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Online is now around 300. Still low but it has gone up a bit. Dunno why would you complain about boxes, 1 main + 1 buffer + 1 off-shop is really all you need. At least the staff is very active, they constantly ban bots and it's not like there's anothe IL low rate worth joing anyway (besides ru projects)

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stable server , rising community , retail like! reccomended to join!! no donates - no cheats.

Great job admins!

 

Great job 1-post bot!

 

Btw,XP still x5?

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The double exp only lasted 3 days, so yeah it's x5. There are 3-4 clans recruiting atm but no academies yet. Most wanted classes atm are spoilers and supports. Best thing about this server is the staff activity.

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Hello fellow reader, all im here to do is to tell u that if u're really looking for something to remind u of how l2 should actually be just like it was back then, if you are looking for a stable server with very active, friendly and caring staff,

then look no further. L2 Dawn has a growing community and is certainly worth playing. And just to make things clear im just a player there. 

 

Anything u need let me know in-game,

Nickname:   Sadon (Tyrant)

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Hello fellow reader, all im here to do is to tell u that if u're really looking for something to remind u of how l2 should actually be just like it was back then, if you are looking for a stable server with very active, friendly and caring staff,

then look no further. L2 Dawn has a growing community and is certainly worth playing. And just to make things clear im just a player there. 

 

Anything u need let me know in-game,

Nickname:   Sadon (Tyrant)

 

Etzi brebei?

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We've optimized the main website to fit any screen size, including mobile devices.
The website is fully prepared, SEO friendly for our upcoming advertising campaign of the summer.
You'll be able to vote more easily. Our website opens voting pages as a pop up, so that you can vote and close the pop up once done voting - saving you time and energy.

See for yourself on l2dawn dot com

Edited by vaselineboy
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    • As i was going through some old files i found this code that i made a while ago its pretty simple and can be improved for sure but i got no interest on it anymore .   The code checks what type of life stone it is Mid High Top etc. and augments the weapon based on the augment rate of your server if its a skill it will disarm weapon and show you the name and type of skill .   for example player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name);   you also have to register it on your net.sf.l2j.gameserver.handler.ItemHandler.java   registerHandler(new FastAugmentation());   and on your items xml file e.g gameserver/data/xml/items/8700-8799.xml   add this add this <set name="handler" val="FastAugmentation" /> It should be like this <item id="8762" type="EtcItem" name="Top-Grade Life Stone: level 76"> <set name="material" val="LIQUID" /> <set name="weight" val="2" /> <set name="price" val="4800000" /> <set name="handler" val="FastAugmentation" /> <set name="is_stackable" val="true" /> <cond msgId="113"> <player level="76" /> </cond> </item>   it can be easily adapted for any l2j pack the code above is for aCis 398? if not mistaken   BACKUPCODE package net.sf.l2j.mods.itemhandlers; import net.sf.l2j.gameserver.data.xml.AugmentationData; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.SayType; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; /** * @author RKolibri */ public class FastAugmentation implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); Augmentation topLs = AugmentationData.getInstance().generateRandomAugmentation(76, 3); Augmentation highLs = AugmentationData.getInstance().generateRandomAugmentation(76, 2); Augmentation midLs = AugmentationData.getInstance().generateRandomAugmentation(76, 1); Augmentation noGradeLs = AugmentationData.getInstance().generateRandomAugmentation(76, 0); InventoryUpdate iu = new InventoryUpdate(); int ls = item.getItemId(); if (weapon == null) { player.sendMessage("You have to equip a weapon first."); return; } if (weapon.getItem().getCrystalType().getId() <= 3) { player.sendMessage("Fast Augmentation available only for A and S grade Weapons!"); return; } if (weapon.isHeroItem()) { player.sendMessage("Hero weapons can't be augmented!"); return; } if (weapon.isAugmented()) { removeAug(playable); } else { player.destroyItem("Consume", item.getObjectId(), 1, null, false); Augmentation augmentation; if (ls == 8762) { augmentation = topLs; } else if (ls == 8752) { augmentation = highLs; } else if (ls == 8742) { augmentation = midLs; } else if (ls == 8732) { augmentation = noGradeLs; } else { return; } weapon.setAugmentation(augmentation); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); if (weapon.getAugmentation().getSkill() == null) { player.sendMessage("No luck try again!"); } else { checkAugmentResult(playable); } } } public static boolean removeAug(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); InventoryUpdate iu = new InventoryUpdate(); weapon.getAugmentation().removeBonus(player); weapon.removeAugmentation(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); return true; } private static void checkAugmentResult(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); String name = weapon.getAugmentation().getSkill().getName(); boolean isChance = weapon.getAugmentation().getSkill().isChance(); boolean isActive = weapon.getAugmentation().getSkill().isActive(); boolean isPassive = weapon.getAugmentation().getSkill().isPassive() && !isChance; InventoryUpdate iu = new InventoryUpdate(); String type; if (isChance) { type = "CHANCE"; } else if (isActive) { type = "ACTIVE"; } else if (isPassive) { type = "PASSIVE"; } else { return; } player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name); player.broadcastPacket(new SocialAction(player, 3)); player.disarmWeapon(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); } public static void sendMessage(final Player player, final String message) { player.sendPacket(new ExShowScreenMessage(message, 3000, ExShowScreenMessage.SMPOS.TOP_CENTER, true)); player.sendMessage(message); } }   Pastebin   Have fun and enjoy Author : RKolibri Credits : RKolibri  
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