Well i want to take away the html from code because i want to make one AIO npc you will have this code+some other thinks but if html is on code is impossible
So i want take out the code .. code is :
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.actor.instance;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import java.util.Collection;
import java.util.NoSuchElementException;
import java.util.StringTokenizer;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import javolution.text.TextBuilder;
/**
* @author
*
*/
public class L2PscDonateInstance extends L2FolkInstance
{
public L2PscDonateInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(final L2PcInstance player, String command)
{
if(player == null)
{
return;
}
if(command.startsWith("dlist"))
{
info(player);
}
if(command.startsWith("donate"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String quantity = null;
int pin1 = 0;
int pin2 = 0;
int pin3 = 0;
int pin4 = 0;
String message = "";
quantity = st.nextToken();
try
{
pin1 = Integer.parseInt(st.nextToken());
pin2 = Integer.parseInt(st.nextToken());
pin3 = Integer.parseInt(st.nextToken());
pin4 = Integer.parseInt(st.nextToken());
}
catch(NumberFormatException enf)
{
player.sendMessage("Enter a valid pin.");
return;
}
catch(NoSuchElementException enf)
{
player.sendMessage("Enter a valid pin.");
return;
}
try
{
while(st.hasMoreTokens())
message = message + st.nextToken() + " ";
String fname = "data/donates/"+player.getName()+".txt";
File file = new File(fname);
boolean exist = file.createNewFile();
if(!exist)
{
player.sendMessage("You have already sent a donation , GMs must check it first");
return;
}
FileWriter fstream = new FileWriter(fname);
BufferedWriter out = new BufferedWriter(fstream);
out.write("Character Info: [Character: "+ player.getName() +"["+ player.getObjectId()+"] - Account: "+ player.getAccountName()+" - IP: "+player.getClient().getConnection().getInetAddress().getHostAddress()+"]\nMessage : donate "+ quantity +" "+ message + " "+ pin1+ " "+ pin2+ " "+ pin3+ " "+ pin4);
out.close();
player.sendMessage("Donation sent. GMs will check it soon. Thanks...");
Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers();
for (L2PcInstance gms : pls)
{
if(gms.isGM())
gms.sendMessage(player.getName() +" sent a donation.");
}
}
catch(Exception e)
{
e.printStackTrace();
}
}
}
@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget())
{
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
player.sendPacket(new ValidateLocation(this));
}
else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false))
{
player.setLastFolkNPC(this);
showHtmlWindow(player);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
private void showHtmlWindow(L2PcInstance activeChar)
{
TextBuilder tb = new TextBuilder();
NpcHtmlMessage html = new NpcHtmlMessage(1);
tb.append("<html><head><title>Donation Manager</title></head><body><center><table width=\"250\" bgcolor=\"000000\"><tr><td align=center><font color=\"6fd3d1\">Easy Donation With Paysafe Card</font></td></tr></table>_______________________________________<br><br><table width=\"250\"><tr><td><font color=\"ddc16d\">Select Donation amount:</font></td><td><combobox width=80 height=17 var=amount list=5-Euro;10-Euro;15-Euro;20-Euro;25-Euro;50-Euro;100-Euro;></td></tr></table><br><br><font color=\"ddc16d\">Paysafe Card Pin:</font><table width=\"250\"><tr><td><edit var=\"pin1\" width=50 height=12 type=number></td><td><edit var=\"pin2\" width=50 height=12 type=number></td><td><edit var=\"pin3\" width=50 height=12 type=number></td><td><edit var=\"pin4\" width=50 height=12 type=number></td></table><br><br><multiedit var=\"message\" width=240 height=40><br><br><button value=\"Donate!\" action=\"bypass -h npc_" + getObjectId() + "_donate $amount $pin1 $pin2 $pin3 $pin4 $message\" width=95 height=21 back=\"bigbutton_over\" fore=\"bigbutton\"><br><button value=\"Donation List\" action=\"bypass -h npc_" + getObjectId() + "_dlist\" width=95 height=21 back=\"bigbutton_over\" fore=\"bigbutton\"><br><font color=\"a1df64\"></font></center></body></html>");
html.setHtml(tb.toString());
activeChar.sendPacket(html);
}
private void info(L2PcInstance activeChar)
{
TextBuilder tb = new TextBuilder();
NpcHtmlMessage html = new NpcHtmlMessage(1);
tb.append("<html><head><title>Donation Manager</title></head><body><center>blablabla<br><br><br><br><br><br><br><br>name</center></body></html>");
html.setHtml(tb.toString());
activeChar.sendPacket(html);
}
}
I delete the tb.append line (html)
I change the html.setHtml(tb.toString()); to html.setFile("merchant/10000");
and i make htm file on Merhant/10000 (sorry for htm code mess but i copy/past it ...
Well the html work's fine but when i click Donate it doesnt work at all .. the normal is to send the psc pin on stat/donates .. but nothink .. not even players.message
I know is litlle difficult and huge but if you can help .. thanks
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There's a ton of such topics if you search for them. I guess people have less interest in seeing or answering the same questions all over again. While your topic is well struced, I suggest you using search. You'll find lots of information and how players sees it.
Yes, I do have several interface design previews available. However, most of them are part of ongoing projects that haven’t reached the release stage yet, so they’re currently under NDA.
Thank you so much for your kind words and support! 🙏
It truly means a lot and motivates me to keep pushing forward and creating even more unique work.
The real issue is that trust has been broken, and that’s why the community isn’t as lively. The forum used to be full of activity, but now it’s quiet, not because people don’t care, but because they don’t feel safe or respected anymore.
Over time, I’ve realized the problem isn’t the community, it’s the management. There’s been a lack of transparency, and honestly, a breach of trust when it comes to handling user information.
I found out that sensitive data like IP addresses and personal details have been shared between admins without properly protecting people’s privacy.
This type of behavior destroys the trust.
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SQL Developer
Hello i have this code who include's html ..
Well i want to take away the html from code because i want to make one AIO npc you will have this code+some other thinks but if html is on code is impossible
So i want take out the code .. code is :
I delete the tb.append line (html)
I change the html.setHtml(tb.toString()); to html.setFile("merchant/10000");
and i make htm file on Merhant/10000 (sorry for htm code mess but i copy/past it ...
Well the html work's fine but when i click Donate it doesnt work at all .. the normal is to send the psc pin on stat/donates .. but nothink .. not even players.message
I know is litlle difficult and huge but if you can help .. thanks
Edited by L2LostWard5 answers to this question
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