Jump to content

Recommended Posts

Posted (edited)

I've been recommended to post the changelogs here and I think it's a good idea, so there we go. Changelog #66!
 

And this is it! The changelog you've all been waiting for! The radical changes!

Summarizing, the open world farm now is going to become much easier, which benefits mostly newbies. Some open world bosses might be falling too easily now, which is going to be looked at if it becomes a problem

We have also been updating tons of formulas and data stat-wise, which means that the balance now will be completely different (and that doesn't mean 100% good yet, but from now on specific adjustments will be possible in no time).

 

General Changes:

  • Base run speed of all races increased by 8%

  • HP, MP and CP regenerations per second are now retail-like (much higher)

  • Base m.crit rate of all classes increased by 25%

  • Heroes cannot use Chaos Essences anymore

  • All classes maximum HP/MP/CP values updated to be retail-like

  • STR/CON/DEX/INT/MEN/WIT stat bonuses updated to be retail-like

  • Debuff land rate formulas updated to be more retail-like

  • "Look for PvP!" button renamed to "Go to PvP!"

 

Skill Changes:

  • Lots of Enchant Routes that were giving debuff resistances and were giving incorrect amounts over +11 have been fixed

  • Mass Hell Binding: Now the cast is correctly stopped and targets released

  • Mass Hell Binding land rate increased

  • Snow Storm/Tornado/Black Pool/Soul Barrage won’t stop casting if your target dies.

  • Transform now makes your movement attempts inaccurate

  • You can't move out of Warped Space anymore

  • Battle Rhapsody and Battle Rhapsody Dance don't stack anymore

 

Economy/Farm Changes:

  • Increased all drop-rates by 10x

  • Exp rate increased by 10x

  • SP rate increased by 5x

  • Adena rate increased by 2x

  • Valakas HP has been reduced to half

  • All monsters resistances/endurance lowered by a significant amount

  • Currency exchange rates have been updated, giving more value to Bloody Pa’agrio

  • Dimensional Door awarded Shiny Coins have been tripled

  • Card shops have been removed

  • All existing cards in the game have been replaced by Bloody Pa'agrios

Edited by Pere
Posted

This server just needs competent staff, i don't doubt about developing skills but about the answers on forums and so on.

Been there with some people from my CP they doing nothing so we left like 40% or more from server and now they try to attract people with this kind of changelogs...

Keep in mind what i said here, there is no thing such hate just this. GL

Posted

Thanks for your feedback. I would suggest you to take a look at it nowadays. 2 weeks ago the staff organization has changed drastically, so maybe you notice a better care.

 

If not, our apologies. That's all we can do.

Posted

well,with the last changelogs alot of good and new things came out.idk for sure what was the prob before and i dont realy care either,but right now server goes in the right dirrection.i still hope to see the tenkai with 700+ online like it was when they first opened it.they should have made all these changes since they re-opened it?ofc,and i`m preety sure even pere agrees with that,but i think its never too late.keep up the good work...

Posted

Yeah, I agree with you. We shouldn't have rushed the beta but well... that's how it went. And as you can see we're still in time to fix our mistakes ^^

Posted (edited)
And here we come, with some more improvements/fixes and our first iteration on class balance!

All the PvE and PvP damage changes done in this changelog are a first attempt to achieve more class diversity in both PvE and PvP. They have been a lot, so it's very likely that some is wrong. We will be adjusting the balance on every changelog. Also keep in mind that we're NOT going to listen to any of your balance complaints. What we do to check balance is to look at the damage logs and each class usage. So dear drama queens, step aside!

