Jump to content

Recommended Posts

Posted

Hi people, I have some questions about the StaticMeshes and scripts from L2.

 

1. The GoD+ usx packages are built in versión 125, but the old usx are buit in 123. Of course, when I try to put a 125 in a H5 client, it crashes. Is there any way to made it readable by L2? I think it's more complicated than touch some headers. Rebuild the whole usx is a option but... a time consuming one.

 

2. Is there any way to modify a "Object" Property from a Unreal Script .u file? And an "Array"? That will make me skip the StaticMesh problem :)

 

Thanks in advance! I hope that someone can help me without asking for 100$ :p

Posted

Hi people, I have some questions about the StaticMeshes and scripts from L2.

 

1. The GoD+ usx packages are built in versión 125, but the old usx are buit in 123. Of course, when I try to put a 125 in a H5 client, it crashes. Is there any way to made it readable by L2? I think it's more complicated than touch some headers. Rebuild the whole usx is a option but... a time consuming one.

 

2. Is there any way to modify a "Object" Property from a Unreal Script .u file? And an "Array"? That will make me skip the StaticMesh problem :)

 

Thanks in advance! I hope that someone can help me without asking for 100$ :P

i will help u for 99$ 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..