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Posted (edited)

1: ok now i open the question but imposible select class :S. i try with this code but nothing.

 

d6JLnw.jpg

    engine.openquestion;
    delay(500);
    engine.dlgsel('Orc Raider.');
    delay(500);
    engine.dlgsel('Orc Raider');
    delay(500);
    engine.dlgsel(1);
    delay(500);
    engine.bypasstoserver ('Orc Raider.');
    delay(500);
    engine.bypasstoserver ('bypass -h Orc Raider.');
    delay(500);      
    engine.bypasstoserver ('-h Orc Raider.');

or https://imageshack.us/i/pad6JLnwj

 

2: ok

3: i don't understand :S

4: ok 

 

Ty a lot

Edited by varrakuda
Posted (edited)

Hi, 

is it possible to use hotkeys in scripts?

I'd like to start the following script only if i hit a hotkey, lets say "B".

Edit: I tried Script.Suspend and Script.Resume but i dont know how to assign a hotkey.

var i:integer;
begin
  for i := 0 to CharList.Count - 1 do begin
     if Charlist.items(i).attackable and ((User.DistTo(Charlist.Items(i)) < 400))
     and  not Charlist.items(i).dead then begin
      engine.settarget(Charlist.items(i));
end;
end;
end.
Edited by jorvus
Posted

 

Hi, 

is it possible to use hotkeys in scripts?

I'd like to start the following script only if i hit a hotkey, lets say "B".

Edit: I tried Script.Suspend and Script.Resume but i dont know how to assign a hotkey.

var i:integer;
begin
  for i := 0 to CharList.Count - 1 do begin
     if Charlist.items(i).attackable and ((User.DistTo(Charlist.Items(i)) < 400))
     and  not Charlist.items(i).dead then begin
      engine.settarget(Charlist.items(i));
end;
end;
end.

yeah you need waitaction

var 
 KeyCode, k: integer;
begin
while true do begin
delay(150);
Engine.WaitAction([lakey], KeyCode, k);
  if (KeyCode = $31)  then begin   //key 1
  //
  // do something
  //
  end;
end;
end.

at this case it must be like

var 
 KeyCode, k: integer;
 i:integer;
begin
while true do begin
delay(150);
Engine.WaitAction([lakey], KeyCode, k);
  if (KeyCode = $31)  then begin   //key 1
  //
  for i := 0 to CharList.Count - 1 do begin
     if Charlist.items(i).attackable and ((User.DistTo(Charlist.Items(i)) < 400))
     and  not Charlist.items(i).dead then begin
      engine.settarget(Charlist.items(i));
      end;
      end;
  //
  end;
end;
end. 
Posted

hi, if posible take or save something in warehouse?.

 

Thanks a lot.

 

 

with cracked not posible, about new bot i dont know probably not posible too

 

mmm ok. i try to send all with mail but dont work you know why?

var
y, id, total: Integer;
item: tl2Item;

begin
  if (y=0) then begin
    for id := 1 to 20000 do
      if inventory.user.byid(id, item) then begin
        total := item.count;
        engine.sendmail('calvo', 'theme','text', [id, total]);
      end;
  end;     
end.

and if posible send mail whit 2 or more diferent items (coal, charcoal and adena)?

Posted

mmm ok. i try to send all with mail but dont work you know why?

var
y, id, total: Integer;
item: tl2Item;

begin
  if (y=0) then begin
    for id := 1 to 20000 do
      if inventory.user.byid(id, item) then begin
        total := item.count;
        engine.sendmail('calvo', 'theme','text', [id, total]);
      end;
  end;     
end.

and if posible send mail whit 2 or more diferent items (coal, charcoal and adena)?

you need send mail like

engine.sendmail('calvo', 'theme','text', [57, 1]); //57 adena id, 1 count

about +random item, i dont know

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string_params={[icon.skill19120];[icon.skill19121];[icon.skill1045];[icon.skill1352];[icon.skill0231];[icon.skill0233];[icon.skill0234];[icon.skill1354];[icon.skill1229];[icon.skill1304];[icon.skill19165];[icon.skill19127];[icon.skill1542];[icon.skill0986];[icon.skill19132];[icon.skill_exp_sp_up];[icon.skill0335];[icon.skill10044];[icon.skill1532];[icon.skill_potion_up];[icon.skill0528];[icon.skill1086];[icon.skill19139];[icon.skill19130];[icon.skill0193];[icon.skill0030];[icon.skill1077];[icon.skill19140];[icon.skill10655];[icon.skill0330];[icon.skill4278];[icon.skill19127];[icon.skill1388];[icon.skill1356];[icon.skill0758];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1499];[icon.skill1085];[icon.skill1059];[icon.skill19130];[icon.skill1303];[icon.skill1501];[icon.skill0214];[icon.skill19160];[icon.skill0330];[icon.skill19127];[icon.skill0046];[icon.skill1355];[icon.skill0945];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1500]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[IconPanel] string_params={[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2]} sub_node_end sub_node_begin paramType=109 unk=0 nodeName=[LevelDesc] array_params={{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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