolkNpc = null;

@@ -1971,6 +1976,13 @@

public void setPvpKills(int pvpKills)

{

_pvpKills = pvpKills;

+

+ // Set hero aura if pvp kills > 100

+ if (pvpKills > 100)

+ {

+ isPermaHero = true;

+ setHeroAura(true);

+ }

}

 

/**

@@ -4678,6 +4690,14 @@

 

stopRentPet();

stopWaterTask();

+

+ // Remove kill count for special hero aura if total pvp < 100

+ heroConsecutiveKillCount = 0;

+ if (!isPermaHero)

+ {

+ setHeroAura(false);

+ sendPacket(new UserInfo(this));

+ }

return true;

}

 

@@ -4897,6 +4917,13 @@

     {

         // Add karma to attacker and increase its PK counter

         setPvpKills(getPvpKills() + 1);

+       

+        // Increase the kill count for a special hero aura

+        heroConsecutiveKillCount++;

+       

+        // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura

+        if(heroConsecutiveKillCount > 4)

+        setHeroAura(true);

 

         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter

         sendPacket(new UserInfo(this));

@@ -8715,6 +8742,22 @@

{

return _blockList;

}

+

+ public void reloadPVPHeroAura()

+ {

+ sendPacket(new UserInfo(this));

+ }

+

+ public void setHeroAura (boolean heroAura)

+ {

+ isPVPHero = heroAura;

+ return;

+ }

+

+ public boolean getIsPVPHero()

+ {

+ return isPVPHero;

+ }

 

public void setHero(boolean hero)

{

Index: java/net/sf/l2j/gameserver/serverpackets/UserInfo.java

===================================================================

--- java/net/sf/l2j/gameserver/serverpackets/UserInfo.java (revision 1901)

+++ java/net/sf/l2j/gameserver/serverpackets/UserInfo.java (working copy)

@@ -337,7 +337,7 @@

 

         writeD(_activeChar.getClanCrestLargeId());

         writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I

-        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); //0x01: Hero Aura

+        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); //0x01: Hero Aura

 

         writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode

         writeD(_activeChar.getFishx()); //fishing x

 

I personally modded it to give more than heroic glow...Something like on 5 pvps - hero glow, 10 pvps - +5k HP, 50 pvps - UD effect...and so on...When Ill finish it Ill post that one too

 

 

Also some info in case you dont really know what's there...

 

+ // Set hero aura if pvp kills > 100

+ if (pvpKills > 100)

 

This will give you hero glow on 1st pvp if you got over 100...Like you log in, you got 100 and on the 101th youre hero.

 

 

-------------

 

+        // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura

+        if(heroConsecutiveKillCount > 4)

 

This will give you hero glow on pvp kills ONLY if you have done more than 4 in a row...Once you died, the count is reloaded and your shine is gone. Feel free to change it.

 

Posted

i just read all and i have 1 question what the hell is boolean?

 

btw nice addons u have done... also we can just edit it to make it harder like

 

+      // Set hero aura if pvp kills > 300

+      if (pvpKills > 300) 

 

xD nice work

 

now i just want to know what the ... minds boolean and what happend if i change any of those xD

Posted

First of thanx for the karma ^^

 

Boolean is the type of the function...

Boolean means that the function is true/false.

 

as could be seen here...

 

    private boolean _noble = false;

    private boolean _hero = false;

 

Or here...

 

+   private boolean isPermaHero = false;

+   private boolean isPVPHero = false;

 

Posted

ye...I miss-spelled it in the first post. If you got more than 100 pvp kills and you make the 101th you will get hero glow. There isnt a 5 killing spree needed anymore. Altho if you delog it will dissapear and you must make the 102th kill and so on. Im not really sure about it but as far as there is no code in the EnterWorld, the code should be as I said above.

 

About the skills, no...you get no skills.

 

Yes, after restart you lose your hero glow...If you want it to still be there you can add a code in EnterWorld.java

 

Something like

 

if (activeChar.getPvpKills() > 500)

{

setHeroAura(true);

}

 

 

Posted

at revision (actual one) 2465

the java/net/sf/l2j/gameserver/serverpackets/UserInfo.java  DONT exist !

 

I found only : \java\net\sf\l2j\gameserver\network\serverpackets\UserInfo.java

 

Is the same ?

 

How I can do it ? LoL ?

 

 

EDIT :

 

Here is the Error I got :

 

untitledJYkVKRV.JPG

 

 

I used this Version of your code :

 

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java  (revision 2465)

+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java  (working copy)

@@ -488,6 +488,11 @@

 

    private boolean _noble = false;

    private boolean _hero = false;

+  /** Special hero aura values */

+  private int heroConsecutiveKillCount = 0;

+  private boolean isPermaHero = false;

+  private boolean isPVPHero = false;

 

    /** The L2FolkInstance corresponding to the last Folk wich one the player talked. */

    private L2FolkInstance _lastFolkNpc = null;

@@ -1971,6 +1976,13 @@

    public void setPvpKills(int pvpKills)

    {

      _pvpKills = pvpKills;

+     

+      // Set hero aura if pvp kills > 100

+      if (pvpKills > 100)

+      {

+        isPermaHero = true;

+        setHeroAura(true);

+      }

    }

 

    /**

@@ -4678,6 +4690,14 @@

 

      stopRentPet();

      stopWaterTask();

+     

+      // Remove kill count for special hero aura if total pvp < 100

+      heroConsecutiveKillCount = 0;

+      if (!isPermaHero)

+      {

+        setHeroAura(false);

+        sendPacket(new UserInfo(this));

+      }

      return true;

    }

 

@@ -4897,6 +4917,13 @@

    {

        // Add karma to attacker and increase its PK counter

        setPvpKills(getPvpKills() + 1);

+     

+        // Increase the kill count for a special hero aura

+        heroConsecutiveKillCount++;

+     

+        // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura

+        if(heroConsecutiveKillCount > 4)

+          setHeroAura(true);

 

        // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter

        sendPacket(new UserInfo(this));

@@ -8715,6 +8742,22 @@

    {

      return _blockList;

    }

+  public void reloadPVPHeroAura()

+  {

+      sendPacket(new UserInfo(this));

+  }

+  public void setHeroAura (boolean heroAura)

+  {

+      isPVPHero = heroAura;

+      return;

+  }

+  public boolean getIsPVPHero()

+  {

+      return isPVPHero;

+  }

 

    public void setHero(boolean hero)

    {

Index: java/net/sf/l2j/gameserver/serverpackets/UserInfo.java

===================================================================

--- java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java  (revision 2465)

+++ java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java  (working copy)

@@ -337,7 +337,7 @@

 

        writeD(_activeChar.getClanCrestLargeId());

        writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I

-        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); //0x01: Hero Aura

+        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); //0x01: Hero Aura

 

        writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode

        writeD(_activeChar.getFishx()); //fishing x

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Posts

    • never met a programmer that doesnt know english xD and as he said his knowledge and skills are beyond our imagination xD
    • nice work, welcome back to world of lineage development @melron 😄
    • He's likely baiting you to download his source full of backdoors indeed
    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
  • Topics

×
×
  • Create New...