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Posted
var
item: TL2Item;
function buffCheck: Boolean;
var buff: TL2Buff;
begin
    if not User.Buffs.ByID(1388, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Engine.MoveTo(81909, 148285, -3464);
        Delay(500);
        Engine.SetTarget('Horadrim'); // NPC ID
        Delay(500);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('farm');
        Delay(500);
        Print('Buffed.');
        Engine.MoveTo(83378, 147917, -3400);
    end;
     Result:=false;
end;
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        end;
    end;

procedure all;
begin
while true do begin
delay(150);

  if User.Dead then begin
    deadCheck;
    end;

  if User.inrange(131369,114436,-3713, 250, 1000) then begin
		Engine.MoveTo(134874,114441,-3720);
		Engine.FaceControl(0,true);
		Delay(20000);
		Engine.MoveTo(135968,114977,-3720);
		Delay(20000);
		Engine.MoveTo(137824,114366,-3720);
		Engine.MoveTo(139808,114388,-3720); //close to entrance
		Delay(20000);
		Engine.MoveTo(141847,114428,-3720);
		Engine.MoveTo(142725,113730,-3720);
		Engine.MoveTo(144446,114477,-3720);
		Engine.MoveTo(146443,112252,-3720);
    end;

    if user.inrange(81940, 148398, -3469, 10000) then begin
        buffCheck;
    end;  
    
    if user.inrange(83378, 147917, -3400, 500) and User.Buffs.ByID(1388, buffCheck) then begin
        Engine.SetTarget('Mystra');
        delay(500);
        Engine.DlgOpen;
        delay(500);
        Engine.DlgSel('High Level Hunting Areas');
        delay(500);
        Engine.DlgSel('Dragon Valley Cave');
        delay(500);
        Engine.DlgSel('Confirm');
    end;
    end;
end;

procedure weapons;
var meele, range, lowHP, highHP:cardinal;
    item:tl2item;
begin
lowHP   := 40;     //change HP count in %
meele   := 6592;   //weapon ID
highHP  := 80;     //change HP count in %
range   := 7577;   //weapon ID

  while true do begin
  delay(500);
  if (user.hp<lowHP) and inventory.user.byid(meele, item) and not(item.equipped) then begin
  engine.useitem(meele);
  end;
  if (user.hp>highHP) and inventory.user.byid(range, item) and not(item.equipped) then begin
  engine.useitem(range);
  end;
  end;
end;

begin
Script.NewThread(@all);
Script.NewThread(@weapons);
end.

example how merge scripts

procedure script1;
begin
while true do begin
delay(1000);
print('Here is script1.');
end;
end;

procedure script2;
begin
while true do begin
delay(1000);
print('Here is script2.');
end;
end;

begin
Script.NewThread(@script1);
Script.NewThread(@script2);
end.

thanks a ton!!!

Posted

Switching weapons when im low hp e.g When im 40% low(or under 5k hp) switch to duals and when im 40%+ switch to bow can we do that? XD

check 10 page

Posted

adr.bot mate could You make a script to check buffs, if no buffs to stop attacking alt + b and return to fight?

Thx in advance!

Ps. Botting on Dragon Knight and Dragon Knight Warriors in LOA.

Posted (edited)

adr.bot mate could You make a script to check buffs, if no buffs to stop attacking alt + b and return to fight?

Thx in advance!

Ps. Botting on Dragon Knight and Dragon Knight Warriors in LOA.

or maybe try learn some basics? xd

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1036;  //change buff id
seconds:= 30;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome');   //use alt and b change for your server
delay(1000);
engine.bypasstoserver('_bbsbuffer');
delay(1000);
engine.bypasstoserver('_bbscastgroupbuff 1 Player');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;
end.
Edited by adr.bot
Posted

Can you make a script for sending items from one char to another with mail with SendMail() fun? I got stucked with cardinal array for 2 hours and not working. :'(

Posted (edited)

Can you make a script for sending items from one char to another with mail with SendMail() fun? I got stucked with cardinal array for 2 hours and not working. :'(

if rly, that script useless for me, i dont know, maybe when i have free time then i try make that, but also not 100% to i can make that, and say what that script must do,send all items or only 1?tell me more

