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Google: how to edit .u files

LightFusion is the key, but ofc he never help in this way, keep dreaming, he only stay here like a clown and nothing more  :happyforever: , he feel like a god because know it but well, anyone in his world, he's not in real life I think, he keep in game world  :-X  take care my friend LightFusion we respect you  :rage:

Posted (edited)

633.gif

 

You guys have absolutly no idea of what your handling with, i'l give you a hint - the game is made on Unreal Engine 2.5, and all the interfaces, windows, other stuff, is coded on C++, but some is Coded on UnrealScript, pseudo C++. And if your either not fammiliar on how Unreal Engine Store data in theyr packages using unrealScript, you will not be able to do anything far from just changing a value from 0 to 9, cause to get more complicated stuff you need to complitly understand how the data stores, how it could be enlarged, and how properly it should be writed/interpritated, thats a lot of stuff, so its just so funny to see you thinking that you get any further... 

Edited by LightFusion
Posted

What are you using to edit interface.u? I tried messing around with it (decrypt, edit, re-encrypt), but the game constantly crashes.

It crashes because you have changed amount of characters in the whole file. You can add some lines, but you need to remove some too to don't get critical error.

Posted

It crashes because you have changed amount of characters in the whole file. You can add some lines, but you need to remove some too to don't get critical error.

Could you explain that please?

 

Does somebody know the solution for this error, please? 

ucc_batch_exp_error.jpg

Posted

After decrypting Interface.u and adding 1 new char(for example ";" somewhere) you will get error which will look for example like this:

The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.(Bad name index -2/8545)

History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad 4409772)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::LoadPackage <- XMLDataManager::CreateFrameWndScript <- XMLUIManager::CreateWindows <- NConsoleWnd::InitializeXMLUI <- NConsoleWnd::Initialize <- NConsoleWnd::Init <- UGameEngine::InitConsole <- UGameEngine::Init <- InitEngine

But, if you will add somewhere ";" and remove 1 other char, then error will not appear

You can remove for example the comments(example: "//debug("//////////////////////////test_etc////////////////////////");")

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