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How To Check, Remove And Add Zone


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Ofc, you can make each floor different zone type. If you set the zone on 2nd floor, with default Z with small +- only 2nd floor will be affected. If you use high value like 2k 1st and 3rd floor may be affected as well.

 

/////// +

_____ default

 

/////// -

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  • 1 month later...

Ok I'm having a problem with this.
I did everything. My pack has only zone.xml.
 

So I added with nodes an area as well as added it in vertical_zones (or whatever the name is) in database.

And it still doesn't work.

 

What I'm trying to  do is add a peace zone around coliseum.
At First I thought that it might be a conflict problem, but when I switched the coliseum to a peacezone in zone.xml nothing changed either.  So can someone tell me what the problem is
Cause I'm losing sleep over it.

 

Thanks in advance.

PS:I'm using L2j Frozen (Interlude)

Edited by Cook
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All corners of the (NPoly) polygon must be convex!!!

 

This example is wong!

 

ok3pqd.jpg

 

And cuboid sides should be parallel to the coordinate axes. Otherwise, you will get either a rectangle or a line.

 

4uuir4.jpg

 

We once had a heated discussion.  :happyforever:

 

Ooupps, again necropost.

Edited by Rootware
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Everything I said is true. If someone is stupid to cross lines, its not my problem and that was only an example, to show that you can draw almost anything :p

Edited by SweeTs
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I am not sure if ExServerPrimitive packet exists on Interlude, if it does u can create tool for creating zones like i did for unity https://bitbucket.org/UnAfraid/l2junity/src/c076c9e7b0b9ee90e9eb11280eab4cfc7e39904e/l2junity-gameserver/dist/game/data/scripts/handlers/admincommandhandlers/AdminZones.java?at=master&fileviewer=file-view-default

 

MOGIFoj.jpg

dv4c67A.jpg

Edited by UnAfraid
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