 

EDIT: if dont know how use send mail here example 

engine.sendmail('Nick', 'Theme','text', [57, 1]) // 57 aden id, 1 adena count
Edited by adr.bot
Posted (edited)

 

or maybe try learn some basics? xd

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1036;  //change buff id
seconds:= 30;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome');   //use alt and b change for your server
delay(1000);
engine.bypasstoserver('_bbsbuffer');
delay(1000);
engine.bypasstoserver('_bbscastgroupbuff 1 Player');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;
end.

 

 

BIG THX adr.bot

 

This one works for my server:

 

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1036;  //change buff id
seconds:= 30;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  //use alt and b change for your server
delay(1000);
engine.bypasstoserver('_bbsgetfav');
delay(1000);
engine.bypasstoserver('04');
delay(1000);
engine.bypasstoserver('02');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;
end.
 
 
U R GOD ;) THX
adr.bot this script is trying to rebuff when buff fades and is less than 30 s to fade? Couse it works but seems to rebuff to often. Any help?
 
EDIT: You are semi- god; couse it works very good in solo playing but in bot pt its ruin: bots don't follow, to often don't use skills, don't protect etc. :(
Maybe You could write some script using it in pt. Big THX.
Edited by palanch0
Posted

hello there .

I'm begging at learning some scripting and trying to set my auto farm system correctly.

begin
  Engine.SetTarget('Herald of Light');
  delay(100);
  Engine.DlgOpen;
  delay(100);
  Engine.Dlgsel('Get Buff');
  delay(100);
  Engine.Dlgsel('Ok');
  delay(100);
  Engine.Dlgsel('Get Player's Buffs');
end.

Everything worked fine until i tried to make the last lane. The text on the NPC use the ' which close the code before i can place the full txt.

I dunno if there is a way to include the ' into txt without closing the code. (i have a lot of that in my server...so this might be a problem).

Posted

 

if rly, that script useless for me, i dont know, maybe when i have free time then i try make that, but also not 100% to i can make that, and say what that script must do,send all items or only 1?tell me more

 

EDIT: if dont know how use send mail here example 

engine.sendmail('Nick', 'Theme','text', [57, 1]) // 57 aden id, 1 adena count

Thank you man, i just want to make safer the bot by sending the items every time going to town incase of punishment :) i got trouble with cardinal and i use the array outside like this:

var items : array[0..1] of cardinal;
items := {57,1};

begin
  engine.sendmail('name','title','text',items);
end.


and i got error at cardinal array initialiaztion and sendmail fun(). xD thank you again.

Posted

Thank you man, i just want to make safer the bot by sending the items every time going to town incase of punishment :) i got trouble with cardinal and i use the array outside like this:

var items : array[0..1] of cardinal;
items := {57,1};

begin
  engine.sendmail('name','title','text',items);
end.


and i got error at cardinal array initialiaztion and sendmail fun(). xD thank you again.

i newer used array so cant help with this xd

Posted

Thank you man, i just want to make safer the bot by sending the items every time going to town incase of punishment :) i got trouble with cardinal and i use the array outside like this:

var items : array[0..1] of cardinal;
items := {57,1};

begin
  engine.sendmail('name','title','text',items);
end.


and i got error at cardinal array initialiaztion and sendmail fun(). xD thank you again.

 

Try using this

 

var items : array[0..1] of integer;

items[0] := 57;

items[1] := 1;

 

begin

engine.sendmail('name','title','text',[items[0],items[1]]);

end.

Posted

Hello there !

 

My farming setting are close to be working !

but i have a small question. I use to parameter all the farming settings on the "self-buffs/attacks/target' ect on the main options (on thus not on the script).

Is what Engine.Facecontrol stand for ? which means when it is set to true, your character begins his routine setting from the main Menu ?

 

Or i'm completlty mistaken and you'll have to program Everything in the code box? (like where to stand, IP from target in the area to attack and such)?

 

Dunno if i'm clear enough though

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  • Posts

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    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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