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Posts
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Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ? The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could. If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid. Hope I was short enough, 🧂🤡.
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Hi guys, this is a CMS im sharing for lineage 2 servers, im tired of the crap i see on new release servers. Dont let me start on the IA developed ones lmao. 📋 Description Free and open source template to create landing pages for Lineage 2 private servers. Designed with a dark fantasy theme and modern animations. ✨ Current Features This FREE version includes: Complete Landing Page - Professional design ready to use Multi-language Support - Spanish, English, Portuguese Dark Fantasy Theme - With animated UI elements Server Information - Rates, features, and rules Olympiad Ranking - Rankings display Download Section - For game client Skins and Animations Gallery Streaming Widget - Twitch/Kick integration Fully Customizable - Via configuration files ❌ Not Included in Free Version ❌ User Registration System ❌ Online Players Counter ❌ Donation Panel 💎 Premium Integrations IntegrationPrice Registration System $50 USD Online Players Counter $50 USD Donation Panel $50 USD 📧 Contact: https://gh0tstudio.com 🛠️ Tech Stack Technology Version Description React 19.2.0 UI Library TypeScript 5.8.2 Static typing Vite 6.2.0 Build tool TailwindCSS CDNCSS Framework Lucide React 0.554.0 Icons i18next 23.16.0 Internationalization react-i18next 15.1.0 React bindings for i18n All documentation provided for AI AGENTS to make changes on the ui texts and so on. u can have a look on the cms fully working with donation panel, online count and register via: https://crmlineage2.vercel.app/ https://github.com/6h0T/CRM-LINEAGE2-FREE If u are in the lookings to develop a unique website for ur projects, u can dm me or contact me throw my socials on my profile. all code has encrypted references so any type of rebranding, copying or selling without authorization will result in take downs
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Hello dude, i can help u out, i reached to u via DM, my studio is https://gh0tstudio.com i have worked with almost 40 brands on developing Private Lineage and Mu online servers, dashboard for vote pages and more. I sent u some examples too
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L2 TARTARUS - HTML DESIGN L2 KOMBAT - ANIMATED BORDER L2 SERENITY - ANIMATED LOGO L2 ARCANE - COMMUNITY BOARD L2 AMERIKA - ADVERTISING BANNER L2 ZERON - ADVERTISING BANNER
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SOCNET — 生日快乐! 感谢您一直陪伴我们! 为期一周的礼物、奖励和折扣盛宴! 今天我们庆祝SOCNET项目的生日——而礼物属于您! 我们为所有服务准备了超强优惠: ⭐ SOCNET STORE — 商店 (网站/Telegram) 1. 优惠码BIRTHDAY — 20%折扣 可用于购买任何商品! 2. 大额购买礼品 在任意商品上消费$200,即可任选一件价值不超过$10的商品——免费赠送! 3. 在我们商店主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 ➡ 1个论坛 = $1余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 ⭐ SOCNET SMM 面板 1. 充值 = 奖励 充值$100并获得+$5余额。 充值后请在面板内创建工单。 2. 在我们的 SMM 面板主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 ➡ 1个论坛 = $1余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 ⭐SOCNET STARS — Telegram Stars/Premium 购买机器人 1. 大额购买 = 巨额奖励 单笔购买>1000 Stars,即可获赠+100 Stars! 购买后请联系支持。 2. 在我们 Stars 购买机器人的主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 发表评论: ➡ 1个论坛 = +50 Stars余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 ⭐SOCNET SMS 虚拟号码服务 1. 充值赠送奖励 充值$50即可获赠+$10。 充值后只需联系支持即可。 2. 在我们的 SMS 服务主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 ➡ 1个论坛 = $1余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 让我们一起庆祝吧! 活动有效期为2025年12月02日至12月07日(含)。 不要错过——这是全年最优惠的条件! 新闻: ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp 频道: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器: https://discord.gg/y9AStFFsrh 联系方式 & 支持: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
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Question
ThelwHelpRePaidia
hello how can i make this buffer not to heal dead players and players when they are in combat?