 

General Changes:

  • Boss defenses cannot be lowered to less than half with debuffs anymore
  • Pet Window bug fixed
  • Damage Dealer reward enhanced: 200 Shiny Coins
  • Venir's Talisman sold in the dimensional door shop changed from level 1 to level 8
  • All existing Venir's Talismans stage 24 have been downgraded to stage 16 (sorry guys, having this one in the auctions was a huge failure we must correct)
  • "Mage" summons now have a correct projectile attack display
  • DoT Damage is now correctly displayed on the screen
  • Sigel PvE (non-boss) damage dramatically increased
  • Yul PvE  (non-boss) damage slightly increased
  • Feoh PvE  (non-boss) damage significantly increased
  • Iss PvE  (non-boss) damage significantly increased
  • Wynn PvE  (non-boss) damage slightly increased
  • Aeore PvE  (non-boss) damage dramatically increased
  • Sayha's Seer PvE (non-boss) damage significantly increased
  • Sigel PvP damage dramatically increased
  • Tyrr PvP damage slightly increased
  • Feoh PvP damage slightly increased
  • Iss PvP damage significantly increased
  • Wynn PvP damage slightly increased
  • Aeore PvP damage dramatically increased
  • Sayha's Seer PvP damage slightly increased
  • Wynn (and its summons) received PvP damage slightly decreased
  • Critical damage bonus was not working properly at all. It's now been fixed
 

Skill Changes:

  • Last Attack won’t flag players anymore
  • Blessing of the Exalted is now an enhanced version of Noblesse Blessing, as it should.
  • Stuns cannot be cancelled by skill impacts anymore
  • Servitor Share summon stat changes can now be noticed instantly
  • Wynn Superior Weapon Mastery now gives the proper stats when using Blunt/Dual-Blunt Weapon
  • Shadow Fake Death fixed
  • Sustain - Corrected target type
 

Economy/Farm Changes:

  • All items dropped in amounts higher than 1 are going to be distributed among all the party members, as they were Adena
  • Blue Eva and Bloody Pa’agrio added to the Premium Shop
  • Some epic drops have been slightly decreased
  • Blessed Enchant Scrolls removed from the Premium Shop
Edited by Pere
Posted

Race appearances! As I promised to most of you, they're here! From now on your ugly Iss Dominator will have the possibility to look like a cute female dwarf ;)

 

We've also removed the temporal solution to wars, but they're still to be worked on.

 

General Changes:

- The "Change Race" premium service has been added. It basically consists on making you look like another race, but keeping all your real race stats and passives

- A bug allowing summons to attack doors when not supposed to has been fixed

- From now on awakened Kamaels can use the sex change premium service

- Wars can be cancelled again as they could 3 weeks ago, until we finish with the war system rewrite

- Jewel enhancement shops now accept any enchant level and keep it

 

Skill Changes:

- Wynn Superior Weapon Mastery extra attack is granted only for big blunt weapons, not dual blunt ones

- Magic Hold SA land rate has been fixed

Posted
Changelog #69, codename: Love in the Pool Party. With the appearance stones price change we want to give you an incentive to purchase some of them and join the pool party!

 

We have also performed some little changes in the PvP damage, being the most important one a small decrease of all damage. That way we'll give healers an easier life and favor endurance classes a bit over bursters/assassins.

 

The economy has also been changed significantly. Now we've decided to give value to the silver shilens by adding a very expensive but unique item: the Ruler's Authority.

 

And we've also given more incentive to the Primeval Isle's altar: the bosses are easier now, and their drops are much better.

 

Ok, so let's go for the changes! Enjoy:

 

General Changes:

  • Pool party event! Swim suits will appear in your inventoris and you can use them as appearances for your gear with the now so cheap appearance stones!
  • VIP events have been removed from the game
  • From now on everyone has the same running speed (180) at Stalked Stalkers events
  • Valakas door fixed
  • Overall PvP damage slightly decreased
  • Feoh PvP damage boost has been decreased (it's still a boost, but very tiny)
  • Othell Rogue PvP damage slightly increased
  • Chrono Campana appearance stone fixed
  • Chrono Darbuka appearance stone fixed
  • Chrono Maracas appearance stone fixed
 

Skill Changes:

  • Hides don't cancel themselves anymore
  • Mark of Trick fixed
  • Teleport/rush skills will more rarely bug you into the terrain when you cast them in zones without geodata
 

