Jump to content

Recommended Posts

Posted (edited)

 

engine.gohome(rtclanhall); // when u die for go ch
Engine.UseItem(736); // Use Soe change Id for Id SoeCH
Engine.EnterText('/unstuck'); // for ustuck

Edited by BouKipiKe
Posted

hi adr, i whant try to make script lvl 1 too lvl 40 for farm clan reputation.

can u help me, i dont have any idea how can i make function for buy armor, weapon,shots ... at npc when i m lvl 20 and how can i Equip the stuff.

and how can check my lvl ( if user.lvl(20); ).

 

a lot of question need alot of answer :) thx again :)

Posted

hi adr, i whant try to make script lvl 1 too lvl 40 for farm clan reputation.

can u help me, i dont have any idea how can i make function for buy armor, weapon,shots ... at npc when i m lvl 20 and how can i Equip the stuff.

and how can check my lvl ( if user.lvl(20); ).

 

a lot of question need alot of answer :) thx again :)

this will help for you http://l2bot.eu/ScriptHelpEN.pdf

Posted

hi again.

adr if u can help me pls i have try alot of kind and impossibel find.

i just try too buy item too npc.

all chat work great but when i try buy item in windows store that's does'nt work :/

       var item:tl2item;
            begin
while true do begin
delay(1000);
if not inventory.user.byid(189, item) or (item.count<1) then begin
Engine.SetTarget(30499);
Engine.DlgOpen;
Engine.DlgSel (1);
Delay(500);
Engine.DlgSel(1);
  Delay(500);
Engine.NPCExchange(189, 1);    // Staf of life
   Delay(1000);
  end;
  end;  
 end.

http://www.hostingpics.net/viewer.php?id=991239Sanstitre.jpg

 

Posted

hi again.

adr if u can help me pls i have try alot of kind and impossibel find.

i just try too buy item too npc.

all chat work great but when i try buy item in windows store that's does'nt work :/

       var item:tl2item;
            begin
while true do begin
delay(1000);
if not inventory.user.byid(189, item) or (item.count<1) then begin
Engine.SetTarget(30499);
Engine.DlgOpen;
Engine.DlgSel (1);
Delay(500);
Engine.DlgSel(1);
  Delay(500);
Engine.NPCExchange(189, 1);    // Staf of life
   Delay(1000);
  end;
  end;  
 end.

http://www.hostingpics.net/viewer.php?id=991239Sanstitre.jpg

from screen i see, it is interlude, so on interlude doesnt work buy/sell

Posted

from screen i see, it is interlude, so on interlude doesnt work buy/sell

ok :'( i m so sad . u think its possible too make auto trade script with another bot have all stuf in her inventory ? and i play on interlude i forgot tell u that at my previous post :/

Posted

ok :'( i m so sad . u think its possible too make auto trade script with another bot have all stuf in her inventory ? and i play on interlude i forgot tell u that at my previous post :/

im sure all is posible, but i dont know how do this

Posted

I need some help aswell guys :D Is it possible to make a script like this[1minute left for buffs to end he will try to escape and rebuff with alt+b (because you cant be in combat) then comeback to the same spot and do this over and over?]

Posted
if not user.buffs.byid(123, buff) or (buff.endtime<60*1000) then begin  //123 buff id // 60*1000 is 60 seconds
engine.useitem(456);  // use item, soe, or change it to engine.entertext('/unstuck');
delay(10000);  //delay to wait until end cast soe/unstuck and teleport to town, to awoid stuck or somethin
end;

gived example, have fun

Posted

the dialoge interface working on adrenaline cracked version?... the dialog window never appear

 

PD: i did the same you did in the tutorial video

dialog interface? more about this?

Posted

How can i set up in adrenaline when my hp is below 40% to change to a meele weapon so i can lifesteal and when my hp is above 80% to change back to crossbow? I tried putting it in both attack and self buff with conditions but it keeps spam equiping the weapon can i do it with a script or is it possible without one?

Posted (edited)

How can i set up in adrenaline when my hp is below 40% to change to a meele weapon so i can lifesteal and when my hp is above 80% to change back to crossbow? I tried putting it in both attack and self buff with conditions but it keeps spam equiping the weapon can i do it with a script or is it possible without one?

have fun xd
var meele, range, lowHP, highHP:cardinal;
    item:tl2item;
begin
lowHP   := 40;     //change HP count in %
meele   := 6592;   //weapon ID
highHP  := 80;     //change HP count in %
range   := 7577;   //weapon ID

  while true do begin
  delay(500);
  if (user.hp<lowHP) and inventory.user.byid(meele, item) and not(item.equipped) then begin
  engine.useitem(meele);
  end;
  if (user.hp>highHP) and inventory.user.byid(range, item) and not(item.equipped) then begin
  engine.useitem(range);
  end;
  end;
end.

