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Posted

 

hi,where i fail ? buffer work good.but script for "to village" and teleport to exp place not work and captcha alarm too,i have function captcha:boolean redlide :X.where i fail ? thx fow answer.sry for my english.

 

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
 end;
end;
end;
 
 
 
 
 
  function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
   
end;
end;
 
 
begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end.

 

i dont know, maybe this works

function captcha:boolean;
begin
while true do begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       //SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
  end;
  
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        teleport;
    end;
end;

procedure teleport;
begin
while true do begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end;

procedure buffs;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
  while not deadCheck do delay(1000);
 end;
end;
end;
end;

begin
Script.NewThread(@captcha);
Script.NewThread(@buffs);
end.

even this doesnt work then somethink like this must looks like

Posted

i dont know, maybe this works

function captcha:boolean;
begin
while true do begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       //SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
  end;
  
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        teleport;
    end;
end;

procedure teleport;
begin
while true do begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end;

procedure buffs;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
  while not deadCheck do delay(1000);
 end;
end;
end;
end;

begin
Script.NewThread(@captcha);
Script.NewThread(@buffs);
end.

even this doesnt work then somethink like this must looks like

here works buffer,teleport OK,to village ! but captcha not :/. but thx for help i try repair.

Posted (edited)


begin

Print(engine.ServerTime);

end.

yea but i get smth like that :

 

6309

 

and what the fuk is that ?

 

now its 00:34 server time in game window chat (/time)

 

edit:

6309*10 

=

63090 /60

=

1051 min /60

=

17,51 Hours

 

and i gues - 17 because of time zone

 

0,51 * 60

=

30,6 min 

sooo

 

its 00:30:60 

 

Am I correct ?

 

edit2

 

it should be correct but why the fuk its - 17 ? i just got mind blowed

 

Edited by m44ti
Posted

 

yea but i get smth like that :

 

6309

 

and what the fuk is that ?

 

now its 00:34 server time in game window chat (/time)

 

edit:

6309*10 

=

63090 /60

=

1051 min /60

=

17,51 Hours

 

and i gues - 17 because of time zone

 

0,51 * 60

=

30,6 min 

sooo

 

its 00:30:60 

 

Am I correct ?

 

edit2

 

it should be correct but why the fuk its - 17 ? i just got mind blowed

 

i have no idea how that works xd

Posted

i dont know, maybe this works

function captcha:boolean;
begin
while true do begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       //SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
  end;
  
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        teleport;
    end;
end;

procedure teleport;
begin
while true do begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end;

procedure buffs;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
  while not deadCheck do delay(1000);
 end;
end;
end;
end;

begin
Script.NewThread(@captcha);
Script.NewThread(@buffs);
end.

even this doesnt work then somethink like this must looks like

Hi, i use this script to buff myself, with this i get like mage buffs, how do i change this to be warrior, or is it possible to create my own setup? i see  line "buffID:= 1085; //change buff id" does it needs to be changed? i tried like 1088, 1086, but id does the same, just buffs mage, pliz help thanks.

Posted (edited)

Hi, i use this script to buff myself, with this i get like mage buffs, how do i change this to be warrior, or is it possible to create my own setup? i see  line "buffID:= 1085; //change buff id" does it needs to be changed? i tried like 1088, 1086, but id does the same, just buffs mage, pliz help thanks.

var typbuffa:cardinal;
Buff:Tl2buff;

function checkbuff:boolean; begin
  if not user.Buffs.byID(1323,buff) then begin
  
  Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);
   
   
   if (typbuffa=1) then begin
   Engine.BypassToServer('0b', True) ;
delay(1500);
  end;
  
  if (typbuffa=2) then begin
   Engine.BypassToServer('0c', True) ;
delay(1500);
  end;
  
  if (typbuffa=3) then begin
   Engine.BypassToServer('0d', True) ;
delay(1500);
  end;
  
  if (typbuffa=4) then begin
   Engine.BypassToServer('0e', True) ;
delay(1500);
  end;
  
	end;
  end;

begin

typbuffa := 1; // 1-mage, 2-fighter, 3-dagger, 4-archer	

  while true do begin

checkbuff();


  delay(1000);
end;

end.

this should work

 

and i guess if u want to use ur scheme u proly use smth like this

 

bypass + name scheme

//this is example and this do not work prolly

Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);

Engine.BypassToServer('0b MyScheme1', True);
   delay(1500);
Edited by m44ti
Posted
var typbuffa:cardinal;
Buff:Tl2buff;

function checkbuff:boolean; begin
  if not user.Buffs.byID(1323,buff) then begin
  
  Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);
   
   
   if (typbuffa=1) then begin
   Engine.BypassToServer('0b', True) ;
delay(1500);
  end;
  
  if (typbuffa=2) then begin
   Engine.BypassToServer('0c', True) ;
delay(1500);
  end;
  
  if (typbuffa=3) then begin
   Engine.BypassToServer('0d', True) ;
delay(1500);
  end;
  
  if (typbuffa=4) then begin
   Engine.BypassToServer('0e', True) ;
delay(1500);
  end;
  
	end;
  end;

begin

typbuffa := 1; // 1-mage, 2-fighter, 3-dagger, 4-archer	

  while true do begin

checkbuff();


  delay(1000);
end;

end.