Economy/Farm Changes:

  • Talisman Abundance moved from the Dimensional Door shop to the World Altars shop
  • Auctions are back (without the Venir's Talisman lvl 24)
  • The bosses from the altar at Primeval are now easier to kill and have better drop
  • Superior Giant's Codex Chapter 2 are now dropped by the PI altar
  • Now all item counts can go over 2.1kkk like adena
  • Added Ruler's Authority to the Luxury Shop (Misc)
  • General Appearance Stones of all grades are now sold in the Events Shop for Bloody Pa'agrios
Posted
And now let's go back to the beginning! All the balance changes have been reverted because of this changelog, and now we'll be collecting your PvP data in order to balance the game again. Please, understand that we're still in balancing progress and that most probably warriors will be ruling the server after this changelog. We know that and the next changelog is going to fix it.

 

General Changes:

  • Antharas' HP increased
  • Lindvior's HP increased
  • All class custom damage bonuses have been reset
  • Website user panel's option "Repair Character" has been fixed
  • An option to disable your weapon's enchant glow has been implemented in the player panel, as well as its command (.disableweaponglow)
 

Skill Changes:

  • Physical skill damage formula completely reviewed: now it matches official and makes skills benefit a lot more from p.atk
  • Blow skill damage formula completely reviewed: now it matches official and makes blows benefit a lot more from p.atk
  • Combo Skills now are used when using their normal combo-related skill (e.g. Armor Destruction for Tyrr Warriors)
  • Flash now cancels the target of EVERYONE who has its user target and makes him untargetable for 5 seconds no matter the distance. In addition, it cancels the target of all nearby enemies no matter what they were targeting.
  • Clone Attack’s hide is not removing your debuffs nor staying when attacking/attacked anymore
  • Sacrifice’s power enchant route has been fixed (it was healing less than it should)
  • Chance enchant bonuses are relative percent additions, not absolute ones, so that if before 60% + 10% (+10 chance bonus) was 70% now it will be 60% + 10% of 60% = 66%
  • All Focus enchant routes have been implemented
  • All Wild enchant routes have been implemented
  • All Counter enchant routes have been implemented
  • All Penalty enchant routes have been implemented
  • Windy Refuge’s Major enchant route has been implemented
  • All remaining Distance enchant routes have been implemented
  • Most of the remaining Chance enchant routes have been implemented
  • All Mind enchant routes have been implemented
  • Plunder implemented as damage skill
 

Item Changes:

  • Limited time boss jewels were not giving any magical defense. Now they do
  • Glorious Cloak was giving more defense than it should and it has been fixed
  • Tauti’s weapons’ stats have been updated. Their attack is a tiny bit higher and they have much better accuracy.
  • Lindvior Dual Dagger’s (all versions) attack has been updated (it’s a bit higher)
  • Exalted cloak now gives more physical and magical defense
 

Economy/Farm Changes:

  • Garbage drops removed from the altar bosses
  • Hair Accessory Appearance Stone is now at the events shop with the other appearance stones
  • The Vote NPC is back!
 

  • 2 weeks later...
Posted
Tons of changes everywhere! We've been fixing a big bunch of bugs, as well as adding some new stuff, balancing the classes a bit and improving the economy. So better check yourselves ^^

 

General:

  • You can do as many damage dealer records as you want. If someone is good at it and picks multiple classes' prizes including your main, it's not his fault nor ours, but yours at most.
  • Summons' buff slots increased by 8
  • From now on when you're allowed inside a boss zone you can re-log into it for the next 2 hours without being kicked from it (no more disastrous mass disconnects)
  • Glorious cloak is no longer going to be removed from your inventories
  • Monsters will no longer get their animations bugged
  • From now on players will be able to see their invisible party members
  • Summons will no longer continue attacking players after they use a hide skill
  • Now you can see your buffs in the target window when you target yourself
  • Clan and alliance crests are not displayed on summons anymore
  • Client updated to the latest version
  • Atelia monsters' nerf reduced a bit (they're a bit stronger now but still nerfed)
  • Primeval Altar bosses' nerf removed
  • Wynn PvP defense boost slightly reduced (it's still boosted)
  • Yul Archer PvE damage has been slightly increased
  • Yul Archer PvP damage has been slightly increased
  • All PvP damage nerf has been reduced a bit (now everyone will deal some more damage during PvP, but it's still nerfed)
 