here is the script
import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jfrozen.gameserver.datatables import SkillTable from com.l2jfrozen.util.database import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest qn = "9999_NPCBuffer" NPC=[9999] ADENA_ID=57 QuestId = 9999 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9999: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 0 or st.getPlayer().getLevel() < 1 : htmltext = "<html><head><body>You dont have enough Adena,<br> or your level is too low. You must be 40 or higher.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #Wind Walk if event == "2": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5242,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Decrease Weight if event == "3": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5217,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Shield if event == "4": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5238,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Might if event == "5": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5231,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Mental Shield if event == "6": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5230,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Bless the Body if event == "7": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5212,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Bless the Soul if event == "8": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5213,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Magic Barrier if event == "9": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5229,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Concentration if event == "10": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5215,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Berserker Spirit if event == "11": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5210,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Bless Shield if event == "12": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5211,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Vampiric Rage if event == "13": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5240,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Acumen if event == "14": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5206,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Empower if event == "15": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5220,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Haste if event == "16": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5225,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Guidance if event == "17": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5224,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Focus if event == "18": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5221,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Death Whisper if event == "19": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5216,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Agility if event == "20": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5208,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Clarity if event == "21": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5214,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Advanced Block if event == "22": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5207,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Kiss of Eva if event == "23": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5228,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Greater Shield if event == "24": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5223,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Wild Magic if event == "25": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5241,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Regeneration if event == "26": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5232,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Holy Weapon if event == "27": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5227,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Greather Might if event == "28": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5222,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Chant of battle if event == "30": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5270,3).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Shielding if event == "31": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5281,3).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Fire if event == "32": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5274,3).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Flame if event == "33": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5275,3).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Fury if event == "34": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5276,2).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Evasion if event == "35": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5273,3).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Rage if event == "36": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5279,3).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Revenge if event == "37": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5280,3).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Vampire if event == "38": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5283,4).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Eagle if event == "39": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5271,3).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Predator if event == "40": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5278,3).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Spirit if event == "41": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5282,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Victory if event == "42": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5269,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of Magnus if event == "43": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5277,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #War Chant if event == "44": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5284,3).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Earth Chant if event == "45": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5272,3).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Chant of life if event == "46": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5305,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Body Avatar if event == "47": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5306,6).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Profecy of Fire if event == "48": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5285,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Profecy of Wather if event == "49": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5286,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #profecy of Wind if event == "50": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5287,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Blessing of Queen if event == "51": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5300,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Blessing of Seraphim if event == "52": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5301,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Gifth Queen if event == "53": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5302,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Gifth Seraphim if event == "54": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5303,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Holy Resistance if event == "55": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5226,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Unholy Resistance if event == "56": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5239,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Resist Aqua if event == "57": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5233,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Resist Wind if event == "58": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5235,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Resist Fire if event == "59": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5234,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Resist Poison if event == "60": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5236,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Elemetal Protection if event == "61": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5219,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Arcane Protection if event == "62": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5209,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Divine Protection if event == "63": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5218,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Invigor if event == "64": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5307,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Resist Shock if event == "65": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5237,4).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Pa'agrio Gifth if event == "66": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5292,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Blessing if event == "67": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5289,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Glory if event == "68": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5293,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Tact if event == "69": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5297,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Wisdom if event == "70": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5308,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Protection if event == "71": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5304,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Rage if event == "72": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5295,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Vision if event == "73": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5299,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Haste if event == "74": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5294,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Eye if event == "75": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5291,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Soul if event == "76": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5296,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Emblem if event == "77": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5290,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Fist if event == "78": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5288,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Pa'agrio Victory if event == "79": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5298,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Dance of Warrior if event == "80": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5243,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Dance of Inspiration if event == "81": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5249,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Dance of Mystic if event == "82": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5251,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Dance of Fire if event == "83": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5247,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Dance of Fury if event == "84": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5248,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Dance of Concentration if event == "85": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5245,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Dance of Light if event == "86": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5250,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Aqua Guard if event == "87": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5244,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Earth Guard if event == "88": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5246,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Dance of Vampire if event == "89": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5254,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Dance of Protection if event == "90": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5252,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Siren's Dance if event == "91": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5253,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) #Song of Earth if event == "93": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5255,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Song of Life if event == "94": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5260,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Song of Water if event == "95": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5267,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Song of Warding if event == "96": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5266,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Song of Wind if event == "97": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5268,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Song of Hunter if event == "98": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5258,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Song of Invocation if event == "99": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5259,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Song of Vitality if event == "100": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5265,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Song of Vengeance if event == "101": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5264,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Flame Guard if event == "102": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5257,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Storm Guard if event == "103": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5263,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Song of Meditation if event == "104": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5261,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Song of Champion if event == "105": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5256,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Song of Renewal if event == "106": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(5262,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) #Fighter Buffers if event == "107": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(5242,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5231,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5230,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5229,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5238,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5240,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5225,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5224,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5222,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5216,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5212,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5292,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5210,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5208,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5269,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5280,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5288,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5221,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5237,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5243,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5247,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5248,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5249,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5252,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5254,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5255,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5258,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5256,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5262,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5265,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5266,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5268,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Mage Buffers if event == "108": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(5242,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5238,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5230,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5212,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5213,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5229,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5215,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5210,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5211,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5206,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5220,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5214,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5207,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5223,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5241,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5277,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5280,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5237,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5292,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5303,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5255,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5266,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5265,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5256,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5263,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5261,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5251,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5245,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5253,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(5250,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "109": st.takeItems(ADENA_ID,0) return "1.htm" st.setState(COMPLETED) #Cancel if event == "110": st.getPlayer().stopAllEffects() return "1.htm" st.setState(COMPLETED) #Noblesse Blessing if event == "111": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Restore CP/HP/MP if event == "115": st.takeItems(ADENA_ID,0) st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp()) st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp()) return "1.htm" st.setState(State.COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)5 answers to this question
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