RedPhoenix Posted February 24, 2015 Posted February 24, 2015 (edited) I remove Tree from Center of elven village but shadow still here :/Any help ? Location of Shadow is changed with ( Day or Night ) "ingame" so i guess its not texture on ground Edited February 24, 2015 by RedPhoenix
Jojo_ Posted February 24, 2015 Posted February 24, 2015 ahahah I must say that something new to see :DDidn't it is controlled by utx? having one for Day and one other texture for Night?Try to see if the map utx there isn't something that look like your texture.If not try to see if there isn't thing called "Shadow" or "Tree" in the unr that left and make scale to 0 to see if that change if not revert the change and try again till you find :)It must be something ^^
RedPhoenix Posted February 24, 2015 Author Posted February 24, 2015 ahahah I must say that something new to see :D Didn't it is controlled by utx? having one for Day and one other texture for Night? Try to see if the map utx there isn't something that look like your texture. If not try to see if there isn't thing called "Shadow" or "Tree" in the unr that left and make scale to 0 to see if that change if not revert the change and try again till you find :) It must be something ^^ Scale = 0 :/ I search .utx but i dont find something... could be inside java ? -.- (i think 0%) But i dont know the patch.
CriticalError Posted February 25, 2015 Posted February 25, 2015 Scale = 0 :/ I search .utx but i dont find something... could be inside java ? -.- (i think 0%) But i dont know the patch. lol try search the staticmeshe of this three and just change the xyz coords, with l2smr you can do it, but not in utx, what mean with utx, utx is only the texture files, there you can't move it to the ground, there only can modify textures, for modify this, you need search the object, and in this case is staticmeshe.
deMEV Posted February 25, 2015 Posted February 25, 2015 (edited) Shadows is baked to lightmap, without unreal editor impossible to fix this. Edited February 25, 2015 by deMEV
puredemonsss Posted February 25, 2015 Posted February 25, 2015 (edited) Shadows is baked to lightmap, without unreal editor impossible to fix this. well mabe he can try make a flying tree with some crystals or something to not leaving the shadow alone right ? Edited February 25, 2015 by puredemonsss
LightFusion Posted February 25, 2015 Posted February 25, 2015 you cant fix this, its dependent by engine function that handles lighting for certen kind of maps, most of map in l2 doesnt contain lighting, its generated by engine itself for the sake of multi-regionality.
RedPhoenix Posted February 25, 2015 Author Posted February 25, 2015 lol try search the staticmeshe of this three and just change the xyz coords, with l2smr you can do it, but not in utx, what mean with utx, utx is only the texture files, there you can't move it to the ground, there only can modify textures, for modify this, you need search the object, and in this case is staticmeshe. I move try with L2Smr from staticmeshe already, i try to find any shadow but.... :/ Shadows is baked to lightmap, without unreal editor impossible to fix this. I try with unreal editor but still have problem to find this shadow :/ you cant fix this, its dependent by engine function that handles lighting for certen kind of maps, most of map in l2 doesnt contain lighting, its generated by engine itself for the sake of multi-regionality. No way to remove the shadow??? :(
LightFusion Posted February 25, 2015 Posted February 25, 2015 I move try with L2Smr from staticmeshe already, i try to find any shadow but.... :/ I try with unreal editor but still have problem to find this shadow :/ No way to remove the shadow??? :( NO WAY
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now