Skill Changes:

  • M Crit rate bonus of certain buffs like Valakas' Necklace passive has been fixed
  • Flash and other untargetability skills no longer affect your party members
  • Summon Death Gate is now targetable and killable
  • Avenging Cubic's root land rate increased
  • Devil’s Sway and Reset now have a 100% land rate
  • Devil’s Sway and Reset now work on a wider range of debuffs
  • Heavy punch never triggered while under Steel Mind. That's been fixed
  • “Lightning Force has worn off.” spam is gone
 

Item Changes:

  • Durandia Shield has been added to the Events Shop (with appearance purpose)
  • Durandia Sigil has been added to the Events Shop (with appearance purpose)
  • From now on you can apply full dress items as chest appearances with normal armor appearance stones
 

Economy/Farm Changes:

  • All currency exchange rates have been updated
  • Open World bosses' Blue Eva drop drastically increased
  • Open World bosses' Apparition stones drop removed
  • All Apparition stones drop rate reduced
  • Open World bosses now drop Superior Giant's Codex - Mastery Chapter 2
  • Hidden Chests (Treasure Chest Event) now drop around 200 million SS, a bunch of Giant Codex - Mastery of all chapters and 1-2 random Blessed Scrolls
 

Posted
General Changes:

  • From now on hint announcements will be every 20 minutes, not 5
  • From now on grade penalty will make practically all magic skills fail
  • Active offline custom stores will no longer be removed when the server restarts
  • Hidden Chests are now better distributed around the world and can even spawn in towns
 

Skill Changes:

  • Wynn Summoner’s Weapon Mastery now gives the +105% pAtk bonus only when you’re using two-handed blunt weapons.
  • Yul Archers' Superior M. Def. now gives +25% mdef as it should
  • Final Ultimate Evasion Wind Walk enchant route implemented
  • Petrification bug fixed
 

Item Changes:

  • La Vie En Rose's Radiant Brooch added to the luxury shop
  • La Vie En Rose's Jewelry Box now has a chance to become one of the new jewels' boxes (Tanzanite and Vital Stone effects are not implemented yet)
  • All weapons previously described as "Other" type are now considered swords
  • Scrolls of Blessing are now stackable
  • Gemstones' weight updated to 0
  • From now on armor appearance stones can be used to give appearances to cloaks
 

Posted

Okay Ill write a small personal review

-helpful people

-not too much online, mostly you see people on the last hunting zone

-easy to get basic stuff but then you need to find a clan or attend events [which most of times dont run because of lack of people]

-you need patience because you'll be 2hit until you get your stuff

-i dont think there are any big bugs (maybe bullseye worns off after a second but idk)

 

Yea so its sad there is not more people, it would be fun, The lvling zones and farms are empty. Also you need a lot of farm, instances, events.

  • 2 weeks later...
Posted

It would be great if u made easier farm... or epics. Anything. Theres nothing to encourage newbs. Mobs on raiders hit u 40k , u cant also kill the ones on atelia. Its hard to get rubys, talismans [there should be something like u pay extra Shilen coins for more chance], raid boss jewels..

If you go events [if they start] u are 1shotted by old people. Really. Do something t.t

Posted

Good code and good host, but incompetent staff is the main drawback. We can barely accept GM giving away some random stuff or Moderator playing ingame, but in end game, there is nothing to do besides going bullying some newbies or waiting a week for Grand boss (that nobody bothers to pvp for because everyone just need to wait and pick). 

 

In short, if you wanna test out god features, then I'd recommend it. But to pvp or to install for long, better save your time.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...