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Posted (edited)

alextoti13
also if u can to make a code that lets players to trd augmentable items.

 

 

 

L2ItemInstance.java

/**
* Returns if item is tradeable
* @return boolean
*/
public boolean isTradeable()
{
- return isAugmented() ? false : _item.isTradeable();
+ return _item.isTradeable();
}

* You can it make it also with configs, if you want, I can help, just say.

 

 

 


alextoti13
if u can make 1 code that  shows the user the enchant chance for l2jfrozen
 

 

 

RequestEnchantItem.java

                        SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_SUCCESSFULY_ENCHANTED_A_S2_S3);
                        sm.addCharName(activeChar);
                        sm.addInt(item.getEnchantLevel());
                        sm.addItemName(item);
                        activeChar.broadcastPacket(sm);
+                      activeChar.sendMessage("Enchant chance was: " + scrollTemplate.getChance(activeChar, item));

* Test it, if it works, I will say where put also this message, because now it shows chance only on success.

 

 

 


 

kaiserxd

Hello, could make a mod to limit the territory wards? type, something that we can put to Aden Castle pick up the max 3 wards of another castle, and so on ... is very unbalance with 9 wards in a castle ...

 

 

 

TerritoryWarManager.java

- _territoryWardSpawnPlaces = new TerritoryNPCSpawn[9];
+ _territoryWardSpawnPlaces = new TerritoryNPCSpawn[3];

 

 

 


 

kaiserxd

Another tip is to make an area that the estrar your nickname change for letters and numbers, so no one would know who is who and all kill each other ...

 

 

 

ZoneId.java

-    NO_RESTART;
+       ANONYMOUS,
+    NO_RESTART;

 

 

 

 

 

L2AnonymousZone.java

/*
 * Copyright (C) 2004-2015 L2J Server
 *
 * This file is part of L2J Server.
 *
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.zone.type;

import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.model.zone.ZoneId;

/**
 * @author NumL0ckas
 */
public class L2AnonymousZone extends L2ZoneType
{
    public L2AnonymousZone(int id)
    {
        super(id);
    }
    
    @Override
    protected void onEnter(L2Character character)
    {
        character.setInsideZone(ZoneId.ANONYMOUS, true);
    }
    
    @Override
    protected void onExit(L2Character character)
    {
        character.setInsideZone(ZoneId.ANONYMOUS, false);
    }
}

 

 

 

 

 

UserInfo.java

-               writeS(_activeChar.getAppearance().getVisibleName());
+               writeS(_activeChar.isInsideZone(ZoneId.ANONYMOUS) ? "Anonymous" : _activeChar.getAppearance().getVisibleName());

-               writeS(title);
+               writeS(_activeChar.isInsideZone(ZoneId.ANONYMOUS) ? "Anonymous" : title);

 

 

 

 

 

 

Say2.java

        if (activeChar.isInsideZone(ZoneId.ANONYMOUS) && (_text.charAt(0) != '.'))
        {
            activeChar.sendMessage("You can't talk!");
            return;
        }

 

 

 

 

 

data/zones/anonymous.xml

    <!-- Anonymous Name & Title Zone -->
    <zone name="dion_monster_pvp" type="AnonymousZone" shape="NPoly" minZ="-3596" maxZ="0">
        <node X="11947" Y="183019" />
        <node X="12937" Y="183019" />
        <node X="12943" Y="184010" />
        <node X="11941" Y="184010" />
    </zone>

* Take a look for another zones xml files and make new one anonymous.xml
** And paste this, or you can open any zone you want ant change type=

 

 

 


 

I don't test codes, because I don't have any of clients, only core, my core is L2J_Server last revision, this core client is High Five.

Edited by numl0ckas
Posted (edited)

UserInfo.java

-               writeS(_activeChar.getAppearance().getVisibleName());
+ writeS(_activeChar.isInsideZone(ZoneId.ANONYMOUS) ? "Anonymous" : _activeChar.getAppearance().getVisibleName());

-               writeS(title);
+ writeS(_activeChar.isInsideZone(ZoneId.ANONYMOUS) ? "Anonymous" : title);

 

 

 

Nice to add anonymous as a name 

 

but 

 

 @Override
    protected void onExit(L2Character character)
    {
        character.setInsideZone(ZoneId.ANONYMOUS, false);
    }
}

 

you miss something :) if i am not wrong

 

 

When character is outside the zone , update with old name 

Edited by Ayami-
Posted (edited)

Nop, it's not changing his name. It's just "visual". When you use the chat you will see normal name.

Edited by SweeTs
Posted

UserInfo.java

 

-               writeS(_activeChar.getAppearance().getVisibleName());

+ writeS(_activeChar.isInsideZone(ZoneId.ANONYMOUS) ? "Anonymous" : _activeChar.getAppearance().getVisibleName());

 

-               writeS(title);

+ writeS(_activeChar.isInsideZone(ZoneId.ANONYMOUS) ? "Anonymous" : title);

 

 

 

Nice to add anonymous as a name 

 

but 

 

 @Override

    protected void onExit(L2Character character)

    {

        character.setInsideZone(ZoneId.ANONYMOUS, false);

    }

}

 

you miss something :) if i am not wrong

 

 

When character is outside the zone , update with old name 

Topic updated, thanks!

Posted

Nop, it's not changing his name. It's just "visual". When you use the chat you will see normal name.

Yeah, its true, need rework chat handlers. Or make restrict to use chat in Anonymous zone.

I will do it soon;)

Posted (edited)

Topic updated, thanks!

loled..

L2PcInstance player = ((L2PcInstance) character);

That's how it's supposed to be. Also, you don't need any broadcast or anything like that, lol... UserInfo and CharInfo it's just VISUAL.

Edited by SweeTs
Posted

loled..

L2PcInstance player = ((L2PcInstance) character);

That's how it's supposed to be. Also, you don't need any broadcast or anything like that, lol... UserInfo and CharInfo it's just VISUAL.

Thanks for lesson, topic updated.

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