this should work

 

and i guess if u want to use ur scheme u proly use smth like this

 

bypass + name scheme

//this is example and this do not work prolly

Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);

Engine.BypassToServer('0b MyScheme1', True);
   delay(1500);

Thanks a lot, works perfect :)

Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

 

good job

Posted (edited)

Delevel script

 

tp to heine add some skill to atack undress ur char and add combat zone when the bot make a tp to the field of whispers


	  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

    var tep1,levdoc:cardinal;
	item:tl2item;
	//config  
begin
tep1	:= 0;		// do not change
levdoc	:= 55;		//lvl u need to get
	//end of config
	
	
	engine.facecontrol(0, true);
	
  while true do begin
  
   captcha();
   delay(1000);
   if (User.Level=levdoc) then begin
   // if level done
   while (tep1=0) do begin
   delay(60000);
    Print('lvl done!'); 
	end;
   end else begin
   //else lvl not done
   
   while (tep1=0) do begin
   delay(1000);
   //if in town
   if user.InRange(107552, 218000, -3656,10000) then begin
   tep1 := 1;
   end;
   end;
   tep1 := 0;
   
   engine.facecontrol(0, false);
   
   
   //start tp to mob
	Engine.BypassToServer('_bbshome', True);
	delay(1000);
	Engine.BypassToServer('02', True);
	delay(1000);
	Engine.BypassToServer('0a', True);
	delay(1000);
	Engine.BypassToServer('021', True);
	delay(1000);
    Engine.BypassToServer('0d', True);
	delay(1000);
  //if on spot
   if user.InRange(82181, 226226, -3632,10000) then begin
   engine.facecontrol(0, true);
   end;
   
   
   
   
   end;
   
   
end;
end.
Edited by m44ti
Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

 

Hello, seems not working in L2tales, at least the part where bot must auto tp back to omens, is it possible to fix that?

Posted (edited)

Hello, seems not working in L2tales, at least the part where bot must auto tp back to omens, is it possible to fix that?

 

this script is working but its working like as a bicycle vs porsche compared to my script.

 

mb i will share this later

 

I have auto restock

Auto exchange aa

auto captcha (only sound)

auto sell crap

auto rebuff

auto tp

and the character do not use one room its using all of them runing in cylce and killing all.

 

btw wtt nobless script for auto captcha (can be on my hwid)

Edited by m44ti

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    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • It's also the players' fault, because there have been decent servers implementing some of the things you said plus some other 'innovations', plus many QOL things for newbies (ingame bestiary, with drops searchers, etc). In the end, it's the players who decide to feed into that shit and play the most garbage servers simply because the owners of the servers gave their clan leaders 100 euros, or they insta quit the server because they didn't win the first QA, etc, etc, etc.   In the end, if a server is garbage or great it doesn't really matter if the players don't wanna stay in there.   Players are no better than the devs themselves, in the end it seems there are abusive devs who will milk the shit out of their willingly milkable players, or there are none, goes both ways.
    • In my opinion, L2 is dead because the people who make servers didn’t adapt to today’s reality. People are getting older, life moves faster, there are more responsibilities, and less free time. And I’m not even talking about newcomers—how can you expect someone new to this game to learn by Googling every drop location or quest requirement? These things should’ve been integrated into the game, made accessible with just a few clicks through the interface. Instead, so much time was wasted trying to recreate retail-like features that no one asked for. Everyone hates autofarm, but why? Because admins never found a smart way to implement it. You could have made it available only in specific zones, with reduced drops, working like Adrenaline, or auto-teleporting to farm for a limited time per day—just enough to help people with limited time stay relevant in-game. There should also be zones with better drops, where active farming actually matters. Other features feel pointless—like the Life Stone system. Spamming LS to get a skill? Instead, you could create a system where you level up the skill with low chances per level, something that feels progressive and fair. Crafting should be simpler too. Right-click a recipe, and the required materials should show up right there. As for sieges, why not create daily clan war events at peak hours—one for Europeans, one for Latinos? You could spawn crystals inside or outside castles that give points and trigger PvP. Add a boss during the event that gives even more points, and let the top clan in the ranking take the castle. I could go on forever, but what’s the point? The community died because the people who had the knowledge to improve the game just took the easy way out, copying the same server formula over and over until no one could enjoy playing it anymore.
    • It's not because I'm an admin that he treated me differently. I actually gave him several clients from my side without him even knowing they came from me, and most of them had no issues. I was also waiting 3–4 weeks at times for things I bought from AvE, even when I was in a rush. He still delivered in the end. That said, I'm not defending him blindly. I'm just saying it's unlikely he’d risk scamming someone over 60–100€, especially knowing how quickly word spreads here.
    • For exact same reason - there were accusation that I scammed. When was it? 2016? But in that time, admins actually didn't listen. I got banned, then unbaned (when I prooved I've refunded) but I was trash talking to mods. When few months later same shit happened, Grisom (?) old global mod, banned me anyway. You can read somewhere on forum how I was shitting on him for doing that (from other account because original account was banned) - which was banned too. He is not here anymore I think. Back in the days I was well know for not carring that much if I was talking to mod or admin, I didn't hold my tongue. Now You know. Just like You know - if I delay, I deliver or refund. I'm not a scammer, even if my old time haterz love to repeat themselfs like mantra. I don't care.
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