EDIT: rly nice, take script and run, even "thanks" dont say xd

Edited by adr.bot
Posted

 

 

 

have fun xd
var meele, range, lowHP, highHP:cardinal;
    item:tl2item;
begin
lowHP   := 40;     //change HP count in %
meele   := 6592;   //weapon ID
highHP  := 80;     //change HP count in %
range   := 7577;   //weapon ID

  while true do begin
  delay(500);
  if (user.hp<lowHP) and inventory.user.byid(meele, item) and not(item.equipped) then begin
  engine.useitem(meele);
  end;
  if (user.hp>highHP) and inventory.user.byid(range, item) and not(item.equipped) then begin
  engine.useitem(range);
  end;
  end;
end.

EDIT: rly nice, take script and run, even "thanks" dont say xd

 

 

I have this script that i made based on yours in the start of this thread but i cant seem to be able to add your script to mine i only know very little c# so its hard for me :P

var
item: TL2Item;
function buffCheck: Boolean;
var buff: TL2Buff;
begin
    if not User.Buffs.ByID(1388, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Engine.MoveTo(81909, 148285, -3464);
        Delay(500);
        Engine.SetTarget('Horadrim'); // NPC ID
        Delay(500);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('farm');
        Delay(500);
        Print('Buffed.');
        Engine.MoveTo(83378, 147917, -3400);
    end;
     Result:=false;
end;
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        end;
    end;

begin
while true do begin
delay(150);

  if User.Dead then begin
    deadCheck;
    end;

  if User.inrange(131369,114436,-3713, 250, 1000) then begin
		Engine.MoveTo(134874,114441,-3720);
		Engine.FaceControl(0,true);
		Delay(20000);
		Engine.MoveTo(135968,114977,-3720);
		Delay(20000);
		Engine.MoveTo(137824,114366,-3720);
		Engine.MoveTo(139808,114388,-3720); //close to entrance
		Delay(20000);
		Engine.MoveTo(141847,114428,-3720);
		Engine.MoveTo(142725,113730,-3720);
		Engine.MoveTo(144446,114477,-3720);
		Engine.MoveTo(146443,112252,-3720);
    end;

    if user.inrange(81940, 148398, -3469, 10000) then begin
        buffCheck;
    end;  
    
    if user.inrange(83378, 147917, -3400, 500) and User.Buffs.ByID(1388, buffCheck) then begin
        Engine.SetTarget('Mystra');
        delay(500);
        Engine.DlgOpen;
        delay(500);
        Engine.DlgSel('High Level Hunting Areas');
        delay(500);
        Engine.DlgSel('Dragon Valley Cave');
        delay(500);
        Engine.DlgSel('Confirm');
    end;
    end;
end.
Posted
var
item: TL2Item;
function buffCheck: Boolean;
var buff: TL2Buff;
begin
    if not User.Buffs.ByID(1388, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Engine.MoveTo(81909, 148285, -3464);
        Delay(500);
        Engine.SetTarget('Horadrim'); // NPC ID
        Delay(500);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('farm');
        Delay(500);
        Print('Buffed.');
        Engine.MoveTo(83378, 147917, -3400);
    end;
     Result:=false;
end;
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        end;
    end;

procedure all;
begin
while true do begin
delay(150);

  if User.Dead then begin
    deadCheck;
    end;

  if User.inrange(131369,114436,-3713, 250, 1000) then begin
		Engine.MoveTo(134874,114441,-3720);
		Engine.FaceControl(0,true);
		Delay(20000);
		Engine.MoveTo(135968,114977,-3720);
		Delay(20000);
		Engine.MoveTo(137824,114366,-3720);
		Engine.MoveTo(139808,114388,-3720); //close to entrance
		Delay(20000);
		Engine.MoveTo(141847,114428,-3720);
		Engine.MoveTo(142725,113730,-3720);
		Engine.MoveTo(144446,114477,-3720);
		Engine.MoveTo(146443,112252,-3720);
    end;

    if user.inrange(81940, 148398, -3469, 10000) then begin
        buffCheck;
    end;  
    
    if user.inrange(83378, 147917, -3400, 500) and User.Buffs.ByID(1388, buffCheck) then begin
        Engine.SetTarget('Mystra');
        delay(500);
        Engine.DlgOpen;
        delay(500);
        Engine.DlgSel('High Level Hunting Areas');
        delay(500);
        Engine.DlgSel('Dragon Valley Cave');
        delay(500);
        Engine.DlgSel('Confirm');
    end;
    end;
end;

procedure weapons;
var meele, range, lowHP, highHP:cardinal;
    item:tl2item;
begin
lowHP   := 40;     //change HP count in %
meele   := 6592;   //weapon ID
highHP  := 80;     //change HP count in %
range   := 7577;   //weapon ID

  while true do begin
  delay(500);
  if (user.hp<lowHP) and inventory.user.byid(meele, item) and not(item.equipped) then begin
  engine.useitem(meele);
  end;
  if (user.hp>highHP) and inventory.user.byid(range, item) and not(item.equipped) then begin
  engine.useitem(range);
  end;
  end;
end;

begin
Script.NewThread(@all);
Script.NewThread(@weapons);
end.

example how merge scripts

procedure script1;
begin
while true do begin
delay(1000);
print('Here is script1.');
end;
end;

procedure script2;
begin
while true do begin
delay(1000);
print('Here is script2.');
end;
end;

begin
Script.NewThread(@script1);
Script.NewThread(@script2);
end.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...